More comment cleanup.
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1 changed files with 4 additions and 4 deletions
8
advent.h
8
advent.h
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@ -109,7 +109,7 @@ enum phase_codes {
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GO_DWARFWAKE,
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};
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typedef long token_t; // word token - someday this will be char[TOKLEN+1] */
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typedef long token_t; // token index */
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typedef long vocab_t; // index into a vocabulary array */
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typedef long verb_t; // index into an actions array */
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typedef long obj_t; // index into the object array */
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@ -122,7 +122,7 @@ struct game_t {
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long chloc;
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long chloc2;
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long clock1; // # turns from finding last treasure till closing
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long clock2; // # turns from first warning till blinding flash
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long clock2; // # turns from warning till blinding flash
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bool clshnt; // has player read the clue in the endgame?
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bool closed; // whether we're all the way closed
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bool closng; // whether it's closing time yet
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@ -141,8 +141,8 @@ struct game_t {
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long dtotal;
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long foobar; // current progress in saying "FEE FIE FOE FOO".
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long holdng; // number of objects being carried
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long igo; // How many times he's said "go" instead of the direction
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long iwest; // How many times he's said "west" instead of "w"
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long igo; // # uses of "go" instead of a direction
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long iwest; // # times he's said "west" instead of "w"
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long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
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long limit; // lifetime of lamp (not set here)
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bool lmwarn; // has player been warned about lamp going dim?
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