Two different failures to get hint for ogre
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5 changed files with 2374 additions and 1 deletions
1645
tests/fail_hint_ogre.chk
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1645
tests/fail_hint_ogre.chk
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267
tests/fail_hint_ogre.log
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267
tests/fail_hint_ogre.log
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## Fail to get ogre hint by qualifying at it all dwarves are dead (fuzzed)
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n
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seed 1838473132
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in
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take lamp
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xyzzy
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on
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take rod
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e
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take cage
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w
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w
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w
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drop rod
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take bird
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take
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w
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d
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d
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free bird
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w
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e
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s
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n
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u
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s
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n
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d
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n
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n
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plugh
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extin
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plugh
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on
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s
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s
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sw
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take
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w
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kill drago
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y
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e
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e
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u
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d
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n
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n
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off
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plugh
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out
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s
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w
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n
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s
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s
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n
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in
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take water
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plugh
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on
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plove
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e
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s
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plove
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s
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s
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u
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w
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wave rod
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west
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w
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w
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w
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s
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sw
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se
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s
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kill machi
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s
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s
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kill ogre
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s
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w
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n
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n
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n
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nw
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d
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e
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e
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e
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e
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e
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throw axe
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take axe
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n
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n
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n
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off
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plugh
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plugh
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on
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s
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s
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u
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n
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n
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d
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bedqu
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throw axe
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take
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slab
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s
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d
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water plant
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u
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w
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u
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reser
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H'CFL
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n
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n
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w
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u
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u
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u
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u
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n
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w
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d
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d
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d
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d
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d
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take water
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s
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s
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s
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s
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d
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s
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d
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water plant
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u
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e
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d
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get oil
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u
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w
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d
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climb
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w
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n
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oil door
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n
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w
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d
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se
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n
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w
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e
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w
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nw
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s
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se
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throw axe
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e
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w
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ne
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e
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s
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u
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e
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u
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n
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off
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plugh
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plugh
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on
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s
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d
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w
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d
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n
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d
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d
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u
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u
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s
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w
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w
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w
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w
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climb
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w
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n
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n
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w
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e
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barre
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n
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w
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w
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n
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s
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s
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d
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e
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e
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w
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d
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u
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e
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take
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w
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w
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s
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d
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u
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w
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u
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s
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e
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n
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n
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n
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n
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e
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u
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w
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w
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w
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s
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e
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s
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throw axe
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s
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s
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n
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e
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d
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e
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e
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xyzzy
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plugh
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s
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s
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w
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w
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w
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w
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s
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sw
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se
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s
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s
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s
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z
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z
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z
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z
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z
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z
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z
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z
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z
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401
tests/fail_hint_ogre2.chk
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401
tests/fail_hint_ogre2.chk
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@ -0,0 +1,401 @@
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Welcome to Adventure!! Would you like instructions?
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> n
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You are standing at the end of a road before a small brick building.
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Around you is a forest. A small stream flows out of the building and
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down a gully.
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> seed 25508795
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Seed set to 25508795
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You're in front of building.
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> in
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You are inside a building, a well house for a large spring.
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There are some keys on the ground here.
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There is a shiny brass lamp nearby.
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There is food here.
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There is a bottle of water here.
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> take lamp
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OK
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> xyzzy
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>>Foof!<<
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It is now pitch dark. If you proceed you will likely fall into a pit.
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> on
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Your lamp is now on.
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You are in a debris room filled with stuff washed in from the surface.
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A low wide passage with cobbles becomes plugged with mud and debris
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here, but an awkward canyon leads upward and west. In the mud someone
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has scrawled, "MAGIC WORD XYZZY".
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A three foot black rod with a rusty star on an end lies nearby.
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> take rod
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OK
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> e
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You are crawling over cobbles in a low passage. There is a dim light
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at the east end of the passage.
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There is a small wicker cage discarded nearby.
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> take
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OK
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> w
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You're in debris room.
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> w
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You are in an awkward sloping east/west canyon.
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> w
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You are in a splendid chamber thirty feet high. The walls are frozen
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rivers of orange stone. An awkward canyon and a good passage exit
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from east and west sides of the chamber.
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A cheerful little bird is sitting here singing.
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> drop rod
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OK
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> cage bird
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OK
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> take rod
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OK
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> w
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At your feet is a small pit breathing traces of white mist. An east
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passage ends here except for a small crack leading on.
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Rough stone steps lead down the pit.
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> d
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You are at one end of a vast hall stretching forward out of sight to
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the west. There are openings to either side. Nearby, a wide stone
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staircase leads downward. The hall is filled with wisps of white mist
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swaying to and fro almost as if alive. A cold wind blows up the
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staircase. There is a passage at the top of a dome behind you.
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Rough stone steps lead up the dome.
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> d
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You are in the Hall of the Mountain King, with passages off in all
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directions.
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A huge green fierce snake bars the way!
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> n
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You can't get by the snake.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> u
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You're in Hall of Mists.
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Rough stone steps lead up the dome.
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> s
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This is a low room with a crude note on the wall. The note says,
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"You won't get it up the steps".
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There is a large sparkling nugget of gold here!
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> n
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You're in Hall of Mists.
