Test coverage: intransitive lock
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4 changed files with 42 additions and 22 deletions
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@ -1157,6 +1157,10 @@ You are at one end of an immense north/south passage.
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The way north is barred by a massive, rusty, iron door.
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> unlock
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The door is extremely rusty and refuses to open.
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> oil door
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The oil has freed up the hinges so that the door will now move,
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@ -1618,10 +1622,14 @@ The bear is locked to the wall with a golden chain!
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The bear eagerly wolfs down your food, after which he seems to calm
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down considerably and even becomes rather friendly.
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> unlock chain
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> unlock
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The chain is now unlocked.
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> unlock chain
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It was already unlocked.
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> take chain
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OK
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@ -2084,6 +2092,9 @@ down a gully.
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> in
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Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
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you a couple of points.
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You're inside building.
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There is a golden chain lying in a heap on the floor!
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@ -2122,9 +2133,6 @@ OK
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> drop sapphire
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Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
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you a couple of points.
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OK
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> drop amber
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@ -2398,6 +2406,10 @@ You're in n/s passage above e/w passage.
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> d
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Your lamp is getting dim. You'd best start wrapping this up, unless
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you can find some fresh batteries. I seem to recall there's a vending
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machine in the maze. Bring some coins with you.
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You're in dirty passage.
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> w
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@ -2406,10 +2418,6 @@ You're in dusty rock room.
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> d
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Your lamp is getting dim. You'd best start wrapping this up, unless
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you can find some fresh batteries. I seem to recall there's a vending
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machine in the maze. Bring some coins with you.
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You're at complex junction.
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> e
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@ -2618,18 +2626,6 @@ narrow tunnel exits to the west. A dark corridor leads ne.
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> e
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There is no way to go that direction.
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You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in Plover Room.
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> e
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Your lamp has run out of power.
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There is no way to go that direction.
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@ -2646,6 +2642,18 @@ You're in Plover Room.
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There is no way to go that direction.
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You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in Plover Room.
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> e
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There is no way to go that direction.
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You're in a small chamber lit by an eerie green light. An extremely
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narrow tunnel exits to the west. A dark corridor leads ne.
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@ -2913,6 +2921,10 @@ OK
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Interesting. There seems to be something written on the underside of
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the oyster.
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> lock
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Huh?
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> lock oyster
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Huh?
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@ -2957,7 +2969,7 @@ The resulting ruckus has awakened the dwarves. There are now several
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threatening little dwarves in the room with you! Most of them throw
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knives at you! All of them get you!
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You scored 383 out of a possible 430, using 470 turns.
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You scored 383 out of a possible 430, using 473 turns.
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Your score puts you in Master Adventurer Class B.
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@ -191,6 +191,7 @@ d
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climb
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w
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n
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unlock
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oil door
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drop bottle
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n
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@ -273,6 +274,7 @@ ne
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barren
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in
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feed bear
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unlock
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unlock chain
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take chain
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take bear
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@ -468,6 +470,7 @@ e
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# Everything to here is from endgame428
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attack
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take oyster
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lock
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lock oyster
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drop oyster
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take oyster
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@ -1273,6 +1273,10 @@ up. A low hands and knees passage enters from the south.
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There is an enormous clam here with its shell tightly closed.
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> lock
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Huh?
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> open clam
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A glistening pearl falls out of the clam and rolls away. Goodness,
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@ -1764,7 +1768,7 @@ There is a little axe here.
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The chain is now locked.
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You scored 225 out of a possible 430, using 308 turns.
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You scored 225 out of a possible 430, using 309 turns.
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You may now consider yourself a "Seasoned Adventurer".
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@ -219,6 +219,7 @@ w
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ne
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e
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n
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lock
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open clam
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s
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u
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