Use enums for object number mnemonics instead of VOCWRD() calls.
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0bab67e106
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5 changed files with 86 additions and 137 deletions
110
adventure.yaml
110
adventure.yaml
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@ -2771,20 +2771,20 @@ objects: !!omap
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- OBJ_0:
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inventory: !!null
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longs: !!null
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- OBJ_1:
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- KEYS:
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words: ['keys', 'key']
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inventory: 'Set of keys'
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locations: LOC_BUILDING
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longs:
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- 'There are some keys on the ground here.'
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- OBJ_2:
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- LAMP:
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words: ['lamp', 'lante']
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inventory: 'Brass lantern'
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locations: LOC_BUILDING
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longs:
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- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
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- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
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- OBJ_3:
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- GRATE:
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words: ['grate']
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inventory: '*grate'
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locations: [LOC_GRATE, LOC_BELOWGRATE]
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@ -2792,25 +2792,25 @@ objects: !!omap
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longs:
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- [GRATE_CLOSED, 'The grate is locked.']
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- [GRATE_OPEN, 'The grate is open.']
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- OBJ_4:
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- CAGE:
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words: ['cage']
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inventory: 'Wicker cage'
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locations: LOC_COBBLE
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longs:
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- 'There is a small wicker cage discarded nearby.'
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- OBJ_5:
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- ROD:
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words: ['rod']
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inventory: 'Black rod'
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locations: LOC_DEBRIS
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longs:
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- 'A three foot black rod with a rusty star on an end lies nearby.'
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- OBJ_6:
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- ROD2:
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words: ['rod']
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inventory: 'Black rod'
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locations: LOC_NOWHERE
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longs:
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- 'A three foot black rod with a rusty mark on an end lies nearby.'
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- OBJ_7:
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- STEPS:
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words: ['steps']
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inventory: '*steps'
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locations: [LOC_PITTOP, LOC_MISTHALL]
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@ -2818,7 +2818,7 @@ objects: !!omap
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longs:
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- 'Rough stone steps lead down the pit.'
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- 'Rough stone steps lead up the dome.'
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- OBJ_8:
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- BIRD:
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words: ['bird']
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inventory: 'Little bird in cage'
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locations: LOC_BIRD
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@ -2833,7 +2833,7 @@ objects: !!omap
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- 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
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- 'The bird does not seem inclined to sing while in the cage.'
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- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
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- OBJ_9:
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- DOOR:
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words: ['door']
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inventory: '*rusty door'
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locations: LOC_IMMENSE
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@ -2841,13 +2841,13 @@ objects: !!omap
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longs:
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- 'The way north is barred by a massive, rusty, iron door.'
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- 'The way north leads through a massive, rusty, iron door.'
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- OBJ_10:
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- PILLOW:
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words: ['pillo', 'velve']
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inventory: 'Velvet pillow'
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locations: LOC_SOFTROOM
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longs:
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- 'A small velvet pillow lies on the floor.'
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- OBJ_11:
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- SNAKE:
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words: ['snake']
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inventory: '*snake'
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locations: LOC_KINGHALL
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@ -2857,7 +2857,7 @@ objects: !!omap
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- '' # chased away
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sounds:
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- 'The snake is hissing venomously.'
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- OBJ_12:
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- FISSURE:
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words: ['fissu']
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inventory: '*fissure'
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locations: [LOC_EASTBANK, LOC_WESTBANK]
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@ -2875,7 +2875,7 @@ objects: !!omap
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- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
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texts:
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- '"Congratulations on bringing light into the dark-room!"'
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- OBJ_14:
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- CLAM:
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words: ['clam']
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inventory: 'Giant clam >GRUNT!<'
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locations: LOC_SHELLROOM
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@ -2883,7 +2883,7 @@ objects: !!omap
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- 'There is an enormous clam here with its shell tightly closed.'
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sounds:
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- 'The clam is as tight-mouthed as a, er, clam.'
