A couple of "locaiton" in advent.h

Signed-off-by: Horst H. von Brand <vonbrand@inf.utfsm.cl>
This commit is contained in:
Horst H. von Brand 2018-12-10 21:38:27 -03:00
parent 8c6593ad0c
commit 64b120c03b

View file

@ -59,9 +59,9 @@
* PCT(N) = true N% of the time (N integer from 0 to 100) * PCT(N) = true N% of the time (N integer from 0 to 100)
* GSTONE(OBJ) = true if OBJ is a gemstone * GSTONE(OBJ) = true if OBJ is a gemstone
* FOREST(LOC) = true if LOC is part of the forest * FOREST(LOC) = true if LOC is part of the forest
* OUTSID(LOC) = true if locaiton not in the cave * OUTSID(LOC) = true if location not in the cave
* INSIDE(LOC) = true if locaiton is in the cave or the building at the beginning of the game * INSIDE(LOC) = true if location is in the cave or the building at the beginning of the game
* INDEEP(LOC) = true if locaiton is in the Hall of Mists or deeper * INDEEP(LOC) = true if location is in the Hall of Mists or deeper
* BUG(X) = report bug and exit * BUG(X) = report bug and exit
*/ */
#define DESTROY(N) move(N, LOC_NOWHERE) #define DESTROY(N) move(N, LOC_NOWHERE)