Take FORTRANish upper-case function names to C-style lowercase...
...except for a few we're planning to get rid of. This will avoid some upcoming collisions with macros defined from YAML.
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parent
b626371b6c
commit
59243cf8bc
6 changed files with 131 additions and 131 deletions
8
init.c
8
init.c
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@ -40,8 +40,8 @@ void initialise(void)
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* described last, we'll drop them first. */
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for (int i = NOBJECTS; i >= 1; i--) {
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if (object_descriptions[i].fixd > 0) {
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DROP(i + NOBJECTS, object_descriptions[i].fixd);
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DROP(i, object_descriptions[i].plac);
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drop(i + NOBJECTS, object_descriptions[i].fixd);
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drop(i, object_descriptions[i].plac);
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}
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}
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@ -49,7 +49,7 @@ void initialise(void)
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int k = NOBJECTS + 1 - i;
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game.fixed[k] = object_descriptions[k].fixd;
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if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
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DROP(k, object_descriptions[k].plac);
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drop(k, object_descriptions[k].plac);
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}
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/* Treasure props are initially -1, and are set to 0 the first time
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@ -191,7 +191,7 @@ void initialise(void)
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game.bonus = 0;
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game.clock1 = WARNTIME;
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game.clock2 = FLASHTIME;
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game.conds = SETBIT(11);
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game.conds = setbit(11);
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game.saved = 0;
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game.closng = false;
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game.panic = false;
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