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- OBJ_15:
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- OYSTER:
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words: ['oyste']
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inventory: 'Giant oyster >GROAN!<'
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locations: LOC_NOWHERE
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@ -2893,7 +2893,7 @@ objects: !!omap
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sounds:
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- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
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- 'It says the same thing it did before. Hm, maybe it''s a pun?'
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- OBJ_16:
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- MAGAZINE:
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words: ['issue', 'spelu', '"spel']
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inventory: '"Spelunker Today"'
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locations: LOC_ANTEROOM
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@ -2901,24 +2901,24 @@ objects: !!omap
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- 'There are a few recent issues of "Spelunker Today" magazine here.'
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texts:
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- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
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- OBJ_17:
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- DWARF:
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words: ['dwarf', 'dwarv']
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inventory: !!null
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locations: LOC_NOWHERE
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immovable: true
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longs: !!null
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- OBJ_18:
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- KNIFE:
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words: ['knife', 'knive']
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inventory: !!null
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locations: LOC_NOWHERE
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longs: !!null
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- OBJ_19:
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- FOOD:
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words: ['food', 'ratio']
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inventory: 'Tasty food'
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locations: LOC_BUILDING
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longs:
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- 'There is food here.'
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- OBJ_20:
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- BOTTLE:
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words: ['bottl', 'jar']
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inventory: 'Small bottle'
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locations: LOC_BUILDING
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@ -2926,23 +2926,23 @@ objects: !!omap
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- [WATER_BOTTLE, 'There is a bottle of water here.']
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- [EMPTY_BOTTLE, 'There is an empty bottle here.']
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- [OIL_BOTTLE, 'There is a bottle of oil here.']
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- OBJ_21:
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- WATER:
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words: ['water', 'h2o']
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inventory: 'Water in the bottle'
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locations: LOC_NOWHERE
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longs: !!null
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- OBJ_22:
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- OIL:
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words: ['oil']
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inventory: 'Oil in the bottle'
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locations: LOC_NOWHERE
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longs: !!null
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- OBJ_23:
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- MIRROR:
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words: ['mirro']
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inventory: '*mirror'
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locations: LOC_MIRRORCANYON
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immovable: true
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longs: !!null
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- OBJ_24:
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- PLANT:
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words: ['plant', 'beans']
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inventory: '*plant'
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locations: LOC_WESTPIT
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@ -2958,7 +2958,7 @@ objects: !!omap
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- 'The plant continues to ask plaintively for water.'
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- 'The plant continues to demand water.'
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- 'The plant now maintains a contented silence.'
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- OBJ_25:
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- PLANT2:
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words: ['plant']
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inventory: '*phony plant' # seen in Twopit Room only when tall enough
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locations: [LOC_WESTEND, LOC_EASTEND]
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@ -2981,7 +2981,7 @@ objects: !!omap
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immovable: true
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longs:
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- 'The shadowy figure seems to be trying to attract your attention.'
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- OBJ_28:
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- AXE:
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words: ['axe']
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inventory: 'Dwarf''s axe'
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locations: LOC_NOWHERE
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@ -3000,7 +3000,7 @@ objects: !!omap
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locations: LOC_NOWHERE
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immovable: true
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longs: !!null # never present
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- OBJ_31:
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- DRAGON:
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words: ['drago']
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inventory: '*dragon'
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locations: [LOC_SECRET4, LOC_SECRET6]
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@ -3014,7 +3014,7 @@ objects: !!omap
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- 'The dragon''s ominous hissing does not bode well for you.'
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- 'The dragon is, not surprisingly, silent.'
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- 'The dragon is, not surprisingly, silent.'
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- OBJ_32:
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- CHASM:
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words: ['chasm']
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inventory: '*chasm'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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@ -3022,7 +3022,7 @@ objects: !!omap
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longs:
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- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
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- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
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- OBJ_33:
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- TROLL:
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words: ['troll']
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inventory: '*troll'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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@ -3033,14 +3033,14 @@ objects: !!omap
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- '' # chased away
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sounds:
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- 'The troll sounds quite adamant in his demand for a treasure.'
