Use enums for object number mnemonics instead of VOCWRD() calls.
This commit is contained in:
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0bab67e106
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5 changed files with 86 additions and 137 deletions
22
advent.h
22
advent.h
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@ -166,15 +166,19 @@ extern int restore(FILE *);
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#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
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#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
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/* vocabulary items */
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/* vocabulary items */
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extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR,
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extern long NUL;
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BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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extern long BACK;
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CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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extern long LOOK;
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EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT,
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extern long CAVE;
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JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL,
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extern long FIND;
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OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID,
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extern long INVENT;
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RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
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extern long SAY;
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STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2,
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extern long ENTER;
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URN, VASE, VEND, VOLCANO, WATER;
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extern long STREAM;
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extern long DPRSSN;
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extern long ENTRNC;
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extern long LOCK;
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extern long THROW;
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enum speechpart {unknown, intransitive, transitive};
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enum speechpart {unknown, intransitive, transitive};
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110
adventure.yaml
110
adventure.yaml
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@ -2771,20 +2771,20 @@ objects: !!omap
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- OBJ_0:
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- OBJ_0:
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inventory: !!null
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inventory: !!null
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longs: !!null
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longs: !!null
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- OBJ_1:
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- KEYS:
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words: ['keys', 'key']
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words: ['keys', 'key']
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inventory: 'Set of keys'
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inventory: 'Set of keys'
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locations: LOC_BUILDING
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locations: LOC_BUILDING
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longs:
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longs:
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- 'There are some keys on the ground here.'
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- 'There are some keys on the ground here.'
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- OBJ_2:
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- LAMP:
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words: ['lamp', 'lante']
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words: ['lamp', 'lante']
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inventory: 'Brass lantern'
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inventory: 'Brass lantern'
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locations: LOC_BUILDING
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locations: LOC_BUILDING
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longs:
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longs:
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- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
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- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
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- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
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- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
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- OBJ_3:
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- GRATE:
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words: ['grate']
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words: ['grate']
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inventory: '*grate'
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inventory: '*grate'
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locations: [LOC_GRATE, LOC_BELOWGRATE]
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locations: [LOC_GRATE, LOC_BELOWGRATE]
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@ -2792,25 +2792,25 @@ objects: !!omap
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longs:
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longs:
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- [GRATE_CLOSED, 'The grate is locked.']
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- [GRATE_CLOSED, 'The grate is locked.']
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- [GRATE_OPEN, 'The grate is open.']
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- [GRATE_OPEN, 'The grate is open.']
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- OBJ_4:
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- CAGE:
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words: ['cage']
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words: ['cage']
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inventory: 'Wicker cage'
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inventory: 'Wicker cage'
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locations: LOC_COBBLE
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locations: LOC_COBBLE
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longs:
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longs:
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- 'There is a small wicker cage discarded nearby.'
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- 'There is a small wicker cage discarded nearby.'
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- OBJ_5:
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- ROD:
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words: ['rod']
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words: ['rod']
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inventory: 'Black rod'
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inventory: 'Black rod'
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locations: LOC_DEBRIS
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locations: LOC_DEBRIS
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longs:
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longs:
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- 'A three foot black rod with a rusty star on an end lies nearby.'
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- 'A three foot black rod with a rusty star on an end lies nearby.'
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- OBJ_6:
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- ROD2:
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words: ['rod']
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words: ['rod']
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inventory: 'Black rod'
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inventory: 'Black rod'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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longs:
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longs:
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- 'A three foot black rod with a rusty mark on an end lies nearby.'
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- 'A three foot black rod with a rusty mark on an end lies nearby.'
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- OBJ_7:
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- STEPS:
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words: ['steps']
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words: ['steps']
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inventory: '*steps'
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inventory: '*steps'
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locations: [LOC_PITTOP, LOC_MISTHALL]
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locations: [LOC_PITTOP, LOC_MISTHALL]
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@ -2818,7 +2818,7 @@ objects: !!omap
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longs:
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longs:
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- 'Rough stone steps lead down the pit.'
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- 'Rough stone steps lead down the pit.'
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- 'Rough stone steps lead up the dome.'
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- 'Rough stone steps lead up the dome.'
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- OBJ_8:
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- BIRD:
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words: ['bird']
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words: ['bird']
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inventory: 'Little bird in cage'
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inventory: 'Little bird in cage'
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locations: LOC_BIRD
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locations: LOC_BIRD
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@ -2833,7 +2833,7 @@ objects: !!omap
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- 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
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- 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
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- 'The bird does not seem inclined to sing while in the cage.'
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- 'The bird does not seem inclined to sing while in the cage.'
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- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
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- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
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- OBJ_9:
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- DOOR:
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words: ['door']
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words: ['door']
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inventory: '*rusty door'
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inventory: '*rusty door'
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locations: LOC_IMMENSE
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locations: LOC_IMMENSE
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@ -2841,13 +2841,13 @@ objects: !!omap
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longs:
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longs:
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- 'The way north is barred by a massive, rusty, iron door.'
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- 'The way north is barred by a massive, rusty, iron door.'
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- 'The way north leads through a massive, rusty, iron door.'
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- 'The way north leads through a massive, rusty, iron door.'
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- OBJ_10:
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- PILLOW:
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words: ['pillo', 'velve']
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words: ['pillo', 'velve']
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inventory: 'Velvet pillow'
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inventory: 'Velvet pillow'
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locations: LOC_SOFTROOM
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locations: LOC_SOFTROOM
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longs:
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longs:
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- 'A small velvet pillow lies on the floor.'
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- 'A small velvet pillow lies on the floor.'
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- OBJ_11:
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- SNAKE:
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words: ['snake']
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words: ['snake']
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inventory: '*snake'
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inventory: '*snake'
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locations: LOC_KINGHALL
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locations: LOC_KINGHALL
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@ -2857,7 +2857,7 @@ objects: !!omap
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- '' # chased away
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- '' # chased away
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sounds:
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sounds:
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- 'The snake is hissing venomously.'
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- 'The snake is hissing venomously.'
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- OBJ_12:
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- FISSURE:
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words: ['fissu']
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words: ['fissu']
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inventory: '*fissure'
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inventory: '*fissure'
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locations: [LOC_EASTBANK, LOC_WESTBANK]
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locations: [LOC_EASTBANK, LOC_WESTBANK]
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@ -2875,7 +2875,7 @@ objects: !!omap
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- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
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- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
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texts:
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texts:
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- '"Congratulations on bringing light into the dark-room!"'
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- '"Congratulations on bringing light into the dark-room!"'
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- OBJ_14:
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- CLAM:
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words: ['clam']
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words: ['clam']
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inventory: 'Giant clam >GRUNT!<'
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inventory: 'Giant clam >GRUNT!<'
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locations: LOC_SHELLROOM
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locations: LOC_SHELLROOM
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@ -2883,7 +2883,7 @@ objects: !!omap
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- 'There is an enormous clam here with its shell tightly closed.'
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- 'There is an enormous clam here with its shell tightly closed.'
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sounds:
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sounds:
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- 'The clam is as tight-mouthed as a, er, clam.'
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- 'The clam is as tight-mouthed as a, er, clam.'
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- OBJ_15:
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- OYSTER:
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words: ['oyste']
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words: ['oyste']
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inventory: 'Giant oyster >GROAN!<'
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inventory: 'Giant oyster >GROAN!<'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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@ -2893,7 +2893,7 @@ objects: !!omap
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sounds:
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sounds:
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- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
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- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
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- 'It says the same thing it did before. Hm, maybe it''s a pun?'
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- 'It says the same thing it did before. Hm, maybe it''s a pun?'
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- OBJ_16:
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- MAGAZINE:
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words: ['issue', 'spelu', '"spel']
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words: ['issue', 'spelu', '"spel']
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inventory: '"Spelunker Today"'
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inventory: '"Spelunker Today"'
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locations: LOC_ANTEROOM
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locations: LOC_ANTEROOM
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@ -2901,24 +2901,24 @@ objects: !!omap
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- 'There are a few recent issues of "Spelunker Today" magazine here.'
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- 'There are a few recent issues of "Spelunker Today" magazine here.'
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texts:
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texts:
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- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
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- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
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- OBJ_17:
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- DWARF:
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words: ['dwarf', 'dwarv']
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words: ['dwarf', 'dwarv']
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inventory: !!null
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inventory: !!null
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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immovable: true
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immovable: true
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longs: !!null
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longs: !!null
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- OBJ_18:
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- KNIFE:
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words: ['knife', 'knive']
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words: ['knife', 'knive']
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inventory: !!null
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inventory: !!null
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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longs: !!null
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longs: !!null
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- OBJ_19:
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- FOOD:
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words: ['food', 'ratio']
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words: ['food', 'ratio']
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inventory: 'Tasty food'
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inventory: 'Tasty food'
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locations: LOC_BUILDING
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locations: LOC_BUILDING
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longs:
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longs:
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- 'There is food here.'
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- 'There is food here.'
