This version of newdungeon.py can exactly recover Section 3...
...from the YAML data. Next, to pack the recovered data the way dungeon.c does and wite it in.
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1 changed files with 3 additions and 2 deletions
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@ -465,8 +465,8 @@ def buildtravel(locs, objs, voc):
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tt += [verbmap[e] for e in rule["verbs"]]
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tt += [verbmap[e] for e in rule["verbs"]]
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if not rule["verbs"]:
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if not rule["verbs"]:
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tt.append(1)
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tt.append(1)
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#print(tuple(tt))
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ltravel.append(tuple(tt))
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return (ltravel, lkeys)
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return (tuple(ltravel), lkeys)
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def get_motions(motions):
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def get_motions(motions):
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template = """ {{
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template = """ {{
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@ -492,6 +492,7 @@ if __name__ == "__main__":
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msgnames = [el[0] for el in db["arbitrary_messages"]]
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msgnames = [el[0] for el in db["arbitrary_messages"]]
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objnames = [el[0] for el in db["objects"]]
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objnames = [el[0] for el in db["objects"]]
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(travel, key) = buildtravel(db["locations"], db["objects"], db["vocabulary"])
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(travel, key) = buildtravel(db["locations"], db["objects"], db["vocabulary"])
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# FIXME: pack the Section 3 representation into the runtime format.
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c = c_template.format(
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c = c_template.format(
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h_name,
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h_name,
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