Use enums for object number mnemonics instead of VOCWRD() calls.
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0bab67e106
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5 changed files with 86 additions and 137 deletions
59
init.c
59
init.c
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@ -72,64 +72,7 @@ void initialise(void)
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game.hintlc[i] = 0;
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}
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/* Define some handy mnemonics. These correspond to object numbers. */
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AXE = VOCWRD(WORD_AXE, 1);
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BATTERY = VOCWRD(WORD_BATTERY, 1);
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BEAR = VOCWRD(WORD_BEAR, 1);
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BIRD = VOCWRD(WORD_BIRD, 1);
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BLOOD = VOCWRD(WORD_BLOOD, 1);
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BOTTLE = VOCWRD(WORD_BOTTLE, 1);
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CAGE = VOCWRD(WORD_CAGE, 1);
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CAVITY = VOCWRD(WORD_CAVITY, 1);
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CHASM = VOCWRD(WORD_CHASM, 1);
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CLAM = VOCWRD(WORD_CLAM, 1);
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DOOR = VOCWRD(WORD_DOOR, 1);
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DRAGON = VOCWRD(WORD_DRAGON, 1);
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DWARF = VOCWRD(WORD_DWARF, 1);
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FISSURE = VOCWRD(WORD_FISSURE, 1);
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FOOD = VOCWRD(WORD_FOOD, 1);
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GRATE = VOCWRD(WORD_GRATE, 1);
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KEYS = VOCWRD(WORD_KEYS, 1);
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KNIFE = VOCWRD(WORD_KNIFE, 1);
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LAMP = VOCWRD(WORD_LAMP, 1);
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MAGAZINE = VOCWRD(WORD_MAGAZINE, 1);
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MESSAG = VOCWRD(WORD_MESSAG, 1);
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MIRROR = VOCWRD(WORD_MIRROR, 1);
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OGRE = VOCWRD(WORD_OGRE, 1);
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OIL = VOCWRD(WORD_OIL, 1);
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OYSTER = VOCWRD(WORD_OYSTER, 1);
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PILLOW = VOCWRD(WORD_PILLOW, 1);
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PLANT = VOCWRD(WORD_PLANT, 1);
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PLANT2 = PLANT + 1;
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RESER = VOCWRD(WORD_RESER, 1);
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ROD = VOCWRD(WORD_ROD, 1);
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ROD2 = ROD + 1;
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SIGN = VOCWRD(WORD_SIGN, 1);
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SNAKE = VOCWRD(WORD_SNAKE, 1);
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STEPS = VOCWRD(WORD_STEPS, 1);
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TROLL = VOCWRD(WORD_TROLL, 1);
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TROLL2 = TROLL + 1;
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URN = VOCWRD(WORD_URN, 1);
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VEND = VOCWRD(WORD_VEND, 1);
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VOLCANO = VOCWRD(WORD_VOLCANO, 1);
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WATER = VOCWRD(WORD_WATER, 1);
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/* Vocabulary for treasures */
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AMBER = VOCWRD(WORD_AMBER, 1);
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CHAIN = VOCWRD(WORD_CHAIN, 1);
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CHEST = VOCWRD(WORD_CHEST, 1);
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COINS = VOCWRD(WORD_COINS, 1);
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EGGS = VOCWRD(WORD_EGGS, 1);
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EMERALD = VOCWRD(WORD_EMERALD, 1);
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JADE = VOCWRD(WORD_JADE, 1);
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NUGGET = VOCWRD(WORD_NUGGET, 1);
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PEARL = VOCWRD(WORD_PEARL, 1);
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PYRAMID = VOCWRD(WORD_PYRAMID, 1);
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RUBY = VOCWRD(WORD_RUBY, 1);
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RUG = VOCWRD(WORD_RUG, 1);
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SAPPH = VOCWRD(WORD_SAPPH, 1);
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TRIDENT = VOCWRD(WORD_TRIDENT, 1);
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VASE = VOCWRD(WORD_VASE, 1);
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/* Define some handy mnemonics. */
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/* These are motion-verb numbers. */
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BACK = VOCWRD(WORD_BACK, 0);
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