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- OBJ_20:
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- BOTTLE:
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words: ['bottl', 'jar']
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words: ['bottl', 'jar']
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inventory: 'Small bottle'
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inventory: 'Small bottle'
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locations: LOC_BUILDING
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locations: LOC_BUILDING
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@ -2926,23 +2926,23 @@ objects: !!omap
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- [WATER_BOTTLE, 'There is a bottle of water here.']
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- [WATER_BOTTLE, 'There is a bottle of water here.']
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- [EMPTY_BOTTLE, 'There is an empty bottle here.']
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- [EMPTY_BOTTLE, 'There is an empty bottle here.']
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- [OIL_BOTTLE, 'There is a bottle of oil here.']
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- [OIL_BOTTLE, 'There is a bottle of oil here.']
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- OBJ_21:
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- WATER:
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words: ['water', 'h2o']
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words: ['water', 'h2o']
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inventory: 'Water in the bottle'
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inventory: 'Water in the bottle'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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longs: !!null
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longs: !!null
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- OBJ_22:
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- OIL:
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words: ['oil']
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words: ['oil']
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inventory: 'Oil in the bottle'
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inventory: 'Oil in the bottle'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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longs: !!null
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longs: !!null
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- OBJ_23:
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- MIRROR:
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words: ['mirro']
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words: ['mirro']
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inventory: '*mirror'
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inventory: '*mirror'
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locations: LOC_MIRRORCANYON
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locations: LOC_MIRRORCANYON
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immovable: true
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immovable: true
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longs: !!null
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longs: !!null
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- OBJ_24:
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- PLANT:
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words: ['plant', 'beans']
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words: ['plant', 'beans']
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inventory: '*plant'
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inventory: '*plant'
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locations: LOC_WESTPIT
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locations: LOC_WESTPIT
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@ -2958,7 +2958,7 @@ objects: !!omap
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- 'The plant continues to ask plaintively for water.'
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- 'The plant continues to ask plaintively for water.'
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- 'The plant continues to demand water.'
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- 'The plant continues to demand water.'
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- 'The plant now maintains a contented silence.'
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- 'The plant now maintains a contented silence.'
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- OBJ_25:
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- PLANT2:
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words: ['plant']
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words: ['plant']
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inventory: '*phony plant' # seen in Twopit Room only when tall enough
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inventory: '*phony plant' # seen in Twopit Room only when tall enough
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locations: [LOC_WESTEND, LOC_EASTEND]
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locations: [LOC_WESTEND, LOC_EASTEND]
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@ -2981,7 +2981,7 @@ objects: !!omap
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immovable: true
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immovable: true
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longs:
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longs:
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- 'The shadowy figure seems to be trying to attract your attention.'
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- 'The shadowy figure seems to be trying to attract your attention.'
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- OBJ_28:
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- AXE:
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words: ['axe']
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words: ['axe']
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inventory: 'Dwarf''s axe'
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inventory: 'Dwarf''s axe'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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@ -3000,7 +3000,7 @@ objects: !!omap
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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immovable: true
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immovable: true
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longs: !!null # never present
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longs: !!null # never present
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- OBJ_31:
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- DRAGON:
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words: ['drago']
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words: ['drago']
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inventory: '*dragon'
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inventory: '*dragon'
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locations: [LOC_SECRET4, LOC_SECRET6]
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locations: [LOC_SECRET4, LOC_SECRET6]
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@ -3014,7 +3014,7 @@ objects: !!omap
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- 'The dragon''s ominous hissing does not bode well for you.'
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- 'The dragon''s ominous hissing does not bode well for you.'
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- 'The dragon is, not surprisingly, silent.'
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- 'The dragon is, not surprisingly, silent.'
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- 'The dragon is, not surprisingly, silent.'
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- 'The dragon is, not surprisingly, silent.'
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- OBJ_32:
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- CHASM:
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words: ['chasm']
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words: ['chasm']
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inventory: '*chasm'
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inventory: '*chasm'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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locations: [LOC_SWCHASM, LOC_NECHASM]
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@ -3022,7 +3022,7 @@ objects: !!omap
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longs:
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longs:
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- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
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- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
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- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
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- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
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- OBJ_33:
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- TROLL:
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words: ['troll']
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words: ['troll']
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inventory: '*troll'
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inventory: '*troll'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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locations: [LOC_SWCHASM, LOC_NECHASM]
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@ -3033,14 +3033,14 @@ objects: !!omap
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- '' # chased away
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- '' # chased away
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sounds:
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sounds:
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- 'The troll sounds quite adamant in his demand for a treasure.'
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- 'The troll sounds quite adamant in his demand for a treasure.'
