Take FORTRANish upper-case function names to C-style lowercase...

...except for a few we're planning to get rid of.  This will avoid some
upcoming collisions with macros defined from YAML.
This commit is contained in:
Eric S. Raymond 2017-06-26 10:19:33 -04:00
parent b626371b6c
commit 59243cf8bc
6 changed files with 131 additions and 131 deletions

34
misc.c
View file

@ -287,7 +287,7 @@ char* get_input()
return (input);
}
bool YES(const char* question, const char* yes_response, const char* no_response)
bool yes(const char* question, const char* yes_response, const char* no_response)
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
* if no, print Z and return false. */
{
@ -405,7 +405,7 @@ token_t MAKEWD(long letters)
/* Data structure routines */
long VOCAB(long id, long init)
long vocab(long id, long init)
/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
* -1 if not found. If INIT is positive, this is an initialisation call setting
* up a keyword variable, and not finding it constitutes a bug. It also means
@ -434,7 +434,7 @@ long VOCAB(long id, long init)
BUG(RAN_OFF_END_OF_VOCABULARY_TABLE);
}
void JUGGLE(long object)
void juggle(long object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
@ -442,11 +442,11 @@ void JUGGLE(long object)
i = game.place[object];
j = game.fixed[object];
MOVE(object, i);
MOVE(object + NOBJECTS, j);
move(object, i);
move(object + NOBJECTS, j);
}
void MOVE(long object, long where)
void move(long object, long where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
@ -459,19 +459,19 @@ void MOVE(long object, long where)
else
from = game.place[object];
if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
CARRY(object, from);
DROP(object, where);
carry(object, from);
drop(object, where);
}
long PUT(long object, long where, long pval)
long put(long object, long where, long pval)
/* PUT is the same as MOVE, except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
MOVE(object, where);
move(object, where);
return (-1) - pval;;
}
void CARRY(long object, long where)
void carry(long object, long where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
@ -495,7 +495,7 @@ void CARRY(long object, long where)
game.link[temp] = game.link[object];
}
void DROP(long object, long where)
void drop(long object, long where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
@ -512,7 +512,7 @@ void DROP(long object, long where)
game.atloc[where] = object;
}
long ATDWRF(long where)
long atdwrf(long where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
@ -535,13 +535,13 @@ long ATDWRF(long where)
/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
* randrange, RNDVOC) */
long SETBIT(long bit)
long setbit(long bit)
/* Returns 2**bit for use in constructing bit-masks. */
{
return (1 << bit);
}
bool TSTBIT(long mask, int bit)
bool tstbit(long mask, int bit)
/* Returns true if the specified bit is set in the mask. */
{
return (mask & (1 << bit)) != 0;
@ -567,7 +567,7 @@ long randrange(long range)
return range * get_next_lcg_value() / game.lcg_m;
}
long RNDVOC(long second, long force)
long rndvoc(long second, long force)
/* Searches the vocabulary ATAB for a word whose second character is
* char, and changes that word such that each of the other four
* characters is a random letter. If force is non-zero, it is used
@ -691,7 +691,7 @@ bool MAPLIN(FILE *fp)
}
}
void DATIME(long* d, long* t)
void datime(long* d, long* t)
{
struct timeval tv;
gettimeofday(&tv, NULL);