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Rough stone steps lead up the dome.
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> d
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> n
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You can't get by the snake.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> n
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You can't get by the snake.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> plugh
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Nothing happens.
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You are in the Hall of the Mountain King, with passages off in all
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directions.
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A huge green fierce snake bars the way!
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> n
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You can't get by the snake.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> plugh
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Nothing happens.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> s
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You can't get by the snake.
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> sw
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You are in a secret canyon which here runs e/w. It crosses over a
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very tight canyon 15 feet below. If you go down you may not be able
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to get back up.
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> w
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You are in a secret canyon which exits to the north and east.
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A huge green fierce dragon bars the way!
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The dragon is sprawled out on a persian rug!!
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> kill
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With what? Your bare hands?
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> y
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Congratulations! You have just vanquished a dragon with your bare
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hands! (Unbelievable, isn't it?)
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A little dwarf just walked around a corner, saw you, threw a little
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axe at you which missed, cursed, and ran away.
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You are in a secret canyon which exits to the north and east.
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There is a little axe here.
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There is a persian rug spread out on the floor!
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The blood-specked body of a huge green dead dragon lies to one side.
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> e
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You're in secret e/w canyon above tight canyon.
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> e
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You're in Hall of Mt King.
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A huge green fierce snake bars the way!
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> u
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There is a threatening little dwarf in the room with you!
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One sharp nasty knife is thrown at you!
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It misses!
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You're in Hall of Mists.
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Rough stone steps lead up the dome.
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> w
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There is a threatening little dwarf in the room with you!
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You are on the east bank of a fissure slicing clear across the hall.
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The mist is quite thick here, and the fissure is too wide to jump.
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> wave rod
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The bird flies agitatedly about the cage.
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A crystal bridge now spans the fissure.
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> w
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There is a threatening little dwarf in the room with you!
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You are on the west side of the fissure in the Hall of Mists.
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There are diamonds here!
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A crystal bridge spans the fissure.
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> w
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There is a threatening little dwarf in the room with you!
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You are at the west end of the Hall of Mists. A low wide crawl
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continues west and another goes north. To the south is a little
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passage 6 feet off the floor.
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> w
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There is a threatening little dwarf in the room with you!
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You are at the east end of a very long hall apparently without side
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chambers. To the east a low wide crawl slants up. To the north a
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round two foot hole slants down.
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> w
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There is a threatening little dwarf in the room with you!
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You are at the west end of a very long featureless hall. The hall
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joins up with a narrow north/south passage.
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> s
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There is a threatening little dwarf in the room with you!
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You are in a maze of twisty little passages, all different.
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> sw
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There is a threatening little dwarf in the room with you!
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You are in a little maze of twisty passages, all different.
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> se
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There is a threatening little dwarf in the room with you!
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You are in a little maze of twisting passages, all different.
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> s
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There is a threatening little dwarf in the room with you!
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Dead end
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There is a massive and somewhat battered vending machine here. The
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instructions on it read: "Drop coins here to receive fresh batteries."
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> kill machine
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As you strike the vending machine, it pivots backward along with a
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section of wall, revealing a dark passage leading south.
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> s
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There is a threatening little dwarf in the room with you!
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You are in a long, rough-hewn, north/south corridor.
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> s
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There is a threatening little dwarf in the room with you!
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You are in a large chamber with passages to the west and north.
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A formidable ogre bars the northern exit.
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> z
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OK
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> look
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Sorry, but I am not allowed to give more detail. I will repeat the
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long description of your location.
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There is a threatening little dwarf in the room with you!
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One sharp nasty knife is thrown at you!
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It misses!
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You are in a large chamber with passages to the west and north.
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A formidable ogre bars the northern exit.
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You scored 63 out of a possible 430, using 56 turns.
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Your score qualifies you as a novice class adventurer.
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To achieve the next higher rating, you need 58 more points.
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60
tests/fail_hint_ogre2.log
Normal file
60
tests/fail_hint_ogre2.log
Normal file
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@ -0,0 +1,60 @@
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## Fail to get ogre hint by qualifying for it but having a dwarf near ogre (fuzzed)
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n
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seed 25508795
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in
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take lamp
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||||
xyzzy
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on
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take rod
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e
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take
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w
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w
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w
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drop rod
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cage bird
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take rod
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w
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d
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d
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||||
n
|
||||
u
|
||||
s
|
||||
n
|
||||
d
|
||||
n
|
||||
n
|
||||
plugh
|
||||
n
|
||||
plugh
|
||||
s
|
||||
sw
|
||||
w
|
||||
kill
|
||||
y
|
||||
e
|
||||
e
|
||||
u
|
||||
w
|
||||
wave rod
|
||||
w
|
||||
w
|
||||
w
|
||||
w
|
||||
s
|
||||
sw
|
||||
se
|
||||
s
|
||||
kill machine
|
||||
s
|
||||
s
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
z
|
||||
look
|
|
@ -1,4 +1,4 @@
|
|||
## Spot pirate to force chest placement before finding last treasure
|
||||
## Spot pirate to force chest placement before finding last treasure (fuzzed)
|
||||
n
|
||||
seed 1838473132
|
||||
in
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue