Give the FORCED property a real cond bit. Delete some unused code.
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4 changed files with 4 additions and 10 deletions
2
init.c
2
init.c
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@ -185,7 +185,7 @@ void initialise(void)
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if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
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int k = KEY[i];
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if (MOD(labs(TRAVEL[k]), 1000) == 1)
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conditions[i] = 2;
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conditions[i] |= (1 << COND_FORCED);
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}
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game.atloc[i] = 0;
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}
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