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- OBJ_34:
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- TROLL2:
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words: ['troll']
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inventory: '*phony troll'
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locations: [LOC_NOWHERE, LOC_NOWHERE]
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immovable: true
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longs:
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- 'The troll is nowhere to be seen.'
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- OBJ_35:
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- BEAR:
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words: ['bear']
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inventory: !!null # bear uses rtext 141
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locations: LOC_BARRENROOM
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@ -3050,7 +3050,7 @@ objects: !!omap
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- 'There is a gentle cave bear sitting placidly in one corner.'
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- 'There is a contented-looking bear wandering about nearby.'
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- '' # dead
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- OBJ_36:
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- MESSAG:
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words: ['messa']
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inventory: '*message in second maze'
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locations: LOC_NOWHERE
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@ -3059,13 +3059,13 @@ objects: !!omap
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- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
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texts:
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- '"This is not the maze where the pirate leaves his treasure chest."'
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- OBJ_37:
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- VOLCANO:
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words: ['volca', 'geyse']
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inventory: '*volcano and/or geyser'
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locations: LOC_BREATHTAKING
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immovable: true
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longs: !!null
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- OBJ_38:
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- VEND:
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words: ['machi', 'vendi']
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inventory: '*vending machine'
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locations: LOC_DEADEND13
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@ -3076,7 +3076,7 @@ objects: !!omap
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texts:
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- '"Drop coins here to receive fresh batteries."'
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- '"Drop coins here to receive fresh batteries."'
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- OBJ_39:
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- BATTERY:
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words: ['batte']
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inventory: 'Batteries'
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locations: LOC_NOWHERE
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@ -3089,7 +3089,7 @@ objects: !!omap
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locations: LOC_SOFTROOM
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immovable: true
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longs: !!null
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- OBJ_41:
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- OGRE:
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words: ['ogre']
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inventory: '*ogre'
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locations: LOC_LARGE
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@ -3098,7 +3098,7 @@ objects: !!omap
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- 'A formidable ogre bars the northern exit.'
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sounds:
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- 'The ogre is apparently the strong, silent type.'
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- OBJ_42:
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- URN:
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words: ['urn']
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inventory: '*urn'
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locations: LOC_CLIFF
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@ -3107,7 +3107,7 @@ objects: !!omap
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- 'A small urn is embedded in the rock.'
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- 'A small urn full of oil is embedded in the rock.'
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- 'A small oil flame extrudes from an urn embedded in the rock.'
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- OBJ_43:
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- CAVITY:
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words: ['cavit']
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inventory: '*cavity'
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locations: LOC_NOWHERE
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@ -3115,14 +3115,14 @@ objects: !!omap
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longs:
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- '' # something in it
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- 'There is a small urn-shaped cavity in the rock.'
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- OBJ_44:
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- BLOOD:
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words: ['blood']
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inventory: '*blood'
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locations: LOC_NOWHERE
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immovable: true
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longs:
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- '' # described with dragon
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- OBJ_45:
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- RESER:
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words: ['reser']
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inventory: '*reservoir'
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locations: [LOC_RESERVOIR, LOC_RESNORTH]
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@ -3155,7 +3155,7 @@ objects: !!omap
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- ''
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texts:
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- '"You won''t get it up the steps"'
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- OBJ_49:
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- SIGN:
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words: ['sign']
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inventory: '*sign'
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locations: LOC_ANTEROOM
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@ -3166,7 +3166,7 @@ objects: !!omap
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texts:
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- 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
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- '"Treasure Vault. Keys in main office."'
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- OBJ_50:
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- NUGGET:
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words: ['gold', 'nugge']
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inventory: 'Large gold nugget'
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locations: LOC_NUGGET
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@ -3194,21 +3194,21 @@ objects: !!omap
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treasure: true
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longs:
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- 'There is precious jewelry here!'
