Comment and structure cleanup.

This commit is contained in:
Eric S. Raymond 2017-07-20 17:42:31 -04:00
parent 51182c6bc9
commit 617f368673

View file

@ -137,25 +137,25 @@ struct game_t {
* 3+ Dwarves are mad (increases their accuracy) */
long dflag;
long dkill;
long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO".
long dkill; // dwarves killed
long dtotal; // total dwarves (including pirate)
long foobar; // progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
long iwest; // # times he's said "west" instead of "w"
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long knfloc; // knife location; 0 if none, -1 after caveat
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?
long loc;
long newloc;
loc_t loc; // where player is now
loc_t newloc; // where player is going
bool novice; // asked for instructions at start-up?
long numdie; // number of times killed so far
long oldloc;
long oldlc2;
long oldobj;
loc_t oldloc; // where player was
loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
long tally;
long tally; // count of treasures gained
long thresh;
long trndex;
long trnluz; // # points lost so far due to turns used