Abolish global variable I.
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parent
fd2155b2f2
commit
64897f132e
3 changed files with 23 additions and 22 deletions
13
actions.c
13
actions.c
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@ -780,6 +780,7 @@ static int suspendresume(FILE *input, bool resume)
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/* Suspend and resume */
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{
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int kk;
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long i;
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if (!resume) {
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/* Suspend. Offer to save things in a file, but charging
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* some points (so can't win by using saved games to retry
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@ -810,8 +811,8 @@ static int suspendresume(FILE *input, bool resume)
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* for I/O. All the SAV* functions can be scrapped.
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*/
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DATIME(&I,&K);
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K=I+650*K;
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DATIME(&i,&K);
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K=i+650*K;
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SAVWRD(kk,K);
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K=VRSION;
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SAVWRD(0,K);
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@ -892,8 +893,8 @@ static int throw(FILE *cmdin, long verb, long obj)
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}
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if (obj != AXE)
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return(discard(obj, false));
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I=ATDWRF(game.loc);
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if (I <= 0) {
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int i=ATDWRF(game.loc);
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if (i <= 0) {
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if (AT(DRAGON) && game.prop[DRAGON] == 0) {
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SPK=152;
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return throw_support(SPK);
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@ -922,8 +923,8 @@ static int throw(FILE *cmdin, long verb, long obj)
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SPK=48;
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return throw_support(SPK);
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}
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game.dseen[I]=false;
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game.dloc[I]=0;
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game.dseen[i]=false;
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game.dloc[i]=0;
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SPK=47;
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game.dkill=game.dkill+1;
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if (game.dkill == 1)SPK=149;
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2
advent.h
2
advent.h
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@ -179,5 +179,5 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCAN, WATER;
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/* everything else */
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extern long I, K, SPK, WD1, WD1X, WD2, WD2X;
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extern long K, SPK, WD1, WD1X, WD2, WD2X;
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30
main.c
30
main.c
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@ -28,7 +28,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
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RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
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STEPS, STREAM, THROW, TRIDNT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCAN, WATER;
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long I, K, SPK, WD1, WD1X, WD2, WD2X;
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long K, SPK, WD1, WD1X, WD2, WD2X;
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FILE *logfp;
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bool oldstyle = false;
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@ -505,9 +505,9 @@ L2001: if(TOTING(BEAR))RSPEAK(141);
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if(DARK(0)) goto L2012;
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game.abbrev[game.loc]=game.abbrev[game.loc]+1;
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I=game.atloc[game.loc];
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L2004: if(I == 0) goto L2012;
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obj=I;
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i=game.atloc[game.loc];
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L2004: if(i == 0) goto L2012;
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obj=i;
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if(obj > NOBJECTS)obj=obj-NOBJECTS;
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if(obj == STEPS && TOTING(NUGGET)) goto L2008;
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if(game.prop[obj] >= 0) goto L2006;
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@ -529,7 +529,7 @@ L2004: if(I == 0) goto L2012;
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L2006: KK=game.prop[obj];
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if(obj == STEPS && game.loc == game.fixed[STEPS])KK=1;
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PSPEAK(obj,KK);
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L2008: I=game.link[I];
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L2008: i=game.link[i];
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goto L2004;
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L2009: K=54;
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@ -621,11 +621,11 @@ L2620: if(WD1 == MAKEWD(23051920)) {
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RSPEAK(276);
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}
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L2630:
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I=VOCAB(WD1,-1);
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if(I == -1)
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i=VOCAB(WD1,-1);
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if(i == -1)
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goto L3000;
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K=MOD(I,1000);
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KQ=I/1000+1;
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K=MOD(i,1000);
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KQ=i/1000+1;
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switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000;
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case 3: goto L2010; }
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BUG(22);
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@ -647,11 +647,11 @@ L3000: SETPRM(1,WD1,WD1X);
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/* Verb and object analysis moved to separate module. */
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L4000: I=4000; VERB=K; goto Laction;
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L4090: I=4090; goto Laction;
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L5000: I=5000; obj = K;
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L4000: i=4000; VERB=K; goto Laction;
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L4090: i=4090; goto Laction;
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L5000: i=5000; obj = K;
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Laction:
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switch (action(cmdin, I, VERB, obj)) {
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switch (action(cmdin, i, VERB, obj)) {
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case 2: return true;
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case 8: goto L8;
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case 2000: goto L2000;
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@ -951,8 +951,8 @@ L11000: game.prop[BOTTLE]=PUT(BOTTLE,115,1);
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/* Leave the grate with normal (non-negative) property. Reuse sign. */
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I=PUT(GRATE,116,0);
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I=PUT(SIGN,116,0);
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PUT(GRATE,116,0);
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PUT(SIGN,116,0);
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OBJTXT[SIGN]=OBJTXT[SIGN]+1;
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game.prop[SNAKE]=PUT(SNAKE,116,1);
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game.prop[BIRD]=PUT(BIRD,116,1);
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