Abolish as many undifferentiated long variables as possible.
Simple counter become ints.
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parent
7c3f834bca
commit
609159ad6d
6 changed files with 27 additions and 26 deletions
10
misc.c
10
misc.c
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@ -121,7 +121,7 @@ void speak(const char* msg, ...)
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va_end(ap);
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}
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void sspeak(const long msg, ...)
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void sspeak(const int msg, ...)
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{
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va_list ap;
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va_start(ap, msg);
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@ -402,7 +402,7 @@ static int get_special_vocab_id(const char* word)
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return (WORD_NOT_FOUND);
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}
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static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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static void get_vocab_metadata(const char* word, vocab_t* id, enum wordtype* type)
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{
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/* Check for an empty string */
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if (strncmp(word, "", sizeof("")) == 0) {
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@ -411,7 +411,7 @@ static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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return;
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}
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long ref_num;
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vocab_t ref_num;
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ref_num = get_motion_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND) {
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@ -535,7 +535,7 @@ void move(obj_t object, loc_t where)
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* pick up objects which are not at any loc, since carry wants to
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* remove objects from game.atloc chains. */
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{
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long from;
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loc_t from;
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if (object > NOBJECTS)
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from = game.fixed[object - NOBJECTS];
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@ -547,7 +547,7 @@ void move(obj_t object, loc_t where)
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drop(object, where);
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}
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long put(obj_t object, loc_t where, long pval)
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loc_t put(obj_t object, loc_t where, long pval)
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/* put() is the same as move(), except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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{
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