Dragon attack code no longer edits the command struct.
This also fixes a minor bug where refusing to attack the dragon costs the player two turns instead of one.
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parent
ff6a816e5f
commit
596a15457d
2 changed files with 6 additions and 9 deletions
11
actions.c
11
actions.c
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@ -101,13 +101,10 @@ static int attack(struct command_t *command)
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* fixed), move rug there (not fixed), and move him there,
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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* too. Then do a null motion to get new description. */
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rspeak(BARE_HANDS_QUERY);
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rspeak(BARE_HANDS_QUERY);
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if (silent_yes()) {
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if (!silent_yes())
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// FIXME: setting wd1 is a workaround for broken logic
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{
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command->wd1 = token_to_packed("Y");
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speak(arbitrary_messages[NASTY_DRAGON]);
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} else {
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return GO_MOVE;
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// FIXME: setting wd1 is a workaround for broken logic
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command->wd1 = token_to_packed("N");
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return GO_CHECKFOO;
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}
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}
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state_change(DRAGON, DRAGON_DEAD);
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state_change(DRAGON, DRAGON_DEAD);
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game.prop[RUG] = RUG_FLOOR;
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game.prop[RUG] = RUG_FLOOR;
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@ -307,7 +307,7 @@ The blood-specked body of a huge green dead dragon lies to one side.
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For crying out loud, the poor thing is already dead!
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For crying out loud, the poor thing is already dead!
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You scored 77 out of a possible 430, using 50 turns.
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You scored 77 out of a possible 430, using 49 turns.
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Your score qualifies you as a novice class adventurer.
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Your score qualifies you as a novice class adventurer.
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