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- OBJ_34:
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- TROLL2:
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words: ['troll']
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words: ['troll']
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inventory: '*phony troll'
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inventory: '*phony troll'
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locations: [LOC_NOWHERE, LOC_NOWHERE]
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locations: [LOC_NOWHERE, LOC_NOWHERE]
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immovable: true
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immovable: true
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longs:
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longs:
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- 'The troll is nowhere to be seen.'
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- 'The troll is nowhere to be seen.'
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- OBJ_35:
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- BEAR:
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words: ['bear']
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words: ['bear']
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inventory: !!null # bear uses rtext 141
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inventory: !!null # bear uses rtext 141
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locations: LOC_BARRENROOM
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locations: LOC_BARRENROOM
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@ -3050,7 +3050,7 @@ objects: !!omap
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- 'There is a gentle cave bear sitting placidly in one corner.'
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- 'There is a gentle cave bear sitting placidly in one corner.'
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- 'There is a contented-looking bear wandering about nearby.'
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- 'There is a contented-looking bear wandering about nearby.'
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- '' # dead
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- '' # dead
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- OBJ_36:
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- MESSAG:
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words: ['messa']
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words: ['messa']
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inventory: '*message in second maze'
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inventory: '*message in second maze'
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locations: LOC_NOWHERE
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locations: LOC_NOWHERE
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@ -3059,13 +3059,13 @@ objects: !!omap
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||||||
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
|
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
|
||||||
texts:
|
texts:
|
||||||
- '"This is not the maze where the pirate leaves his treasure chest."'
|
- '"This is not the maze where the pirate leaves his treasure chest."'
|
||||||
- OBJ_37:
|
- VOLCANO:
|
||||||
words: ['volca', 'geyse']
|
words: ['volca', 'geyse']
|
||||||
inventory: '*volcano and/or geyser'
|
inventory: '*volcano and/or geyser'
|
||||||
locations: LOC_BREATHTAKING
|
locations: LOC_BREATHTAKING
|
||||||
immovable: true
|
immovable: true
|
||||||
longs: !!null
|
longs: !!null
|
||||||
- OBJ_38:
|
- VEND:
|
||||||
words: ['machi', 'vendi']
|
words: ['machi', 'vendi']
|
||||||
inventory: '*vending machine'
|
inventory: '*vending machine'
|
||||||
locations: LOC_DEADEND13
|
locations: LOC_DEADEND13
|
||||||
|
@ -3076,7 +3076,7 @@ objects: !!omap
|
||||||
texts:
|
texts:
|
||||||
- '"Drop coins here to receive fresh batteries."'
|
- '"Drop coins here to receive fresh batteries."'
|
||||||
- '"Drop coins here to receive fresh batteries."'
|
- '"Drop coins here to receive fresh batteries."'
|
||||||
- OBJ_39:
|
- BATTERY:
|
||||||
words: ['batte']
|
words: ['batte']
|
||||||
inventory: 'Batteries'
|
inventory: 'Batteries'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
|
@ -3089,7 +3089,7 @@ objects: !!omap
|
||||||
locations: LOC_SOFTROOM
|
locations: LOC_SOFTROOM
|
||||||
immovable: true
|
immovable: true
|
||||||
longs: !!null
|
longs: !!null
|
||||||
- OBJ_41:
|
- OGRE:
|
||||||
words: ['ogre']
|
words: ['ogre']
|
||||||
inventory: '*ogre'
|
inventory: '*ogre'
|
||||||
locations: LOC_LARGE
|
locations: LOC_LARGE
|
||||||
|
@ -3098,7 +3098,7 @@ objects: !!omap
|
||||||
- 'A formidable ogre bars the northern exit.'
|
- 'A formidable ogre bars the northern exit.'
|
||||||
sounds:
|
sounds:
|
||||||
- 'The ogre is apparently the strong, silent type.'
|
- 'The ogre is apparently the strong, silent type.'
|
||||||
- OBJ_42:
|
- URN:
|
||||||
words: ['urn']
|
words: ['urn']
|
||||||
inventory: '*urn'
|
inventory: '*urn'
|
||||||
locations: LOC_CLIFF
|
locations: LOC_CLIFF
|
||||||
|
@ -3107,7 +3107,7 @@ objects: !!omap
|
||||||
- 'A small urn is embedded in the rock.'
|
- 'A small urn is embedded in the rock.'
|
||||||
- 'A small urn full of oil is embedded in the rock.'
|
- 'A small urn full of oil is embedded in the rock.'
|
||||||
- 'A small oil flame extrudes from an urn embedded in the rock.'
|
- 'A small oil flame extrudes from an urn embedded in the rock.'
