Comment and structure cleanup.
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1 changed files with 10 additions and 10 deletions
20
advent.h
20
advent.h
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@ -137,25 +137,25 @@ struct game_t {
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* 3+ Dwarves are mad (increases their accuracy) */
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* 3+ Dwarves are mad (increases their accuracy) */
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long dflag;
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long dflag;
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long dkill;
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long dkill; // dwarves killed
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long dtotal;
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long dtotal; // total dwarves (including pirate)
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long foobar; // current progress in saying "FEE FIE FOE FOO".
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long foobar; // progress in saying "FEE FIE FOE FOO".
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long holdng; // number of objects being carried
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long holdng; // number of objects being carried
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long igo; // # uses of "go" instead of a direction
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long igo; // # uses of "go" instead of a direction
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long iwest; // # times he's said "west" instead of "w"
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long iwest; // # times he's said "west" instead of "w"
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long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
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long knfloc; // knife location; 0 if none, -1 after caveat
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long limit; // lifetime of lamp (not set here)
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long limit; // lifetime of lamp (not set here)
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bool lmwarn; // has player been warned about lamp going dim?
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bool lmwarn; // has player been warned about lamp going dim?
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long loc;
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loc_t loc; // where player is now
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long newloc;
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loc_t newloc; // where player is going
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bool novice; // asked for instructions at start-up?
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bool novice; // asked for instructions at start-up?
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long numdie; // number of times killed so far
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long numdie; // number of times killed so far
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long oldloc;
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loc_t oldloc; // where player was
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long oldlc2;
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loc_t oldlc2; // where player was two moves ago
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long oldobj;
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obj_t oldobj; // last object player handled
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bool panic; // has player found out he's trapped?
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bool panic; // has player found out he's trapped?
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long saved; // point penalty for saves
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long saved; // point penalty for saves
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long tally;
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long tally; // count of treasures gained
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long thresh;
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long thresh;
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long trndex;
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long trndex;
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long trnluz; // # points lost so far due to turns used
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long trnluz; // # points lost so far due to turns used
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