Gut and rebuild YES() with cleaner approach that doesn't rely on packing.

The new support functions get_input() and echo_input() (and others not made yet) will eventually replace GETIN() and MAPLIN().
This commit is contained in:
Jason S. Ninneman 2017-06-18 13:37:51 -07:00
parent 0dd961701f
commit 550734fd3f
6 changed files with 116 additions and 25 deletions

View file

@ -792,7 +792,7 @@ static int pour(token_t verb, token_t obj)
static int quit(FILE *input) static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{ {
if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN)) if (YES(REALLY_QUIT, OK_MAN, OK_MAN))
terminate(quitgame); terminate(quitgame);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -820,7 +820,7 @@ static int read(FILE *input, token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (obj == OYSTER && !game.clshnt) { if (obj == OYSTER && !game.clshnt) {
game.clshnt = YES(input, CLUE_QUERY, WAYOUT_CLUE, OK_MAN); game.clshnt = YES(CLUE_QUERY, WAYOUT_CLUE, OK_MAN);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
PSPEAK(obj, OBJTXT[obj] + game.prop[obj]); PSPEAK(obj, OBJTXT[obj] + game.prop[obj]);

View file

@ -83,6 +83,7 @@ extern bool oldstyle, editline, prompt;
/* b is not needed for POSIX but harmless */ /* b is not needed for POSIX but harmless */
#define READ_MODE "rb" #define READ_MODE "rb"
#define WRITE_MODE "wb" #define WRITE_MODE "wb"
extern void* xmalloc(size_t size);
extern char* xstrdup(const char*); extern char* xstrdup(const char*);
extern void packed_to_token(long, char token[]); extern void packed_to_token(long, char token[]);
extern void speak(const char*); extern void speak(const char*);
@ -90,7 +91,9 @@ extern void PSPEAK(vocab_t,int);
extern void RSPEAK(vocab_t); extern void RSPEAK(vocab_t);
extern void SETPRM(long,long,long); extern void SETPRM(long,long,long);
extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*);
extern long YES(FILE *,vocab_t,vocab_t,vocab_t); extern void echo_input(FILE*, char*, char*);
extern char* get_input(void);
extern bool YES(vocab_t, vocab_t, vocab_t);
extern long GETTXT(bool,bool,bool); extern long GETTXT(bool,bool,bool);
extern token_t MAKEWD(long); extern token_t MAKEWD(long);
extern long VOCAB(long,long); extern long VOCAB(long,long);

8
main.c
View file

@ -135,7 +135,7 @@ int main(int argc, char *argv[])
game.loc = LOC_START; game.loc = LOC_START;
game.limit = 330; game.limit = 330;
if (!rfp) { if (!rfp) {
game.novice = YES(stdin, WELCOME_YOU, CAVE_NEARBY, NO_MESSAGE); game.novice = YES(WELCOME_YOU, CAVE_NEARBY, NO_MESSAGE);
if (game.novice)game.limit = 1000; if (game.novice)game.limit = 1000;
} else { } else {
restore(rfp); restore(rfp);
@ -251,11 +251,11 @@ static void checkhints(FILE *cmdin)
/* Fall through to hint display */ /* Fall through to hint display */
game.hintlc[hint] = 0; game.hintlc[hint] = 0;
if (!YES(cmdin, HINTS[hint][3], NO_MESSAGE, OK_MAN)) if (!YES(HINTS[hint][3], NO_MESSAGE, OK_MAN))
return; return;
SETPRM(1, HINTS[hint][2], HINTS[hint][2]); SETPRM(1, HINTS[hint][2], HINTS[hint][2]);
RSPEAK(HINT_COST); RSPEAK(HINT_COST);
game.hinted[hint] = YES(cmdin, WANT_HINT, HINTS[hint][4], OK_MAN); game.hinted[hint] = YES(WANT_HINT, HINTS[hint][4], OK_MAN);
if (game.hinted[hint] && game.limit > WARNTIME) if (game.hinted[hint] && game.limit > WARNTIME)
game.limit += WARNTIME * HINTS[hint][2]; game.limit += WARNTIME * HINTS[hint][2];
} }
@ -485,7 +485,7 @@ static void croak(FILE *cmdin)
terminate(endgame); terminate(endgame);
} }
/* FIXME: Arithmetic on message numbers */ /* FIXME: Arithmetic on message numbers */
else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN)) else if (game.numdie == MAXDIE || !YES(WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
terminate(endgame); terminate(endgame);
else { else {
game.place[WATER] = game.place[OIL] = NOWHERE; game.place[WATER] = game.place[OIL] = NOWHERE;

