Comment cleanup.
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a167945e19
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535d9e7964
1 changed files with 11 additions and 10 deletions
21
advent.h
21
advent.h
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@ -117,8 +117,8 @@ typedef long loc_t; // index into the locations array */
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struct game_t {
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struct game_t {
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unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
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unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
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long abbnum; // How often to print non-abbreviated descriptions
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long abbnum; // How often to print long descriptions
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score_t bonus; // What kind of bonus we are getting for finishing the game
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score_t bonus; // What kind of finishing bonus we are getting
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long chloc;
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long chloc;
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long chloc2;
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long chloc2;
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long clock1; // # turns from finding last treasure till closing
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long clock1; // # turns from finding last treasure till closing
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@ -126,7 +126,7 @@ struct game_t {
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bool clshnt; // has player read the clue in the endgame?
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bool clshnt; // has player read the clue in the endgame?
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bool closed; // whether we're all the way closed
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bool closed; // whether we're all the way closed
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bool closng; // whether it's closing time yet
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bool closng; // whether it's closing time yet
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long conds; // min value for cond(loc) if loc has any hints
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long conds; // min value for cond[loc] if loc has any hints
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long detail;
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long detail;
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/* dflag controls the level of activation of dwarves:
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/* dflag controls the level of activation of dwarves:
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@ -153,26 +153,27 @@ struct game_t {
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long oldloc;
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long oldloc;
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long oldlc2;
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long oldlc2;
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long oldobj;
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long oldobj;
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bool panic; // has player found out he's trapped in the cave?
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bool panic; // has player found out he's trapped?
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long saved; // point penalty for saves
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long saved; // point penalty for saves
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long tally;
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long tally;
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long thresh;
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long thresh;
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long trndex;
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long trndex;
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long trnluz; // № points lost so far due to number of turns used
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long trnluz; // # points lost so far due to turns used
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long turns; // how many commands he's given (ignores yes/no)
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long turns; // counts commands given (ignores yes/no)
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bool wzdark; // whether the loc he's leaving was dark
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bool wzdark; // whether the loc he's leaving was dark
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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bool blooded; // has player drunk of dragon's blood?
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bool blooded; // has player drunk of dragon's blood?
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long abbrev[NLOCATIONS + 1];
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long abbrev[NLOCATIONS + 1];
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long atloc[NLOCATIONS + 1];
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long atloc[NLOCATIONS + 1];
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long dseen[NDWARVES + 1]; // true if dwarf has seen him
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long dseen[NDWARVES + 1]; // true if dwarf has seen him
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loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
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loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
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loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
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loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
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loc_t fixed[NOBJECTS + 1];
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loc_t fixed[NOBJECTS + 1];
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long link[NOBJECTS * 2 + 1];
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long link[NOBJECTS * 2 + 1];
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loc_t place[NOBJECTS + 1];
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loc_t place[NOBJECTS + 1];
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long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i
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long hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
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long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used.
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long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i
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long prop[NOBJECTS + 1];
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long prop[NOBJECTS + 1];
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};
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};
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