Encapsulate command words into their own struct.

This commit is contained in:
Jason S. Ninneman 2017-08-02 20:11:40 -07:00
parent a15e7c9f91
commit 5c91ea3739
4 changed files with 73 additions and 76 deletions

78
main.c
View file

@ -1059,14 +1059,14 @@ Lclearobj:
return false;
#ifdef GDEBUG
printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
preserve.type1, preserve.id1, preserve.type2, preserve.id2);
printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
command.type1, command.id1, command.type2, command.id2);
printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
#endif
/* Handling of objectless action followed by actionless object */
if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
/* Handle of objectless action followed by actionless object */
if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
command.verb = preserve.verb;
#ifdef BROKEN
@ -1083,8 +1083,8 @@ Lclearobj:
} else
lampcheck();
if (command.type1 == MOTION && command.id1 == ENTER
&& (command.id2 == STREAM || command.id2 == WATER)) {
if (command.word[0].type == MOTION && command.word[0].id == ENTER
&& (command.word[1].id == STREAM || command.word[1].id == WATER)) {
if (LIQLOC(game.loc) == WATER)
rspeak(FEET_WET);
else
@ -1093,65 +1093,65 @@ Lclearobj:
goto Lclearobj;
}
if (command.type1 == OBJECT) {
if (command.id1 == GRATE) {
command.type1 = MOTION;
if (command.word[0].type == OBJECT) {
if (command.word[0].id == GRATE) {
command.word[0].type = MOTION;
if (game.loc == LOC_START ||
game.loc == LOC_VALLEY ||
game.loc == LOC_SLIT) {
command.id1 = DEPRESSION;
command.word[0].id = DEPRESSION;
}
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD ||
game.loc == LOC_PITTOP) {
command.id1 = ENTRANCE;
command.word[0].id = ENTRANCE;
}
}
if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
if (AT(command.id2)) {
command.id2 = POUR;
command.type2 = ACTION;
strncpy(command.raw2, "POUR", LINESIZE - 1);
if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
if (AT(command.word[1].id)) {
command.word[1].id = POUR;
command.word[1].type = ACTION;
strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
}
}
if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
command.id1 = CARRY;
command.type1 = ACTION;
strncpy(command.raw2, "CATCH", LINESIZE - 1);
if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
command.word[0].id = CARRY;
command.word[0].type = ACTION;
strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
}
}
Lookup:
if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
if (++game.iwest == 10)
rspeak(W_IS_WEST);
}
if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
if (++game.igo == 10)
rspeak(GO_UNNEEDED);
}
if (command.id1 == WORD_NOT_FOUND) {
if (command.word[0].id == WORD_NOT_FOUND) {
/* Gee, I don't understand. */
sspeak(DONT_KNOW, command.raw1);
sspeak(DONT_KNOW, command.word[0].raw);
goto Lclearobj;
}
switch (command.type1) {
switch (command.word[0].type) {
case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
case MOTION:
playermove(command.id1);
playermove(command.word[0].id);
return true;
case OBJECT:
command.part = unknown;
command.obj = command.id1;
command.obj = command.word[0].id;
break;
case ACTION:
if(command.type2 == NUMERIC)
if(command.word[1].type == NUMERIC)
command.part = transitive;
else
command.part = intransitive;
command.verb = command.id1;
command.verb = command.word[0].id;
break;
case NUMERIC: // LCOV_EXCL_LINE
default: // LCOV_EXCL_LINE
@ -1168,18 +1168,18 @@ Lookup:
continue; /* back to top of main interpreter loop */
case GO_WORD2:
/* Get second word for analysis. */
command.id1 = command.id2;
command.type1 = command.type2;
strncpy(command.raw1, command.raw2, LINESIZE - 1);
command.id2 = WORD_EMPTY;
command.type2 = NO_WORD_TYPE;
command.raw2[0] = '\0';
command.word[0].id = command.word[1].id;
command.word[0].type = command.word[1].type;
strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
command.word[1].id = WORD_EMPTY;
command.word[1].type = NO_WORD_TYPE;
command.word[1].raw[0] = '\0';
goto Lookup;
case GO_UNKNOWN:
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
command.raw1[0] = toupper(command.raw1[0]);
sspeak(DO_WHAT, command.raw1);
command.word[0].raw[0] = toupper(command.word[0].raw[0]);
sspeak(DO_WHAT, command.word[0].raw);
command.obj = 0;
// Fallthrough
case GO_CHECKHINT: // Fallthrough