Abolish as many undifferentiated long variables as possible.
Simple counter become ints.
This commit is contained in:
parent
7c3f834bca
commit
609159ad6d
6 changed files with 27 additions and 26 deletions
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@ -176,7 +176,7 @@ static int attack(struct command_t *command)
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return GO_CLEAROBJ;
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}
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static int bigwords(long id)
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static int bigwords(vocab_t id)
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/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order.
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* Look up foo in special section of vocab to determine which word we've got.
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* Last word zips the eggs back to the giant room (unless already there). */
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@ -910,7 +910,7 @@ static int light(verb_t verb, obj_t obj)
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static int listen(void)
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/* Listen. Intransitive only. Print stuff based on object sound proprties. */
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{
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long sound = locations[game.loc].sound;
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vocab_t sound = locations[game.loc].sound;
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if (sound != SILENT) {
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rspeak(sound);
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if (!locations[game.loc].loud)
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@ -1163,7 +1163,7 @@ static int say(struct command_t *command)
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return GO_CLEAROBJ;
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}
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static int throw_support(long spk)
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static int throw_support(vocab_t spk)
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{
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rspeak(spk);
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drop(AXE, game.loc);
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@ -1221,7 +1221,7 @@ static int throw (struct command_t *command)
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if (randrange(NDWARVES + 1) < game.dflag) {
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return throw_support(DWARF_DODGES);
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} else {
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long i = atdwrf(game.loc);
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int i = atdwrf(game.loc);
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game.dseen[i] = false;
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game.dloc[i] = LOC_NOWHERE;
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return throw_support((++game.dkill == 1) ?
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11
advent.h
11
advent.h
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@ -114,6 +114,7 @@ typedef long vocab_t; // index into a vocabulary array */
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typedef long verb_t; // index into an actions array */
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typedef long obj_t; // index into the object array */
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typedef long loc_t; // index into the locations array */
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typedef long turn_t; // turn counter or threshold */
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struct game_t {
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unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
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@ -157,9 +158,9 @@ struct game_t {
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long saved; // point penalty for saves
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long tally; // count of treasures gained
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long thresh; // current threshold for endgame scoring tier
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long trndex; // FIXME: not used, remove on next format bump
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long trnluz; // # points lost so far due to turns used
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long turns; // counts commands given (ignores yes/no)
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turn_t trndex; // FIXME: not used, remove on next format bump
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turn_t trnluz; // # points lost so far due to turns used
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turn_t turns; // counts commands given (ignores yes/no)
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bool wzdark; // whether the loc he's leaving was dark
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char zzword[TOKLEN + 1]; // randomly generated magic word from bird
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bool blooded; // has player drunk of dragon's blood?
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@ -203,7 +204,7 @@ extern struct settings_t settings;
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extern bool get_command_input(struct command_t *);
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extern void wordclear(token_t *);
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extern void speak(const char*, ...);
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extern void sspeak(long msg, ...);
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extern void sspeak(int msg, ...);
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extern void pspeak(vocab_t, enum speaktype, int, bool, ...);
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extern void rspeak(vocab_t, ...);
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extern void echo_input(FILE*, const char*, const char*);
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@ -211,7 +212,7 @@ extern bool silent_yes(void);
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extern bool yes(const char*, const char*, const char*);
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extern void juggle(obj_t);
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extern void move(obj_t, loc_t);
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extern long put(obj_t, long, long);
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extern loc_t put(obj_t, long, long);
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extern void carry(obj_t, loc_t);
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extern void drop(obj_t, loc_t);
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extern long atdwrf(loc_t);
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10
cheat.c
10
cheat.c
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@ -14,7 +14,7 @@ int main(int argc, char *argv[])
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{
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int ch;
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char *savefilename = NULL;
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long version = 0;
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int version = 0;
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FILE *fp = NULL;
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// Initialize game variables
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@ -42,7 +42,7 @@ int main(int argc, char *argv[])
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printf("cheat: game.numdie = %ld\n", game.numdie);
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break;
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case 'l':
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game.limit = (long)atoi(optarg);
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game.limit = (turn_t)atoi(optarg);
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printf("cheat: game.limit = %ld\n", game.limit);
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break;
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case 's':
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@ -50,12 +50,12 @@ int main(int argc, char *argv[])
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printf("cheat: game.saved = %ld\n", game.saved);
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break;
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case 't':
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game.turns = (long)atoi(optarg);
