Take FORTRANish upper-case function names to C-style lowercase...
...except for a few we're planning to get rid of. This will avoid some upcoming collisions with macros defined from YAML.
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parent
b626371b6c
commit
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6 changed files with 131 additions and 131 deletions
34
misc.c
34
misc.c
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@ -287,7 +287,7 @@ char* get_input()
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return (input);
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}
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bool YES(const char* question, const char* yes_response, const char* no_response)
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bool yes(const char* question, const char* yes_response, const char* no_response)
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/* Print message X, wait for yes/no answer. If yes, print Y and return true;
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* if no, print Z and return false. */
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{
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@ -405,7 +405,7 @@ token_t MAKEWD(long letters)
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/* Data structure routines */
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long VOCAB(long id, long init)
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long vocab(long id, long init)
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/* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or
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* -1 if not found. If INIT is positive, this is an initialisation call setting
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* up a keyword variable, and not finding it constitutes a bug. It also means
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@ -434,7 +434,7 @@ long VOCAB(long id, long init)
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BUG(RAN_OFF_END_OF_VOCABULARY_TABLE);
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}
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void JUGGLE(long object)
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void juggle(long object)
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/* Juggle an object by picking it up and putting it down again, the purpose
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* being to get the object to the front of the chain of things at its loc. */
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{
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@ -442,11 +442,11 @@ void JUGGLE(long object)
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i = game.place[object];
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j = game.fixed[object];
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MOVE(object, i);
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MOVE(object + NOBJECTS, j);
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move(object, i);
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move(object + NOBJECTS, j);
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}
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void MOVE(long object, long where)
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void move(long object, long where)
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/* Place any object anywhere by picking it up and dropping it. May
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* already be toting, in which case the carry is a no-op. Mustn't
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* pick up objects which are not at any loc, since carry wants to
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@ -459,19 +459,19 @@ void MOVE(long object, long where)
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else
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from = game.place[object];
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if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from))
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CARRY(object, from);
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DROP(object, where);
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carry(object, from);
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drop(object, where);
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}
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long PUT(long object, long where, long pval)
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long put(long object, long where, long pval)
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/* PUT is the same as MOVE, except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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{
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MOVE(object, where);
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move(object, where);
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return (-1) - pval;;
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}
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void CARRY(long object, long where)
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void carry(long object, long where)
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/* Start toting an object, removing it from the list of things at its former
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* location. Incr holdng unless it was already being toted. If object>NOBJECTS
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* (moving "fixed" second loc), don't change game.place or game.holdng. */
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@ -495,7 +495,7 @@ void CARRY(long object, long where)
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game.link[temp] = game.link[object];
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}
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void DROP(long object, long where)
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void drop(long object, long where)
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/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
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* game.holdng if the object was being toted. */
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{
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@ -512,7 +512,7 @@ void DROP(long object, long where)
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game.atloc[where] = object;
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}
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long ATDWRF(long where)
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long atdwrf(long where)
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/* Return the index of first dwarf at the given location, zero if no dwarf is
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* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
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* the pirate (6th dwarf). */
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@ -535,13 +535,13 @@ long ATDWRF(long where)
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/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value,
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* randrange, RNDVOC) */
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long SETBIT(long bit)
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long setbit(long bit)
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/* Returns 2**bit for use in constructing bit-masks. */
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{
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return (1 << bit);
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}
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bool TSTBIT(long mask, int bit)
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bool tstbit(long mask, int bit)
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/* Returns true if the specified bit is set in the mask. */
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{
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return (mask & (1 << bit)) != 0;
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@ -567,7 +567,7 @@ long randrange(long range)
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return range * get_next_lcg_value() / game.lcg_m;
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}
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long RNDVOC(long second, long force)
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long rndvoc(long second, long force)
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/* Searches the vocabulary ATAB for a word whose second character is
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* char, and changes that word such that each of the other four
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* characters is a random letter. If force is non-zero, it is used
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@ -691,7 +691,7 @@ bool MAPLIN(FILE *fp)
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}
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}
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void DATIME(long* d, long* t)
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void datime(long* d, long* t)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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