Comment cleanup.

This commit is contained in:
Eric S. Raymond 2017-07-20 14:46:50 -04:00
parent a167945e19
commit 535d9e7964

View file

@ -117,8 +117,8 @@ typedef long loc_t; // index into the locations array */
struct game_t { struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x; unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print non-abbreviated descriptions long abbnum; // How often to print long descriptions
score_t bonus; // What kind of bonus we are getting for finishing the game score_t bonus; // What kind of finishing bonus we are getting
long chloc; long chloc;
long chloc2; long chloc2;
long clock1; // # turns from finding last treasure till closing long clock1; // # turns from finding last treasure till closing
@ -126,7 +126,7 @@ struct game_t {
bool clshnt; // has player read the clue in the endgame? bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet bool closng; // whether it's closing time yet
long conds; // min value for cond(loc) if loc has any hints long conds; // min value for cond[loc] if loc has any hints
long detail; long detail;
/* dflag controls the level of activation of dwarves: /* dflag controls the level of activation of dwarves:
@ -153,26 +153,27 @@ struct game_t {
long oldloc; long oldloc;
long oldlc2; long oldlc2;
long oldobj; long oldobj;
bool panic; // has player found out he's trapped in the cave? bool panic; // has player found out he's trapped?
long saved; // point penalty for saves long saved; // point penalty for saves
long tally; long tally;
long thresh; long thresh;
long trndex; long trndex;
long trnluz; // № points lost so far due to number of turns used long trnluz; // # points lost so far due to turns used
long turns; // how many commands he's given (ignores yes/no) long turns; // counts commands given (ignores yes/no)
bool wzdark; // whether the loc he's leaving was dark bool wzdark; // whether the loc he's leaving was dark
char zzword[TOKLEN + 1]; // randomly generated magic word from bird char zzword[TOKLEN + 1]; // randomly generated magic word from bird
bool blooded; // has player drunk of dragon's blood? bool blooded; // has player drunk of dragon's blood?
long abbrev[NLOCATIONS + 1]; long abbrev[NLOCATIONS + 1];
long atloc[NLOCATIONS + 1]; long atloc[NLOCATIONS + 1];
long dseen[NDWARVES + 1]; // true if dwarf has seen him long dseen[NDWARVES + 1]; // true if dwarf has seen him
loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
loc_t fixed[NOBJECTS + 1]; loc_t fixed[NOBJECTS + 1];
long link[NOBJECTS * 2 + 1]; long link[NOBJECTS * 2 + 1];
loc_t place[NOBJECTS + 1]; loc_t place[NOBJECTS + 1];
long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i long hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used. long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i
long prop[NOBJECTS + 1]; long prop[NOBJECTS + 1];
}; };