Abolish global variable I.

This commit is contained in:
Eric S. Raymond 2017-06-09 11:53:02 -04:00
parent fd2155b2f2
commit 64897f132e
3 changed files with 23 additions and 22 deletions

30
main.c
View file

@ -28,7 +28,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
STEPS, STREAM, THROW, TRIDNT, TROLL, TROLL2,
URN, VASE, VEND, VOLCAN, WATER;
long I, K, SPK, WD1, WD1X, WD2, WD2X;
long K, SPK, WD1, WD1X, WD2, WD2X;
FILE *logfp;
bool oldstyle = false;
@ -505,9 +505,9 @@ L2001: if(TOTING(BEAR))RSPEAK(141);
if(DARK(0)) goto L2012;
game.abbrev[game.loc]=game.abbrev[game.loc]+1;
I=game.atloc[game.loc];
L2004: if(I == 0) goto L2012;
obj=I;
i=game.atloc[game.loc];
L2004: if(i == 0) goto L2012;
obj=i;
if(obj > NOBJECTS)obj=obj-NOBJECTS;
if(obj == STEPS && TOTING(NUGGET)) goto L2008;
if(game.prop[obj] >= 0) goto L2006;
@ -529,7 +529,7 @@ L2004: if(I == 0) goto L2012;
L2006: KK=game.prop[obj];
if(obj == STEPS && game.loc == game.fixed[STEPS])KK=1;
PSPEAK(obj,KK);
L2008: I=game.link[I];
L2008: i=game.link[i];
goto L2004;
L2009: K=54;
@ -621,11 +621,11 @@ L2620: if(WD1 == MAKEWD(23051920)) {
RSPEAK(276);
}
L2630:
I=VOCAB(WD1,-1);
if(I == -1)
i=VOCAB(WD1,-1);
if(i == -1)
goto L3000;
K=MOD(I,1000);
KQ=I/1000+1;
K=MOD(i,1000);
KQ=i/1000+1;
switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000;
case 3: goto L2010; }
BUG(22);
@ -647,11 +647,11 @@ L3000: SETPRM(1,WD1,WD1X);
/* Verb and object analysis moved to separate module. */
L4000: I=4000; VERB=K; goto Laction;
L4090: I=4090; goto Laction;
L5000: I=5000; obj = K;
L4000: i=4000; VERB=K; goto Laction;
L4090: i=4090; goto Laction;
L5000: i=5000; obj = K;
Laction:
switch (action(cmdin, I, VERB, obj)) {
switch (action(cmdin, i, VERB, obj)) {
case 2: return true;
case 8: goto L8;
case 2000: goto L2000;
@ -951,8 +951,8 @@ L11000: game.prop[BOTTLE]=PUT(BOTTLE,115,1);
/* Leave the grate with normal (non-negative) property. Reuse sign. */
I=PUT(GRATE,116,0);
I=PUT(SIGN,116,0);
PUT(GRATE,116,0);
PUT(SIGN,116,0);
OBJTXT[SIGN]=OBJTXT[SIGN]+1;
game.prop[SNAKE]=PUT(SNAKE,116,1);
game.prop[BIRD]=PUT(BIRD,116,1);