|
||||||
- OBJ_43:
|
- CAVITY:
|
||||||
words: ['cavit']
|
words: ['cavit']
|
||||||
inventory: '*cavity'
|
inventory: '*cavity'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
|
@ -3115,14 +3115,14 @@ objects: !!omap
|
||||||
longs:
|
longs:
|
||||||
- '' # something in it
|
- '' # something in it
|
||||||
- 'There is a small urn-shaped cavity in the rock.'
|
- 'There is a small urn-shaped cavity in the rock.'
|
||||||
- OBJ_44:
|
- BLOOD:
|
||||||
words: ['blood']
|
words: ['blood']
|
||||||
inventory: '*blood'
|
inventory: '*blood'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
immovable: true
|
immovable: true
|
||||||
longs:
|
longs:
|
||||||
- '' # described with dragon
|
- '' # described with dragon
|
||||||
- OBJ_45:
|
- RESER:
|
||||||
words: ['reser']
|
words: ['reser']
|
||||||
inventory: '*reservoir'
|
inventory: '*reservoir'
|
||||||
locations: [LOC_RESERVOIR, LOC_RESNORTH]
|
locations: [LOC_RESERVOIR, LOC_RESNORTH]
|
||||||
|
@ -3155,7 +3155,7 @@ objects: !!omap
|
||||||
- ''
|
- ''
|
||||||
texts:
|
texts:
|
||||||
- '"You won''t get it up the steps"'
|
- '"You won''t get it up the steps"'
|
||||||
- OBJ_49:
|
- SIGN:
|
||||||
words: ['sign']
|
words: ['sign']
|
||||||
inventory: '*sign'
|
inventory: '*sign'
|
||||||
locations: LOC_ANTEROOM
|
locations: LOC_ANTEROOM
|
||||||
|
@ -3166,7 +3166,7 @@ objects: !!omap
|
||||||
texts:
|
texts:
|
||||||
- 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
|
- 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
|
||||||
- '"Treasure Vault. Keys in main office."'
|
- '"Treasure Vault. Keys in main office."'
|
||||||
- OBJ_50:
|
- NUGGET:
|
||||||
words: ['gold', 'nugge']
|
words: ['gold', 'nugge']
|
||||||
inventory: 'Large gold nugget'
|
inventory: 'Large gold nugget'
|
||||||
locations: LOC_NUGGET
|
locations: LOC_NUGGET
|
||||||
|
@ -3194,21 +3194,21 @@ objects: !!omap
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'There is precious jewelry here!'
|
- 'There is precious jewelry here!'
|
||||||
- OBJ_54:
|
- COINS:
|
||||||
words: ['coins']
|
words: ['coins']
|
||||||
inventory: 'Rare coins'
|
inventory: 'Rare coins'
|
||||||
locations: LOC_WESTSIDE
|
locations: LOC_WESTSIDE
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'There are many coins here!'
|
- 'There are many coins here!'
|
||||||
- OBJ_55:
|
- CHEST:
|
||||||
words: ['chest', 'box', 'treas']
|
words: ['chest', 'box', 'treas']
|
||||||
inventory: 'Treasure chest'
|
inventory: 'Treasure chest'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'The pirate''s treasure chest is here!'
|
- 'The pirate''s treasure chest is here!'
|
||||||
- OBJ_56:
|
- EGGS:
|
||||||
words: ['eggs', 'egg', 'nest']
|
words: ['eggs', 'egg', 'nest']
|
||||||
inventory: 'Golden eggs'
|
inventory: 'Golden eggs'
|
||||||
locations: LOC_GIANTROOM
|
locations: LOC_GIANTROOM
|
||||||
|
@ -3217,14 +3217,14 @@ objects: !!omap
|
||||||
- 'There is a large nest here, full of golden eggs!'
|
- 'There is a large nest here, full of golden eggs!'
|
||||||
- 'The nest of golden eggs has vanished!'
|
- 'The nest of golden eggs has vanished!'
|
||||||
- 'Done!'
|
- 'Done!'
|
||||||
- OBJ_57:
|
- TRIDENT:
|
||||||
words: ['tride']
|
words: ['tride']
|
||||||
inventory: 'Jeweled trident'
|
inventory: 'Jeweled trident'
|
||||||
locations: LOC_WATERFALL
|
locations: LOC_WATERFALL
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'There is a jewel-encrusted trident here!'
|
- 'There is a jewel-encrusted trident here!'
