Encapsulate command words into their own struct.
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parent
a15e7c9f91
commit
5c91ea3739
4 changed files with 73 additions and 76 deletions
78
main.c
78
main.c
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@ -1059,14 +1059,14 @@ Lclearobj:
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return false;
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#ifdef GDEBUG
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printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
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preserve.type1, preserve.id1, preserve.type2, preserve.id2);
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printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
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command.type1, command.id1, command.type2, command.id2);
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printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
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preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
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printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
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command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
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#endif
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/* Handling of objectless action followed by actionless object */
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if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
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/* Handle of objectless action followed by actionless object */
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if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
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command.verb = preserve.verb;
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#ifdef BROKEN
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@ -1083,8 +1083,8 @@ Lclearobj:
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} else
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lampcheck();
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if (command.type1 == MOTION && command.id1 == ENTER
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&& (command.id2 == STREAM || command.id2 == WATER)) {
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if (command.word[0].type == MOTION && command.word[0].id == ENTER
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&& (command.word[1].id == STREAM || command.word[1].id == WATER)) {
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if (LIQLOC(game.loc) == WATER)
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rspeak(FEET_WET);
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else
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@ -1093,65 +1093,65 @@ Lclearobj:
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goto Lclearobj;
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}
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if (command.type1 == OBJECT) {
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if (command.id1 == GRATE) {
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command.type1 = MOTION;
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if (command.word[0].type == OBJECT) {
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if (command.word[0].id == GRATE) {
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command.word[0].type = MOTION;
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if (game.loc == LOC_START ||
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game.loc == LOC_VALLEY ||
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game.loc == LOC_SLIT) {
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command.id1 = DEPRESSION;
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command.word[0].id = DEPRESSION;
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}
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if (game.loc == LOC_COBBLE ||
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game.loc == LOC_DEBRIS ||
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game.loc == LOC_AWKWARD ||
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game.loc == LOC_BIRD ||
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game.loc == LOC_PITTOP) {
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command.id1 = ENTRANCE;
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command.word[0].id = ENTRANCE;
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}
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}
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if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
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if (AT(command.id2)) {
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command.id2 = POUR;
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command.type2 = ACTION;
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strncpy(command.raw2, "POUR", LINESIZE - 1);
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if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
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if (AT(command.word[1].id)) {
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command.word[1].id = POUR;
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command.word[1].type = ACTION;
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strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
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}
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}
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if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
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command.id1 = CARRY;
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command.type1 = ACTION;
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strncpy(command.raw2, "CATCH", LINESIZE - 1);
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if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
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command.word[0].id = CARRY;
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command.word[0].type = ACTION;
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strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
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}
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}
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Lookup:
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if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
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if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
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if (++game.iwest == 10)
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rspeak(W_IS_WEST);
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}
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if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
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if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
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if (++game.igo == 10)
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rspeak(GO_UNNEEDED);
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}
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if (command.id1 == WORD_NOT_FOUND) {
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if (command.word[0].id == WORD_NOT_FOUND) {
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/* Gee, I don't understand. */
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sspeak(DONT_KNOW, command.raw1);
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sspeak(DONT_KNOW, command.word[0].raw);
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goto Lclearobj;
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}
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switch (command.type1) {
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switch (command.word[0].type) {
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case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
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case MOTION:
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playermove(command.id1);
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playermove(command.word[0].id);
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return true;
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case OBJECT:
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command.part = unknown;
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command.obj = command.id1;
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command.obj = command.word[0].id;
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break;
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case ACTION:
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if(command.type2 == NUMERIC)
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if(command.word[1].type == NUMERIC)
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command.part = transitive;
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else
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command.part = intransitive;
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command.verb = command.id1;
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command.verb = command.word[0].id;
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break;
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case NUMERIC: // LCOV_EXCL_LINE
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default: // LCOV_EXCL_LINE
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@ -1168,18 +1168,18 @@ Lookup:
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continue; /* back to top of main interpreter loop */
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case GO_WORD2:
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/* Get second word for analysis. */
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command.id1 = command.id2;
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command.type1 = command.type2;
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strncpy(command.raw1, command.raw2, LINESIZE - 1);
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command.id2 = WORD_EMPTY;
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command.type2 = NO_WORD_TYPE;
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command.raw2[0] = '\0';
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command.word[0].id = command.word[1].id;
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command.word[0].type = command.word[1].type;
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strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
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command.word[1].id = WORD_EMPTY;
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command.word[1].type = NO_WORD_TYPE;
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command.word[1].raw[0] = '\0';
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goto Lookup;
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case GO_UNKNOWN:
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/* Random intransitive verbs come here. Clear obj just in case
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* (see attack()). */
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command.raw1[0] = toupper(command.raw1[0]);
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sspeak(DO_WHAT, command.raw1);
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command.word[0].raw[0] = toupper(command.word[0].raw[0]);
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sspeak(DO_WHAT, command.word[0].raw);
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command.obj = 0;
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// Fallthrough
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case GO_CHECKHINT: // Fallthrough
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