Improve comments, eliminate magic numbers.

This commit is contained in:
Eric S. Raymond 2017-06-24 12:22:25 -04:00
parent 3e19c39f57
commit 5ba7973ca7
2 changed files with 17 additions and 34 deletions

View file

@ -16,6 +16,7 @@
#define GAMELIMIT 330 /* base limit of turns */
#define NOVICELIMIT 1000 /* limit of turns for novice */
#define WARNTIME 30 /* late game starts at game.limit-this */
#define FLASHTIME 50 /*turns from first warning till blinding flash */
#define PANICTIME 15 /* time left after closing */
#define BATTERYLIFE 2500 /* turn limit increment from batteries */
@ -24,41 +25,41 @@ typedef long vocab_t; /* index into a vocabulary array */
struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum;
long abbnum; /* How often to print non-abbreviated descriptions */
long blklin;
long bonus;
long chloc;
long chloc2;
long clock1;
long clock2;
long clock1; /* # turns from finding last treasure till closing */
long clock2; /* # turns from first warning till blinding flash */
bool clshnt; /* has player read the clue in the endgame? */
bool closed; /* whether we're all the way closed */
bool closng; /* whether it's closing time yet */
long conds;
long conds; /* min value for cond(loc) if loc has any hints */
long detail;
long dflag;
long dkill;
long dtotal;
long foobar;
long holdng;
long iwest;
long knfloc;
long limit;
long foobar; /* current progress in saying "FEE FIE FOE FOO". */
long holdng; /* number of objects being carried */
long iwest; /* How many times he's said "west" instead of "w" */
long knfloc; /* 0 if no knife here, loc if knife , -1 after caveat */
long limit; /* lifetime of lamp (not set here) */
bool lmwarn; /* has player been warned about lamp going dim? */
long loc;
long newloc;
bool novice; /* asked for instructions at start-up? */
long numdie;
long numdie; /* number of times killed so far */
long oldloc;
long oldlc2;
long oldobj;
bool panic; /* has player found out he's trapped in the cave? */
long saved;
long saved; /* point penalty for saves */
long tally;
long thresh;
long trndex;
long trnluz;
long turns;
long trnluz; /* # points lost so far due to number of turns used */
long turns; /* how many commands he's given (ignores yes/no) */
bool wzdark; /* whether the loc he's leaving was dark */
long zzword;
bool blooded; /* has player drunk of dragon's blood? */