|
||||||
- OBJ_58:
|
- VASE:
|
||||||
words: ['vase', 'ming', 'shard', 'potte']
|
words: ['vase', 'ming', 'shard', 'potte']
|
||||||
inventory: 'Ming vase'
|
inventory: 'Ming vase'
|
||||||
locations: LOC_ORIENTAL
|
locations: LOC_ORIENTAL
|
||||||
|
@ -3234,7 +3234,7 @@ objects: !!omap
|
||||||
- [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
|
- [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
|
||||||
- [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
|
- [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
|
||||||
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
|
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
|
||||||
- OBJ_59:
|
- EMERALD:
|
||||||
words: ['emera']
|
words: ['emera']
|
||||||
inventory: 'Egg-sized emerald'
|
inventory: 'Egg-sized emerald'
|
||||||
locations: LOC_PLOVER
|
locations: LOC_PLOVER
|
||||||
|
@ -3242,21 +3242,21 @@ objects: !!omap
|
||||||
longs:
|
longs:
|
||||||
- 'There is an emerald here the size of a plover''s egg!'
|
- 'There is an emerald here the size of a plover''s egg!'
|
||||||
- 'There is an emerald resting in a small cavity in the rock!'
|
- 'There is an emerald resting in a small cavity in the rock!'
|
||||||
- OBJ_60:
|
- PYRAMID:
|
||||||
words: ['plati', 'pyram']
|
words: ['plati', 'pyram']
|
||||||
inventory: 'Platinum pyramid'
|
inventory: 'Platinum pyramid'
|
||||||
locations: LOC_DARKROOM
|
locations: LOC_DARKROOM
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'There is a platinum pyramid here, 8 inches on a side!'
|
- 'There is a platinum pyramid here, 8 inches on a side!'
|
||||||
- OBJ_61:
|
- PEARL:
|
||||||
words: ['pearl']
|
words: ['pearl']
|
||||||
inventory: 'Glistening pearl'
|
inventory: 'Glistening pearl'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'Off to one side lies a glistening pearl!'
|
- 'Off to one side lies a glistening pearl!'
|
||||||
- OBJ_62:
|
- RUG:
|
||||||
words: ['rug', 'persi']
|
words: ['rug', 'persi']
|
||||||
inventory: 'Persian rug'
|
inventory: 'Persian rug'
|
||||||
locations: [LOC_SECRET4, LOC_SECRET6]
|
locations: [LOC_SECRET4, LOC_SECRET6]
|
||||||
|
@ -3273,7 +3273,7 @@ objects: !!omap
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'There are rare spices here!'
|
- 'There are rare spices here!'
|
||||||
- OBJ_64:
|
- CHAIN:
|
||||||
words: ['chain']
|
words: ['chain']
|
||||||
inventory: 'Golden chain'
|
inventory: 'Golden chain'
|
||||||
locations: LOC_BARRENROOM
|
locations: LOC_BARRENROOM
|
||||||
|
@ -3283,7 +3283,7 @@ objects: !!omap
|
||||||
- 'There is a golden chain lying in a heap on the floor!'
|
- 'There is a golden chain lying in a heap on the floor!'
|
||||||
- 'The bear is locked to the wall with a golden chain!'
|
- 'The bear is locked to the wall with a golden chain!'
|
||||||
- 'There is a golden chain locked to the wall!'
|
- 'There is a golden chain locked to the wall!'
|
||||||
- OBJ_65:
|
- RUBY:
|
||||||
words: ['ruby']
|
words: ['ruby']
|
||||||
inventory: 'Giant ruby'
|
inventory: 'Giant ruby'
|
||||||
locations: LOC_STOREROOM
|
locations: LOC_STOREROOM
|
||||||
|
@ -3291,14 +3291,14 @@ objects: !!omap
|
||||||
longs:
|
longs:
|
||||||
- 'There is an enormous ruby here!'
|
- 'There is an enormous ruby here!'
|
||||||
- 'There is a ruby resting in a small cavity in the rock!'
|
- 'There is a ruby resting in a small cavity in the rock!'
|
||||||
- OBJ_66:
|
- JADE:
|
||||||
words: ['jade', 'neckl']
|
words: ['jade', 'neckl']
|
||||||
inventory: 'Jade necklace'
|
inventory: 'Jade necklace'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
treasure: true
|
treasure: true
|
||||||
longs:
|
longs:
|
||||||
- 'A precious jade necklace has been dropped here!'
|
- 'A precious jade necklace has been dropped here!'
