Prevent access beyond boundaries of array on fallthrough
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1 changed files with 2 additions and 2 deletions
4
main.c
4
main.c
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@ -648,8 +648,8 @@ static void playermove( int motion)
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/* else fall through */
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}
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/* YAML [with OBJ] clause */
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if (TOTING(condarg1) ||
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(condtype == cond_with && AT(condarg1)))
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else if (TOTING(condarg1) ||
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(condtype == cond_with && AT(condarg1)))
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break;
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/* else fall through to check [not OBJ STATE] */
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} else if (game.prop[condarg1] != condarg2)
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