Narrow the scope of VERB.

This commit is contained in:
Eric S. Raymond 2017-06-07 09:39:04 -04:00
parent 844cb05619
commit 57104237ed
3 changed files with 14 additions and 11 deletions

View file

@ -129,7 +129,7 @@ L9028: game.prop[VASE]=2;
* objects fall into two categories: enemies (snake, dwarf, etc.) and others
* (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */
int attack(FILE *input, long obj) {
int attack(FILE *input, long obj, long verb) {
I=ATDWRF(game.loc);
if(obj != 0) goto L9124;
if(I > 0)obj=DWARF;
@ -141,8 +141,8 @@ int attack(FILE *input, long obj) {
if(obj > NOBJECTS) return(8000);
if(obj != 0) goto L9124;
/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */
if(HERE(BIRD) && VERB != THROW)obj=BIRD;
if(HERE(VEND) && VERB != THROW)obj=obj*NOBJECTS+VEND;
if(HERE(BIRD) && verb != THROW)obj=BIRD;
if(HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND;
/* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */
if(HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM;
if(obj > NOBJECTS) return(8000);
@ -173,8 +173,6 @@ L9126: if(obj == 0)SPK=44;
* move dragon to central loc (still fixed), move rug there (not fixed), and
* move him there, too. Then do a null motion to get new description. */
RSPEAK(49);
VERB=0;
obj=0;
GETIN(input,WD1,WD1X,WD2,WD2X);
if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
PSPEAK(DRAGON,3);
@ -213,7 +211,7 @@ L9128: RSPEAK(SPK);
* and if dwarf is present then one might be killed. (Only way to do so!)
* Axe also special for dragon, bear, and troll. Treasures special for troll. */
int throw(FILE *cmdin, long obj) {
int throw(FILE *cmdin, long obj, long verb) {
if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2;
if(!TOTING(obj)) return(2011);
if(obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178;
@ -229,7 +227,7 @@ int throw(FILE *cmdin, long obj) {
if(AT(OGRE)) goto L9175;
if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176;
obj=0;
return(attack(cmdin, obj));
return(attack(cmdin, obj, verb));
L9172: SPK=48;
if(randrange(NDWARVES+1) < game.dflag) goto L9175;