Address GitLab issue #45: OSX Compile issue

This commit is contained in:
Eric S. Raymond 2018-11-30 09:49:23 -05:00
parent fcf99d56d8
commit 6667ffd1f1
4 changed files with 15 additions and 15 deletions

6
main.c
View file

@ -710,7 +710,7 @@ static void playermove( int motion)
* game.prop[TROLL]=TROLL_UNPAID.) Special stuff
* for bear. */
if (game.prop[TROLL] == TROLL_PAIDONCE) {
pspeak(TROLL, look, TROLL_PAIDONCE, true);
pspeak(TROLL, look, true, TROLL_PAIDONCE);
game.prop[TROLL] = TROLL_UNPAID;
move(TROLL2, LOC_NOWHERE);
move(TROLL2 + NOBJECTS, IS_FREE);
@ -956,7 +956,7 @@ static void listobjects(void)
kk = (game.loc == game.fixed[STEPS])
? STEPS_UP
: STEPS_DOWN;
pspeak(obj, look, kk, true);
pspeak(obj, look, true, kk);
}
}
}
@ -992,7 +992,7 @@ bool get_preprocessed_command_input(command_t *command)
* separate from their respective piles. */
if (game.closed) {
if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
pspeak(OYSTER, look, 1, true);
pspeak(OYSTER, look, true, 1);
for (size_t i = 1; i <= NOBJECTS; i++) {
if (TOTING(i) && game.prop[i] < 0)
game.prop[i] = STASHED(i);