Magic-number elimination.
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4
main.c
4
main.c
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@ -25,6 +25,8 @@
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#include "linenoise/linenoise.h"
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#include "newdb.h"
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#define DIM(a) (sizeof(a)/sizeof(a[0]))
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struct game_t game;
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long LNLENG, LNPOSN;
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@ -414,7 +416,7 @@ static bool dwarfmove(void)
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!INDEEP(game.newloc) ||
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game.newloc == game.odloc[i] ||
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(j > 1 && game.newloc == tk[j - 1]) ||
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j >= 20 ||
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j >= DIM(tk) - 1 ||
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game.newloc == game.dloc[i] ||
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FORCED(game.newloc) ||
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(i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) ||
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