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game.turns = (turn_t)atoi(optarg);
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printf("cheat: game.turns = %ld\n", game.turns);
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break;
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case 'v':
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version = (long)atoi(optarg);
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printf("cheat: version = %ld\n", version);
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version = atoi(optarg);
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printf("cheat: version = %d\n", version);
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break;
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case 'o':
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savefilename = optarg;
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6
main.c
6
main.c
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@ -318,7 +318,7 @@ static bool dwarfmove(void)
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/* Dwarves move. Return true if player survives, false if he dies. */
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{
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int kk, stick, attack;
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long tk[21];
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loc_t tk[21];
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/* Dwarf stuff. See earlier comments for description of
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* variables. Remember sixth dwarf is pirate and is thus
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@ -508,7 +508,7 @@ static void croak(void)
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}
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}
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static bool traveleq(long a, long b)
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static bool traveleq(int a, int b)
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/* Are two travel entries equal for purposes of skip after failed condition? */
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{
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return (travel[a].condtype == travel[b].condtype)
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@ -947,7 +947,7 @@ static void listobjects(void)
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if (!DARK(game.loc)) {
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++game.abbrev[game.loc];
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for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) {
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long obj = i;
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obj_t obj = i;
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if (obj > NOBJECTS)
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obj = obj - NOBJECTS;
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if (obj == STEPS && TOTING(NUGGET))
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10
misc.c
10
misc.c
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@ -121,7 +121,7 @@ void speak(const char* msg, ...)
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va_end(ap);
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}
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void sspeak(const long msg, ...)
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void sspeak(const int msg, ...)
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{
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va_list ap;
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va_start(ap, msg);
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@ -402,7 +402,7 @@ static int get_special_vocab_id(const char* word)
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return (WORD_NOT_FOUND);
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}
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static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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static void get_vocab_metadata(const char* word, vocab_t* id, enum wordtype* type)
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{
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/* Check for an empty string */
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if (strncmp(word, "", sizeof("")) == 0) {
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@ -411,7 +411,7 @@ static void get_vocab_metadata(const char* word, long* id, enum wordtype* type)
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return;
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}
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long ref_num;
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vocab_t ref_num;
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ref_num = get_motion_vocab_id(word);
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if (ref_num != WORD_NOT_FOUND) {
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@ -535,7 +535,7 @@ void move(obj_t object, loc_t where)
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* pick up objects which are not at any loc, since carry wants to
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* remove objects from game.atloc chains. */
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{
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long from;
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loc_t from;
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if (object > NOBJECTS)
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from = game.fixed[object - NOBJECTS];
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@ -547,7 +547,7 @@ void move(obj_t object, loc_t where)
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drop(object, where);
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}
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long put(obj_t object, loc_t where, long pval)
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loc_t put(obj_t object, loc_t where, long pval)
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/* put() is the same as move(), except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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{
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8
score.c
8
score.c
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@ -6,13 +6,13 @@
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* scoring and wrap-up
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*/
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static long mxscor; /* ugh..the price for having score() not exit. */
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static int mxscor; /* ugh..the price for having score() not exit. */
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long score(enum termination mode)
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/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
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* or won */
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{
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long score = 0;
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int score = 0;
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/* The present scoring algorithm is as follows:
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* Objective: Points: Present total possible:
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@ -40,7 +40,7 @@ long score(enum termination mode)
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if (!objects[i].is_treasure)
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continue;
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if (objects[i].inventory != 0) {
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long k = 12;
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int k = 12;
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if (i == CHEST)
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k = 14;
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if (i > CHEST)
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@ -92,7 +92,7 @@ long score(enum termination mode)
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mxscor += 2;
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/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
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for (long i = 0; i < NHINTS; i++) {
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for (int i = 0; i < NHINTS; i++) {
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if (game.hinted[i])
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score = score - hints[i].penalty;
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}
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