Reindentation, typo fix

This commit is contained in:
NHOrus 2018-11-23 20:19:22 +03:00
parent f1d3b75561
commit 524f035e76
2 changed files with 24 additions and 24 deletions

2
main.c
View file

@ -1205,7 +1205,7 @@ static bool do_command()
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
if(command_given) {
if (command_given) {
switch (action(command)) {
case GO_TERMINATE:
return true;

4
misc.c
View file

@ -478,7 +478,7 @@ static void tokenize(char* raw, command_t *cmd)
* Be caereful about modifing this. We do not want to nuke the
* the speech part or ID from the previous turn.
*/
memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0],raw));
memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0].raw));
memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw));
/* Bound prefix on the %s would be needed to prevent buffer
@ -591,7 +591,7 @@ void carry(obj_t object, loc_t where)
return;
game.place[object] = CARRIED;
if (object!= BIRD)
if (object != BIRD)
++game.holdng;
}
if (game.atloc[where] == object) {