|
||||||
- OBJ_67:
|
- AMBER:
|
||||||
words: ['amber', 'gemst']
|
words: ['amber', 'gemst']
|
||||||
inventory: 'Amber gemstone'
|
inventory: 'Amber gemstone'
|
||||||
locations: LOC_NOWHERE
|
locations: LOC_NOWHERE
|
||||||
|
@ -3306,7 +3306,7 @@ objects: !!omap
|
||||||
longs:
|
longs:
|
||||||
- 'There is a rare amber gemstone here!'
|
- 'There is a rare amber gemstone here!'
|
||||||
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
||||||
- OBJ_68:
|
- SAPPH:
|
||||||
words: ['sapph']
|
words: ['sapph']
|
||||||
inventory: 'Star sapphire'
|
inventory: 'Star sapphire'
|
||||||
locations: LOC_LEDGE
|
locations: LOC_LEDGE
|
||||||
|
|
|
@ -198,7 +198,7 @@ static long GETNUM(FILE *source)
|
||||||
* scanned). If we're at the end of the line or encounter an illegal
|
* scanned). If we're at the end of the line or encounter an illegal
|
||||||
* character (not a digit, hyphen, or blank), we return 0. */
|
* character (not a digit, hyphen, or blank), we return 0. */
|
||||||
|
|
||||||
long DIGIT, GETNUM, SIGN;
|
long DIGIT, GETNUM, sign;
|
||||||
|
|
||||||
if (source != NULL) MAPLIN(source);
|
if (source != NULL) MAPLIN(source);
|
||||||
GETNUM = 0;
|
GETNUM = 0;
|
||||||
|
@ -209,9 +209,9 @@ static long GETNUM(FILE *source)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (INLINE[LNPOSN] != 9) {
|
if (INLINE[LNPOSN] != 9) {
|
||||||
SIGN = 1;
|
sign = 1;
|
||||||
} else {
|
} else {
|
||||||
SIGN = -1;
|
sign = -1;
|
||||||
LNPOSN = LNPOSN + 1;
|
LNPOSN = LNPOSN + 1;
|
||||||
}
|
}
|
||||||
while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0)) {
|
while (!(LNPOSN > LNLENG || INLINE[LNPOSN] == 0)) {
|
||||||
|
@ -224,7 +224,7 @@ static long GETNUM(FILE *source)
|
||||||
LNPOSN = LNPOSN + 1;
|
LNPOSN = LNPOSN + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
GETNUM = GETNUM * SIGN;
|
GETNUM = GETNUM * sign;
|
||||||
LNPOSN = LNPOSN + 1;
|
LNPOSN = LNPOSN + 1;
|
||||||
return (GETNUM);
|
return (GETNUM);
|
||||||
}
|
}
|
||||||
|
|
59
init.c
59
init.c
|
@ -72,64 +72,7 @@ void initialise(void)
|
||||||
game.hintlc[i] = 0;
|
game.hintlc[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Define some handy mnemonics. These correspond to object numbers. */
|
/* Define some handy mnemonics. */
|
||||||
AXE = VOCWRD(WORD_AXE, 1);
|
|
||||||
BATTERY = VOCWRD(WORD_BATTERY, 1);
|
|
||||||
BEAR = VOCWRD(WORD_BEAR, 1);
|
|
||||||
BIRD = VOCWRD(WORD_BIRD, 1);
|
|
||||||
BLOOD = VOCWRD(WORD_BLOOD, 1);
|
|
||||||
BOTTLE = VOCWRD(WORD_BOTTLE, 1);
|
|
||||||
CAGE = VOCWRD(WORD_CAGE, 1);
|
|
||||||
CAVITY = VOCWRD(WORD_CAVITY, 1);
|
|
||||||
CHASM = VOCWRD(WORD_CHASM, 1);
|
|
||||||
CLAM = VOCWRD(WORD_CLAM, 1);
|
|
||||||
DOOR = VOCWRD(WORD_DOOR, 1);
|
|
||||||
DRAGON = VOCWRD(WORD_DRAGON, 1);
|
|
||||||
DWARF = VOCWRD(WORD_DWARF, 1);
|
|
||||||
FISSURE = VOCWRD(WORD_FISSURE, 1);
|
|
||||||
FOOD = VOCWRD(WORD_FOOD, 1);
|
|
||||||
GRATE = VOCWRD(WORD_GRATE, 1);
|
|
||||||
KEYS = VOCWRD(WORD_KEYS, 1);
|
|
||||||
KNIFE = VOCWRD(WORD_KNIFE, 1);
|
|
||||||
