Improve comments, eliminate magic numbers.

This commit is contained in:
Eric S. Raymond 2017-06-24 12:22:25 -04:00
parent 3e19c39f57
commit 5ba7973ca7
2 changed files with 17 additions and 34 deletions

24
init.c
View file

@ -31,7 +31,7 @@ void initialise(void)
game.atloc[i] = 0;
}
/* Set up the game.atloc and game.link arrays as described above.
/* Set up the game.atloc and game.link arrays.
* We'll use the DROP subroutine, which prefaces new objects on the
* lists. Since we want things in the other order, we'll run the
* loop backwards. If the object is in two locs, we drop it twice.
@ -178,24 +178,6 @@ void initialise(void)
game.dloc[5] = LOC_COMPLEX;
game.dloc[6] = game.chloc;
/* Other random flags and counters, as follows:
* game.abbnum How often we should print non-abbreviated descriptions
* game.bonus Used to determine amount of bonus if he reaches closing
* game.clock1 Number of turns from finding last treasure till closing
* game.clock2 Number of turns from first warning till blinding flash
* game.conds Min value for cond(loc) if loc has any hints
* game.detail How often we've said "not allowed to give more detail"
* game.dkill # of dwarves killed (unused in scoring, needed for msg)
* game.foobar Current progress in saying "FEE FIE FOE FOO".
* game.holdng Number of objects being carried
* igo How many times he's said "go XXX" instead of "XXX"
* game.iwest How many times he's said "west" instead of "w"
* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
* game.limit Lifetime of lamp (not set here)
* game.numdie Number of times killed so far
* game.trnluz # points lost so far due to number of turns used
* game.turns Tallies how many commands he's given (ignores yes/no)
*/
game.turns = 0;
game.trnluz = 0;
game.lmwarn = false;
@ -208,8 +190,8 @@ void initialise(void)
game.dkill = 0;
game.foobar = 0;
game.bonus = 0;
game.clock1 = 30;
game.clock2 = 50;
game.clock1 = WARNTIME;
game.clock2 = FLASHTIME;
game.conds = SETBIT(11);
game.saved = 0;
game.closng = false;