Comment polishing.
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310559ce15
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1 changed files with 5 additions and 6 deletions
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@ -1,8 +1,7 @@
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#!/usr/bin/python3
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# This is the new open-adventure dungeon generator. It'll eventually
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# replace the existing dungeon.c It currently outputs a .h and .c pair
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# for C code.
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# This is the open-adventure dungeon generator. It consumes a YAML description of
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# the dungeon and outputs a dungeon.h and dungeon.c pair of C code files.
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#
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# The nontrivial part of this is the compilation of the YAML for
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# movement rules to the travel array that's actually used by
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@ -611,8 +610,8 @@ def buildtravel(locs, objs):
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# him to 22 if he's carrying object 10, and otherwise will go to 14.
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# 11 303008 49
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# 11 9 50
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# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
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# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
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# This says that, from 11, 49 takes him to 8 unless game.prop[3]=0, in which
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# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop[3].
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ltravel = []
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verbmap = {}
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for i, motion in enumerate(db["motions"]):
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@ -689,7 +688,7 @@ def buildtravel(locs, objs):
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tt.append(dest)
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tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]]
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if not rule["verbs"]:
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tt.append(1)
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tt.append(1) # Magic dummy entry for null rules
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ltravel.append(tuple(tt))
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# At this point the ltravel data is in the Section 3
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