115
misc.c
View file

@ -10,6 +10,17 @@
#include "linenoise/linenoise.h" #include "linenoise/linenoise.h"
#include "newdb.h" #include "newdb.h"
void* xmalloc(size_t size)
{
void* ptr = malloc(size);
if (ptr == NULL)
{
fprintf(stderr, "Out of memory!\n");
exit(EXIT_FAILURE);
}
return(ptr);
}
char* xstrdup(const char* s) char* xstrdup(const char* s)
{ {
char* ptr = strdup(s); char* ptr = strdup(s);
@ -185,25 +196,101 @@ bool GETIN(FILE *input,
} }
} }
long YES(FILE *input, vocab_t x, vocab_t y, vocab_t z) void echo_input(FILE* destination, char* input_prompt, char* input)
{
size_t len = strlen(input_prompt) + strlen(input) + 1;
char* prompt_and_input = (char*) xmalloc(len);
strcpy(prompt_and_input, input_prompt);
strcat(prompt_and_input, input);
fprintf(destination, "%s\n", prompt_and_input);
free(prompt_and_input);
}
char* get_input()
{
// Set up the prompt
char input_prompt[] = "> ";
if (!prompt)
input_prompt[0] = '\0';
// Print a blank line if game.blklin tells us to.
if (game.blklin == true)
printf("\n");
char* input;
while (true)
{
if (editline)
input = linenoise(input_prompt);
else
{
input = NULL;
size_t n = 0;
if (isatty(0))
printf("%s", input_prompt);
getline(&input, &n, stdin);
}
if (input == NULL) // Got EOF; quit.
exit(EXIT_SUCCESS);
else if (input[0] == '#') // Ignore comments.
continue;
else // We have a 'normal' line; leave the loop.
break;
}
// Strip trailing newlines from the input
input[strcspn(input, "\n")] = 0;
linenoiseHistoryAdd(input);
if (!isatty(0))
echo_input(stdout, input_prompt, input);
if (logfp)
echo_input(logfp, input_prompt, input);
return(input);
}
bool YES(vocab_t question, vocab_t yes_response, vocab_t no_response)
/* Print message X, wait for yes/no answer. If yes, print Y and return true; /* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */ * if no, print Z and return false. */
{ {
token_t reply, junk1, junk2, junk3; char* reply;
bool outcome;
for (;;) { for (;;) {
RSPEAK(x); RSPEAK(question);
GETIN(input, &reply, &junk1, &junk2, &junk3);
if (reply == MAKEWD(250519) || reply == MAKEWD(25)) { reply = get_input();
RSPEAK(y);
return true; char* firstword = (char*) xmalloc(strlen(reply));
} sscanf(reply, "%s", firstword);
if (reply == MAKEWD(1415) || reply == MAKEWD(14)) {
RSPEAK(z); for (int i = 0; i < strlen(firstword); ++i)
return false; firstword[i] = tolower(firstword[i]);
}
RSPEAK(PLEASE_ANSWER); int yes = strncmp("yes", reply, sizeof("yes") - 1);
int y = strncmp("y", reply, sizeof("y") - 1);
int no = strncmp("no", reply, sizeof("no") - 1);
int n = strncmp("n", reply, sizeof("n") - 1);
if (yes == 0 || y == 0) {
RSPEAK(yes_response);
outcome = true;
break;
}
else if (no == 0 || n == 0) {
RSPEAK(no_response);
outcome = false;
break;
}
else
RSPEAK(PLEASE_ANSWER);
} }
linenoiseFree(reply);
return(outcome);
} }
/* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT) */ /* Line-parsing routines (GETTXT, MAKEWD, PUTTXT, SHFTXT) */

View file

@ -44,7 +44,7 @@ int suspend(FILE *input)
FILE *fp = NULL; FILE *fp = NULL;
RSPEAK(SUSPEND_WARNING); RSPEAK(SUSPEND_WARNING);
if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ; if (!YES(THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
game.saved = game.saved + 5; game.saved = game.saved + 5;
while (fp == NULL) { while (fp == NULL) {
@ -83,7 +83,7 @@ int resume(FILE *input)
if (game.loc != 1 || game.abbrev[1] != 1) { if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON); RSPEAK(RESUME_ABANDON);
if (!YES(input, THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ; if (!YES(THIS_ACCEPTABLE, OK_MAN, OK_MAN)) return GO_CLEAROBJ;
} }
while (fp == NULL) { while (fp == NULL) {
@ -123,4 +123,4 @@ int restore(FILE* fp)
return GO_TOP; return GO_TOP;
} }
/* end */ /* end */

View file

@ -1,7 +1,8 @@
Welcome to Adventure!! Would you like instructions? Welcome to Adventure!! Would you like instructions?
> > > > n
You are standing at the end of a road before a small brick building. You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and Around you is a forest. A small stream flows out of the building and
down a gully. down a gully.