Eliminate the global game.blklin.

This commit is contained in:
Jason S. Ninneman 2017-07-02 10:36:51 -07:00
parent 8456b866ff
commit 6af38a92f6
5 changed files with 30 additions and 36 deletions

30
misc.c
View file

@ -155,7 +155,7 @@ void wordclear(token_t *v)
/* I/O routines (speak, pspeak, rspeak, get_input, yes) */
void vspeak(const char* msg, va_list ap)
void vspeak(const char* msg, bool blank, va_list ap)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
@ -165,9 +165,8 @@ void vspeak(const char* msg, va_list ap)
if (strlen(msg) == 0)
return;
// Print a newline if the global game.blklin says to.
if (game.blklin == true)
printf("\n");
if (blank == true)
printf("\n");
int msglen = strlen(msg);
@ -253,11 +252,11 @@ void speak(const char* msg, ...)
{
va_list ap;
va_start(ap, msg);
vspeak(msg, ap);
vspeak(msg, true, ap);
va_end(ap);
}
void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...)
/* Find the skip+1st message from msg and print it. Modes are:
* feel = for inventory, what you can touch
* look = the long description for the state the object is in
@ -265,22 +264,22 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
* study = text on the object. */
{
va_list ap;
va_start(ap, skip);
va_start(ap, blank);
switch (mode) {
case touch:
vspeak(objects[msg].inventory, ap);
vspeak(objects[msg].inventory, blank, ap);
break;
case look:
vspeak(objects[msg].descriptions[skip], ap);
vspeak(objects[msg].descriptions[skip], blank, ap);
break;
case hear:
vspeak(objects[msg].sounds[skip], ap);
vspeak(objects[msg].sounds[skip], blank, ap);
break;
case study:
vspeak(objects[msg].texts[skip], ap);
vspeak(objects[msg].texts[skip], blank, ap);
break;
case change:
vspeak(objects[msg].changes[skip], ap);
vspeak(objects[msg].changes[skip], blank, ap);
break;
}
va_end(ap);
@ -291,7 +290,7 @@ void rspeak(vocab_t i, ...)
{
va_list ap;
va_start(ap, i);
vspeak(arbitrary_messages[i], ap);
vspeak(arbitrary_messages[i], true, ap);
va_end(ap);
}
@ -328,9 +327,8 @@ char* get_input()
if (!settings.prompt)
input_prompt[0] = '\0';
// Print a blank line if game.blklin tells us to.
if (game.blklin == true)
printf("\n");
// Print a blank line
printf("\n");
char* input;
while (true) {