Comment polishing.

This commit is contained in:
Eric S. Raymond 2017-07-07 16:39:11 -04:00
parent 310559ce15
commit 6af7db8cd9

View file

@ -1,8 +1,7 @@
#!/usr/bin/python3
# This is the new open-adventure dungeon generator. It'll eventually
# replace the existing dungeon.c It currently outputs a .h and .c pair
# for C code.
# This is the open-adventure dungeon generator. It consumes a YAML description of
# the dungeon and outputs a dungeon.h and dungeon.c pair of C code files.
#
# The nontrivial part of this is the compilation of the YAML for
# movement rules to the travel array that's actually used by
@ -611,8 +610,8 @@ def buildtravel(locs, objs):
# him to 22 if he's carrying object 10, and otherwise will go to 14.
# 11 303008 49
# 11 9 50
# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
# This says that, from 11, 49 takes him to 8 unless game.prop[3]=0, in which
# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop[3].
ltravel = []
verbmap = {}
for i, motion in enumerate(db["motions"]):
@ -689,7 +688,7 @@ def buildtravel(locs, objs):
tt.append(dest)
tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
if not rule["verbs"]:
tt.append(1)
tt.append(1) # Magic dummy entry for null rules
ltravel.append(tuple(tt))
# At this point the ltravel data is in the Section 3