LAMP = VOCWRD(WORD_LAMP, 1);
|
|
||||||
MAGAZINE = VOCWRD(WORD_MAGAZINE, 1);
|
|
||||||
MESSAG = VOCWRD(WORD_MESSAG, 1);
|
|
||||||
MIRROR = VOCWRD(WORD_MIRROR, 1);
|
|
||||||
OGRE = VOCWRD(WORD_OGRE, 1);
|
|
||||||
OIL = VOCWRD(WORD_OIL, 1);
|
|
||||||
OYSTER = VOCWRD(WORD_OYSTER, 1);
|
|
||||||
PILLOW = VOCWRD(WORD_PILLOW, 1);
|
|
||||||
PLANT = VOCWRD(WORD_PLANT, 1);
|
|
||||||
PLANT2 = PLANT + 1;
|
|
||||||
RESER = VOCWRD(WORD_RESER, 1);
|
|
||||||
ROD = VOCWRD(WORD_ROD, 1);
|
|
||||||
ROD2 = ROD + 1;
|
|
||||||
SIGN = VOCWRD(WORD_SIGN, 1);
|
|
||||||
SNAKE = VOCWRD(WORD_SNAKE, 1);
|
|
||||||
STEPS = VOCWRD(WORD_STEPS, 1);
|
|
||||||
TROLL = VOCWRD(WORD_TROLL, 1);
|
|
||||||
TROLL2 = TROLL + 1;
|
|
||||||
URN = VOCWRD(WORD_URN, 1);
|
|
||||||
VEND = VOCWRD(WORD_VEND, 1);
|
|
||||||
VOLCANO = VOCWRD(WORD_VOLCANO, 1);
|
|
||||||
WATER = VOCWRD(WORD_WATER, 1);
|
|
||||||
|
|
||||||
/* Vocabulary for treasures */
|
|
||||||
AMBER = VOCWRD(WORD_AMBER, 1);
|
|
||||||
CHAIN = VOCWRD(WORD_CHAIN, 1);
|
|
||||||
CHEST = VOCWRD(WORD_CHEST, 1);
|
|
||||||
COINS = VOCWRD(WORD_COINS, 1);
|
|
||||||
EGGS = VOCWRD(WORD_EGGS, 1);
|
|
||||||
EMERALD = VOCWRD(WORD_EMERALD, 1);
|
|
||||||
JADE = VOCWRD(WORD_JADE, 1);
|
|
||||||
NUGGET = VOCWRD(WORD_NUGGET, 1);
|
|
||||||
PEARL = VOCWRD(WORD_PEARL, 1);
|
|
||||||
PYRAMID = VOCWRD(WORD_PYRAMID, 1);
|
|
||||||
RUBY = VOCWRD(WORD_RUBY, 1);
|
|
||||||
RUG = VOCWRD(WORD_RUG, 1);
|
|
||||||
SAPPH = VOCWRD(WORD_SAPPH, 1);
|
|
||||||
TRIDENT = VOCWRD(WORD_TRIDENT, 1);
|
|
||||||
VASE = VOCWRD(WORD_VASE, 1);
|
|
||||||
|
|
||||||
/* These are motion-verb numbers. */
|
/* These are motion-verb numbers. */
|
||||||
BACK = VOCWRD(WORD_BACK, 0);
|
BACK = VOCWRD(WORD_BACK, 0);
|
||||||
|
|
24
main.c
24
main.c
|
@ -43,17 +43,19 @@ struct game_t game;
|
||||||
long LNLENG, LNPOSN;
|
long LNLENG, LNPOSN;
|
||||||
char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
|
char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
|
||||||
|
|
||||||
long AMBER, AXE, BACK, BATTERY, BEAR, BIRD, BLOOD,
|
long NUL;
|
||||||
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
|
long BACK;
|
||||||
CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
|
long LOOK;
|
||||||
EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD,
|
long CAVE;
|
||||||
GRATE, HINT, INVENT, JADE, KEYS,
|
long FIND;
|
||||||
KNIFE, LAMP, LOCK, LOOK, MAGAZINE,
|
long INVENT;
|
||||||
MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
|
long SAY;
|
||||||
PEARL, PILLOW, PLANT, PLANT2, PYRAMID, RESER, ROD, ROD2,
|
long ENTER;
|
||||||
RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
|
long STREAM;
|
||||||
STEPS, STREAM, THROW, TRIDENT, TROLL, TROLL2,
|
long DPRSSN;
|
||||||
URN, VASE, VEND, VOLCANO, WATER;
|
long ENTRNC;
|
||||||
|
long LOCK;
|
||||||
|
long THROW;
|
||||||
|
|
||||||
FILE *logfp = NULL, *rfp = NULL;
|
FILE *logfp = NULL, *rfp = NULL;
|
||||||
bool oldstyle = false;
|
bool oldstyle = false;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue