Take FORTRANish upper-case function names to C-style lowercase...

...except for a few we're planning to get rid of.  This will avoid some
upcoming collisions with macros defined from YAML.
This commit is contained in:
Eric S. Raymond 2017-06-26 10:19:33 -04:00
parent b626371b6c
commit 59243cf8bc
6 changed files with 131 additions and 131 deletions

8
init.c
View file

@ -40,8 +40,8 @@ void initialise(void)
* described last, we'll drop them first. */
for (int i = NOBJECTS; i >= 1; i--) {
if (object_descriptions[i].fixd > 0) {
DROP(i + NOBJECTS, object_descriptions[i].fixd);
DROP(i, object_descriptions[i].plac);
drop(i + NOBJECTS, object_descriptions[i].fixd);
drop(i, object_descriptions[i].plac);
}
}
@ -49,7 +49,7 @@ void initialise(void)
int k = NOBJECTS + 1 - i;
game.fixed[k] = object_descriptions[k].fixd;
if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
DROP(k, object_descriptions[k].plac);
drop(k, object_descriptions[k].plac);
}
/* Treasure props are initially -1, and are set to 0 the first time
@ -191,7 +191,7 @@ void initialise(void)
game.bonus = 0;
game.clock1 = WARNTIME;
game.clock2 = FLASHTIME;
game.conds = SETBIT(11);
game.conds = setbit(11);
game.saved = 0;
game.closng = false;
game.panic = false;