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- OBJ_54:
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- COINS:
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words: ['coins']
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inventory: 'Rare coins'
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locations: LOC_WESTSIDE
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treasure: true
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longs:
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- 'There are many coins here!'
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- OBJ_55:
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- CHEST:
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words: ['chest', 'box', 'treas']
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inventory: 'Treasure chest'
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locations: LOC_NOWHERE
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treasure: true
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longs:
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- 'The pirate''s treasure chest is here!'
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- OBJ_56:
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- EGGS:
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words: ['eggs', 'egg', 'nest']
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inventory: 'Golden eggs'
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locations: LOC_GIANTROOM
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@ -3217,14 +3217,14 @@ objects: !!omap
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- 'There is a large nest here, full of golden eggs!'
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- 'The nest of golden eggs has vanished!'
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- 'Done!'
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- OBJ_57:
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- TRIDENT:
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words: ['tride']
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inventory: 'Jeweled trident'
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locations: LOC_WATERFALL
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treasure: true
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longs:
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- 'There is a jewel-encrusted trident here!'
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- OBJ_58:
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- VASE:
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words: ['vase', 'ming', 'shard', 'potte']
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inventory: 'Ming vase'
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locations: LOC_ORIENTAL
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@ -3234,7 +3234,7 @@ objects: !!omap
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- [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
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- [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
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- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
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- OBJ_59:
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- EMERALD:
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words: ['emera']
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inventory: 'Egg-sized emerald'
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locations: LOC_PLOVER
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@ -3242,21 +3242,21 @@ objects: !!omap
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longs:
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- 'There is an emerald here the size of a plover''s egg!'
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- 'There is an emerald resting in a small cavity in the rock!'
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- OBJ_60:
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- PYRAMID:
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words: ['plati', 'pyram']
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inventory: 'Platinum pyramid'
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locations: LOC_DARKROOM
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treasure: true
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longs:
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- 'There is a platinum pyramid here, 8 inches on a side!'
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- OBJ_61:
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- PEARL:
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words: ['pearl']
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inventory: 'Glistening pearl'
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locations: LOC_NOWHERE
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treasure: true
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longs:
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- 'Off to one side lies a glistening pearl!'
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- OBJ_62:
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- RUG:
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words: ['rug', 'persi']
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inventory: 'Persian rug'
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locations: [LOC_SECRET4, LOC_SECRET6]
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treasure: true
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longs:
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- 'There are rare spices here!'
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- OBJ_64:
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- CHAIN:
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words: ['chain']
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inventory: 'Golden chain'
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locations: LOC_BARRENROOM
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@ -3283,7 +3283,7 @@ objects: !!omap
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- 'There is a golden chain lying in a heap on the floor!'
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- 'The bear is locked to the wall with a golden chain!'
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- 'There is a golden chain locked to the wall!'
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- OBJ_65:
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- RUBY:
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words: ['ruby']
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inventory: 'Giant ruby'
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locations: LOC_STOREROOM
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@ -3291,14 +3291,14 @@ objects: !!omap
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longs:
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- 'There is an enormous ruby here!'
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- 'There is a ruby resting in a small cavity in the rock!'
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- OBJ_66:
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- JADE:
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words: ['jade', 'neckl']
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inventory: 'Jade necklace'
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locations: LOC_NOWHERE
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treasure: true
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longs:
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- 'A precious jade necklace has been dropped here!'
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- OBJ_67:
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||||
- AMBER:
|
||||
words: ['amber', 'gemst']
|
||||
inventory: 'Amber gemstone'
|
||||
locations: LOC_NOWHERE
|
||||
|
@ -3306,7 +3306,7 @@ objects: !!omap
|
|||
longs:
|
||||
- 'There is a rare amber gemstone here!'
|
||||
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
||||
- OBJ_68:
|
||||
- SAPPH:
|
||||
words: ['sapph']
|
||||
inventory: 'Star sapphire'
|
||||
locations: LOC_LEDGE
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue