A couple of "locaiton" in advent.h
Signed-off-by: Horst H. von Brand <vonbrand@inf.utfsm.cl>
This commit is contained in:
parent
8c6593ad0c
commit
64b120c03b
1 changed files with 3 additions and 3 deletions
6
advent.h
6
advent.h
|
@ -59,9 +59,9 @@
|
||||||
* PCT(N) = true N% of the time (N integer from 0 to 100)
|
* PCT(N) = true N% of the time (N integer from 0 to 100)
|
||||||
* GSTONE(OBJ) = true if OBJ is a gemstone
|
* GSTONE(OBJ) = true if OBJ is a gemstone
|
||||||
* FOREST(LOC) = true if LOC is part of the forest
|
* FOREST(LOC) = true if LOC is part of the forest
|
||||||
* OUTSID(LOC) = true if locaiton not in the cave
|
* OUTSID(LOC) = true if location not in the cave
|
||||||
* INSIDE(LOC) = true if locaiton is in the cave or the building at the beginning of the game
|
* INSIDE(LOC) = true if location is in the cave or the building at the beginning of the game
|
||||||
* INDEEP(LOC) = true if locaiton is in the Hall of Mists or deeper
|
* INDEEP(LOC) = true if location is in the Hall of Mists or deeper
|
||||||
* BUG(X) = report bug and exit
|
* BUG(X) = report bug and exit
|
||||||
*/
|
*/
|
||||||
#define DESTROY(N) move(N, LOC_NOWHERE)
|
#define DESTROY(N) move(N, LOC_NOWHERE)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue