Encapsulate command words into their own struct.
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parent
a15e7c9f91
commit
5c91ea3739
4 changed files with 73 additions and 76 deletions
48
actions.c
48
actions.c
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@ -1092,7 +1092,7 @@ static int read(struct command_t command)
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}
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if (DARK(game.loc)) {
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sspeak(NO_SEE, command.raw1);
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sspeak(NO_SEE, command.word[0].raw);
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} else if (command.obj == OYSTER && !game.clshnt && game.closed) {
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game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
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} else if (objects[command.obj].texts[0] == NULL ||
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@ -1144,25 +1144,25 @@ static int rub(verb_t verb, obj_t obj)
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static int say(struct command_t command)
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/* Say. Echo WD2. Magic words override. */
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{
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if (command.type2 == MOTION &&
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(command.id2 == XYZZY ||
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command.id2 == PLUGH ||
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command.id2 == PLOVER)) {
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if (command.word[1].type == MOTION &&
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(command.word[1].id == XYZZY ||
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command.word[1].id == PLUGH ||
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command.word[1].id == PLOVER)) {
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return GO_WORD2;
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}
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if (command.type2 == ACTION && command.id2 == PART)
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if (command.word[1].type == ACTION && command.word[1].id == PART)
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return reservoir();
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if (command.type2 == ACTION &&
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(command.id2 == FEE ||
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command.id2 == FIE ||
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command.id2 == FOE ||
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command.id2 == FOO ||
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command.id2 == FUM ||
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command.id2 == PART)) {
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return bigwords(command.id2);
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if (command.word[1].type == ACTION &&
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(command.word[1].id == FEE ||
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command.word[1].id == FIE ||
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command.word[1].id == FOE ||
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command.word[1].id == FOO ||
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command.word[1].id == FUM ||
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command.word[1].id == PART)) {
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return bigwords(command.word[1].id);
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}
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sspeak(OKEY_DOKEY, command.raw2);
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sspeak(OKEY_DOKEY, command.word[1].raw);
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return GO_CLEAROBJ;
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}
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@ -1353,14 +1353,14 @@ int action(struct command_t command)
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command.obj = ROD2;
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/* FALL THROUGH */;
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} else if ((command.verb == FIND ||
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command.verb == INVENTORY) && (command.id2 == WORD_EMPTY || command.id2 == WORD_NOT_FOUND))
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command.verb == INVENTORY) && (command.word[1].id == WORD_EMPTY || command.word[1].id == WORD_NOT_FOUND))
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/* FALL THROUGH */;
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else {
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sspeak(NO_SEE, command.raw1);
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sspeak(NO_SEE, command.word[0].raw);
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return GO_CLEAROBJ;
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}
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if (command.id2 != WORD_EMPTY && command.id2 != WORD_NOT_FOUND)
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if (command.word[1].id != WORD_EMPTY && command.word[1].id != WORD_NOT_FOUND)
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return GO_WORD2;
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if (command.verb != 0)
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command.part = transitive;
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@ -1368,13 +1368,13 @@ int action(struct command_t command)
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switch (command.part) {
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case intransitive:
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if (command.raw2[0] != '\0' && command.verb != SAY)
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if (command.word[1].raw[0] != '\0' && command.verb != SAY)
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return GO_WORD2;
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if (command.verb == SAY)
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/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
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* will do here. We're preventing interpretation as an intransitive
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* verb when the word is unknown. */
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command.obj = command.raw2[0] != '\0' ? KEYS : NO_OBJECT;
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command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
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if (command.obj == NO_OBJECT ||
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command.obj == INTRANSITIVE) {
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/* Analyse an intransitive verb (ie, no object given yet). */
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@ -1439,7 +1439,7 @@ int action(struct command_t command)
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case FOE:
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case FOO:
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case FUM:
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return bigwords(command.id1);
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return bigwords(command.word[0].id);
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case BRIEF:
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return brief();
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case READ:
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@ -1568,15 +1568,15 @@ int action(struct command_t command)
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return reservoir();
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// LCOV_EXCL_STOP
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case SEED:
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return seed(command.verb, command.raw2);
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return seed(command.verb, command.word[1].raw);
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case WASTE:
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return waste(command.verb, (turn_t)atol(command.raw2));
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return waste(command.verb, (turn_t)atol(command.word[1].raw));
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default: // LCOV_EXCL_LINE
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BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
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}
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case unknown:
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/* Unknown verb, couldn't deduce object - might need hint */
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sspeak(WHAT_DO, command.raw1);
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sspeak(WHAT_DO, command.word[0].raw);
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return GO_CHECKHINT;
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default: // LCOV_EXCL_LINE
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BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
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7
advent.h
7
advent.h
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@ -184,17 +184,14 @@ struct settings_t {
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};
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typedef struct {
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char raw[LINESIZE];
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vocab_t id;
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word_type_t type;
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} command_word_t;
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struct command_t {
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char raw1[LINESIZE], raw2[LINESIZE];
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enum speechpart part;
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vocab_t id1;
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vocab_t id2;
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word_type_t type1;
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word_type_t type2;
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command_word_t word[2];
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verb_t verb;
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obj_t obj;
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};
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78
main.c
78
main.c
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@ -1059,14 +1059,14 @@ Lclearobj:
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return false;
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#ifdef GDEBUG
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printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
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preserve.type1, preserve.id1, preserve.type2, preserve.id2);
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printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
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command.type1, command.id1, command.type2, command.id2);
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printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
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preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
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printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
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command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
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#endif
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/* Handling of objectless action followed by actionless object */
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if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
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/* Handle of objectless action followed by actionless object */
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if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
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command.verb = preserve.verb;
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#ifdef BROKEN
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@ -1083,8 +1083,8 @@ Lclearobj:
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} else
