Repair plover teleport and add a test for it.
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2b89225ecd
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4 changed files with 14 additions and 11 deletions
9
main.c
9
main.c
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@ -623,6 +623,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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/* else fall through */
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} else if (game.prop[motion] != game.newloc / 100 - 3)
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break;
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L12:
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do {
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if (TRAVEL[kk] < 0)BUG(25);
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++kk;
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@ -656,13 +657,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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* plover-passage to get it out. Having dropped it, go back and
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* pretend he wasn't carrying it after all. */
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DROP(EMRALD, game.loc);
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do {
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if (TRAVEL[kk] < 0)BUG(25);
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++kk;
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game.newloc = labs(TRAVEL[kk]) / 1000;
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} while
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(game.newloc == scratchloc);
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continue; /* back to top of do/while loop */
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goto L12;
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case 3:
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/* Travel 303. Troll bridge. Must be done only as special
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* motion so that dwarves won't wander across and encounter
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@ -117,9 +117,10 @@ ways:
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and the choice to refrain will make forward translation into future
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languages easier.
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* There are a few gotos left that resist restructuring; all of these
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* There are a few gotos left that resist restructuring; all but of these
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are in the principal command interpreter function implementing its
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state machine.
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state machine. the remaining one is a truly mysterious artficat in
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the player-movement code.
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* Linked lists (for objects at a location) are implemented using an array
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of link indices. This is a surviving FORTRANism that is quite unlike
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@ -1158,8 +1158,14 @@ OK
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You are currently holding the following:
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Egg-sized emerald
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> plover
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You scored 169 out of a possible 430, using 185 turns.
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>>Foof!<<
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It is now pitch dark. If you proceed you will likely fall into a pit.
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You scored 169 out of a possible 430, using 186 turns.
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You have achieved the rating: "Experienced Adventurer".
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@ -1,4 +1,4 @@
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## Test access to emerald
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## Test access to emerald room and plover teleport
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# Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56
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n
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seed 1495951709
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@ -188,3 +188,4 @@ drop lamp
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e
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take emerald
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inven
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plover
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