Another coverage tweak.
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2 changed files with 3 additions and 6 deletions
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@ -186,7 +186,7 @@ bool is_valid(struct game_t valgame)
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/* Validate that we didn't die too many times in save */
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if (valgame.numdie >= NDEATHS) {
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return false;
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return false; // LCOV_EXCL_LINE
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}
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/* Recalculate tally, throw the towel if in disagreement */
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@ -26,11 +26,8 @@ To remake the check files, "make buildregress".
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The simplest way to make a test is to simply play a game with the -l
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option giving a log path. Commands will be captured to that log.
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To re-use a command sequence from an existing log, run advent -s and
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paste it to the advent command log from the clipboard. If you don't
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use -s to disable advanced ediiting, the code used for that will consume
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the first line of the paste and discare the rest. This is almost
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certainly not what you want.
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To re-use a command sequence from an existing log, run advent and
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paste it to the advent command log from the clipboard.
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To see where we can use more tests, have a look at our test coverage
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report:
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