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lampcheck();
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if (command.type1 == MOTION && command.id1 == ENTER
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&& (command.id2 == STREAM || command.id2 == WATER)) {
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if (command.word[0].type == MOTION && command.word[0].id == ENTER
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&& (command.word[1].id == STREAM || command.word[1].id == WATER)) {
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if (LIQLOC(game.loc) == WATER)
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rspeak(FEET_WET);
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else
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@ -1093,65 +1093,65 @@ Lclearobj:
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goto Lclearobj;
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}
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if (command.type1 == OBJECT) {
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if (command.id1 == GRATE) {
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command.type1 = MOTION;
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if (command.word[0].type == OBJECT) {
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if (command.word[0].id == GRATE) {
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command.word[0].type = MOTION;
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if (game.loc == LOC_START ||
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game.loc == LOC_VALLEY ||
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game.loc == LOC_SLIT) {
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command.id1 = DEPRESSION;
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command.word[0].id = DEPRESSION;
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}
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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game.loc == LOC_PITTOP) {
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command.id1 = ENTRANCE;
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command.word[0].id = ENTRANCE;
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}
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}
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (AT(command.id2)) {
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command.id2 = POUR;
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command.type2 = ACTION;
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strncpy(command.raw2, "POUR", LINESIZE - 1);
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if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
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if (AT(command.word[1].id)) {
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command.word[1].id = POUR;
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command.word[1].type = ACTION;
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strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
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}
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}
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if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
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command.id1 = CARRY;
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command.type1 = ACTION;
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strncpy(command.raw2, "CATCH", LINESIZE - 1);
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if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
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command.word[0].id = CARRY;
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command.word[0].type = ACTION;
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strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
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}
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}
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Lookup:
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if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
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if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
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if (++game.iwest == 10)
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rspeak(W_IS_WEST);
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}
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if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
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if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
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if (++game.igo == 10)
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rspeak(GO_UNNEEDED);
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}
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if (command.id1 == WORD_NOT_FOUND) {
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if (command.word[0].id == WORD_NOT_FOUND) {
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/* Gee, I don't understand. */
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sspeak(DONT_KNOW, command.raw1);
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sspeak(DONT_KNOW, command.word[0].raw);
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goto Lclearobj;
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}
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switch (command.type1) {
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switch (command.word[0].type) {
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case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
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case MOTION:
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playermove(command.id1);
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playermove(command.word[0].id);
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return true;
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case OBJECT:
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command.part = unknown;
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command.obj = command.id1;
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command.obj = command.word[0].id;
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break;
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case ACTION:
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if(command.type2 == NUMERIC)
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if(command.word[1].type == NUMERIC)
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command.part = transitive;
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else
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command.part = intransitive;
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command.verb = command.id1;
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command.verb = command.word[0].id;
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break;
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case NUMERIC: // LCOV_EXCL_LINE
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default: // LCOV_EXCL_LINE
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@ -1168,18 +1168,18 @@ Lookup:
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continue; /* back to top of main interpreter loop */
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case GO_WORD2:
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/* Get second word for analysis. */
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command.id1 = command.id2;
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command.type1 = command.type2;
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strncpy(command.raw1, command.raw2, LINESIZE - 1);
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command.id2 = WORD_EMPTY;
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command.type2 = NO_WORD_TYPE;
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command.raw2[0] = '\0';
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command.word[0].id = command.word[1].id;
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command.word[0].type = command.word[1].type;
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strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
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command.word[1].id = WORD_EMPTY;
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command.word[1].type = NO_WORD_TYPE;
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command.word[1].raw[0] = '\0';
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goto Lookup;
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case GO_UNKNOWN:
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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command.raw1[0] = toupper(command.raw1[0]);
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sspeak(DO_WHAT, command.raw1);
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command.word[0].raw[0] = toupper(command.word[0].raw[0]);
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sspeak(DO_WHAT, command.word[0].raw);
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command.obj = 0;
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// Fallthrough
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case GO_CHECKHINT: // Fallthrough
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16
misc.c
16
misc.c
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@ -471,7 +471,7 @@ static void tokenize(char* raw, struct command_t *cmd)
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/* Bound prefix on the %s would be needed to prevent buffer
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* overflow. but we shortstop this more simply by making each
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* raw-input buffer as long as the entire input buffer. */
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sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
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sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw);
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/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
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* effect on raw tokens of packing them into sixbit characters, 5
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@ -488,16 +488,16 @@ static void tokenize(char* raw, struct command_t *cmd)
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* possible an emulation of the original UI.
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*/
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if (settings.oldstyle) {
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cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
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for (size_t i = 0; i < strlen(cmd->raw1); i++)
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cmd->raw1[i] = toupper(cmd->raw1[i]);
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for (size_t i = 0; i < strlen(cmd->raw2); i++)
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cmd->raw2[i] = toupper(cmd->raw2[i]);
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cmd->word[0].raw[TOKLEN + TOKLEN] = cmd->word[1].raw[TOKLEN + TOKLEN] = '\0';
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for (size_t i = 0; i < strlen(cmd->word[0].raw); i++)
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cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]);
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for (size_t i = 0; i < strlen(cmd->word[1].raw); i++)
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cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]);
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}
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/* populate command with parsed vocabulary metadata */
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get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
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get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
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get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
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get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
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}
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bool get_command_input(struct command_t *command)
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