Complain to user on save/resume.restore when it's disabled.
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3 changed files with 14 additions and 6 deletions
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@ -3173,6 +3173,7 @@ arbitrary_messages: !!omap
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To achieve the next higher rating would be a neat trick!
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To achieve the next higher rating would be a neat trick!
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Congratulations!!
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Congratulations!!
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- OFF_SCALE: 'You just went off my scale!!'
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- OFF_SCALE: 'You just went off my scale!!'
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- SAVERESUME_DISABLED: 'Save abd resume are disabled.'
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- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
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- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
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# This message is not currently used
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# This message is not currently used
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#- TABLE_SPACE: |-
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#- TABLE_SPACE: |-
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@ -126,6 +126,10 @@ tamper-proofing saves when everyone has the source code.
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A -r command-line option has been added. When it is given (with a file
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A -r command-line option has been added. When it is given (with a file
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path argument) it is functionally equivalent to a RESTORE command.
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path argument) it is functionally equivalent to a RESTORE command.
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The game can be built in a mode that entirely disables save/resume, or
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thart autosaves only on a termination signal (for use in BBS doort
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systems). There is a new nmessage to inform the user about this.
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== Translation ==
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== Translation ==
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The 2.5 code was a mechanical C translation of a FORTRAN original.
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The 2.5 code was a mechanical C translation of a FORTRAN original.
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15
saveresume.c
15
saveresume.c
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@ -60,10 +60,11 @@ int suspend(void)
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/* Suspend. Offer to save things in a file, but charging
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/* Suspend. Offer to save things in a file, but charging
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* some points (so can't win by using saved games to retry
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* some points (so can't win by using saved games to retry
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* battles or to start over after learning zzword).
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* battles or to start over after learning zzword).
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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* If ADVENT_NOSAVE is defined, gripe instead. */
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#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
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#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
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return GO_UNKNOWN;
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rspeak(SAVERESUME_DISABLED)
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return GO_TOP;
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#endif
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#endif
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FILE *fp = NULL;
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FILE *fp = NULL;
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@ -91,10 +92,11 @@ int suspend(void)
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int resume(void)
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int resume(void)
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{
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{
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/* Resume. Read a suspended game back from a file.
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/* Resume. Read a suspended game back from a file.
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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* If ADVENT_NOSAVE is defined, gripe instead. */
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#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
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#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
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return GO_UNKNOWN;
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rspeak(SAVERESUME_DISABLED)
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return GO_TOP;
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#endif
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#endif
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FILE *fp = NULL;
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FILE *fp = NULL;
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@ -125,9 +127,10 @@ int restore(FILE* fp)
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{
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{
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/* Read and restore game state from file, assuming
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/* Read and restore game state from file, assuming
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* sane initial state.
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* sane initial state.
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* If ADVENT_NOSAVE is defined, do nothing instead. */
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* If ADVENT_NOSAVE is defined, gripe instead. */
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#ifdef ADVENT_NOSAVE
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#ifdef ADVENT_NOSAVE
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return GO_UNKNOWN;
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rspeak(SAVERESUME_DISABLED)
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return GO_TOP;
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#endif
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#endif
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IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
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IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
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