Narrow scope of K.
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parent
cfcb1a6ec6
commit
5535c509eb
1 changed files with 22 additions and 22 deletions
44
main.c
44
main.c
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@ -494,30 +494,30 @@ static void croak(FILE *cmdin)
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static bool playermove(FILE *cmdin, token_t verb)
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{
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int LL, K2, KK=KEY[game.loc];
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int LL, K2, KK=KEY[game.loc], motion = K;
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game.newloc=game.loc;
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if (KK == 0)
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BUG(26);
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if (K == NUL)
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if (motion == NUL)
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return true;
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else if (K == BACK) {
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else if (motion == BACK) {
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/* Handle "go back". Look for verb which goes from game.loc to
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* game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
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* K2 saves entry -> forced loc -> previous loc. */
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K=game.oldloc;
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if (FORCED(K))
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K=game.oldlc2;
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motion=game.oldloc;
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if (FORCED(motion))
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motion=game.oldlc2;
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game.oldlc2=game.oldloc;
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game.oldloc=game.loc;
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K2=0;
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if (K == game.loc)K2=91;
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if (motion == game.loc)K2=91;
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if (CNDBIT(game.loc,4))K2=274;
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if (K2 == 0) {
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for (;;) {
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LL=MOD((labs(TRAVEL[KK])/1000),1000);
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if (LL != K) {
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if (LL != motion) {
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if (LL <= 300) {
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if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
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if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == motion)
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K2=KK;
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}
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if (TRAVEL[KK] >= 0) {
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@ -531,7 +531,7 @@ static bool playermove(FILE *cmdin, token_t verb)
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}
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}
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K=MOD(labs(TRAVEL[KK]),1000);
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motion=MOD(labs(TRAVEL[KK]),1000);
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KK=KEY[game.loc];
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break; /* fall through to ordinary travel */
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}
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@ -540,7 +540,7 @@ static bool playermove(FILE *cmdin, token_t verb)
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return true;
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}
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}
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else if (K == LOOK) {
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else if (motion == LOOK) {
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/* Look. Can't give more detail. Pretend it wasn't dark
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* (though it may "now" be dark) so he won't fall into a
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* pit while staring into the gloom. */
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@ -550,7 +550,7 @@ static bool playermove(FILE *cmdin, token_t verb)
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game.abbrev[game.loc]=0;
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return true;
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}
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else if (K == CAVE) {
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else if (motion == CAVE) {
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/* Cave. Different messages depending on whether above ground. */
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RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58);
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return true;
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@ -564,19 +564,19 @@ static bool playermove(FILE *cmdin, token_t verb)
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/* ordinary travel */
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for (;;) {
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LL=labs(TRAVEL[KK]);
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if (MOD(LL,1000) == 1 || MOD(LL,1000) == K)
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if (MOD(LL,1000) == 1 || MOD(LL,1000) == motion)
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break;
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if (TRAVEL[KK] < 0) {
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/* Non-applicable motion. Various messages depending on
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* word given. */
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int spk=12;
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if (K >= 43 && K <= 50)spk=52;
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if (K == 29 || K == 30)spk=52;
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if (K == 7 || K == 36 || K == 37)spk=10;
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if (K == 11 || K == 19)spk=11;
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if (motion >= 43 && motion <= 50)spk=52;
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if (motion == 29 || motion == 30)spk=52;
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if (motion == 7 || motion == 36 || motion == 37)spk=10;
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if (motion == 11 || motion == 19)spk=11;
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if (verb == FIND || verb == INVENT)spk=59;
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if (K == 62 || K == 65)spk=42;
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if (K == 17)spk=80;
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if (motion == 62 || motion == 65)spk=42;
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if (motion == 17)spk=80;
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RSPEAK(spk);
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return true;
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}
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@ -586,17 +586,17 @@ static bool playermove(FILE *cmdin, token_t verb)
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for (;;) {
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game.newloc=LL/1000;
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K=MOD(game.newloc,100);
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motion=MOD(game.newloc,100);
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if (game.newloc <= 300) {
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if (game.newloc <= 100) {
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if (game.newloc == 0 || PCT(game.newloc))
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break;
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/* else fall through */
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} if (TOTING(K) || (game.newloc > 200 && AT(K)))
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} if (TOTING(motion) || (game.newloc > 200 && AT(motion)))
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break;
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/* else fall through */
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}
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else if (game.prop[K] != game.newloc/100-3)
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else if (game.prop[motion] != game.newloc/100-3)
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break;
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L12:
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do {
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