Namespace splittiing to prune the maze graph. No eeffect on gameplay.
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4 changed files with 33 additions and 27 deletions
4
TODO
4
TODO
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@ -6,7 +6,7 @@ remain to be cleaned up:
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* The program is still pretty much typeless. Some attempt has been
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made to introduce semantic types, but the job is barely started.
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* More possible vase tests: FILL VASE while it's on the ground next to you;
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* More possible vase tests:
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DROP VASE in the Soft Room; DROP VASE in the well house and confirm
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that you do/don't get points for it; die while carrying the vase and
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confirm that it doesn't break.
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@ -15,3 +15,5 @@ We are aware that the lamp currently used as the project logo is a
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hurricane lamp, not a proper miner's lamp. Submissions of potential
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replacement images would be welcome.
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It would be fun to write a script that processes the dungeon YAML
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into a DOT graph.
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@ -942,9 +942,9 @@ locations: !!omap
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hints: [*maze]
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travel: [
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{verbs: [EAST], action: [goto, LOC_ALIKE2]},
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{verbs: [DOWN], action: [goto, LOC_DEADEND3]},
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{verbs: [DOWN], action: [goto, LOC_MAZEEND3]},
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{verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
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{verbs: [NORTH], action: [goto, LOC_DEADEND9]},
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{verbs: [NORTH], action: [goto, LOC_MAZEEND9]},
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]
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- LOC_ALIKE4:
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description:
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@ -955,11 +955,11 @@ locations: !!omap
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travel: [
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{verbs: [WEST], action: [goto, LOC_ALIKE1]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE2]},
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{verbs: [EAST], action: [goto, LOC_DEADEND1]},
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{verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
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{verbs: [EAST], action: [goto, LOC_MAZEEND1]},
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{verbs: [SOUTH], action: [goto, LOC_MAZEEND2]},
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{verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
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]
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- LOC_DEADEND1:
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- LOC_MAZEEND1:
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description:
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long: 'Dead end'
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short: !!null
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@ -968,7 +968,7 @@ locations: !!omap
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travel: [
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{verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
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]
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- LOC_DEADEND2:
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- LOC_MAZEEND2:
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description:
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long: 'Dead end'
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short: !!null
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@ -977,7 +977,7 @@ locations: !!omap
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travel: [
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{verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
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]
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- LOC_DEADEND3:
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- LOC_MAZEEND3:
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description:
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long: 'Dead end'
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short: !!null
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@ -1032,7 +1032,7 @@ locations: !!omap
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{verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
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{verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
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{verbs: [DOWN], action: [goto, LOC_DEADEND11]},
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{verbs: [DOWN], action: [goto, LOC_MAZEEND11]},
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]
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- LOC_ALIKE9:
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description:
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@ -1043,9 +1043,9 @@ locations: !!omap
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travel: [
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{verbs: [WEST], action: [goto, LOC_ALIKE7]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE8]},
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{verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
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{verbs: [SOUTH], action: [goto, LOC_MAZEEND4]},
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]
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- LOC_DEADEND4:
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- LOC_MAZEEND4:
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description:
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long: 'Dead end'
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short: !!null
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@ -1063,10 +1063,10 @@ locations: !!omap
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travel: [
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{verbs: [WEST], action: [goto, LOC_ALIKE8]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE10]},
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{verbs: [DOWN], action: [goto, LOC_DEADEND5]},
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{verbs: [DOWN], action: [goto, LOC_MAZEEND5]},
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{verbs: [EAST], action: [goto, LOC_PITBRINK]},
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]
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- LOC_DEADEND5:
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- LOC_MAZEEND5:
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description:
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long: 'Dead end'
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short: !!null
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@ -1086,11 +1086,11 @@ locations: !!omap
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travel: [
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{verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
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{verbs: [WEST], action: [goto, LOC_ALIKE10]},
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{verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
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{verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
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{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
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{verbs: [EAST], action: [goto, LOC_ALIKE13]},
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]
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- LOC_DEADEND6:
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- LOC_MAZEEND6:
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description:
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long: 'Dead end'
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short: !!null
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@ -1362,9 +1362,9 @@ locations: !!omap
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{verbs: [NORTH], action: [goto, LOC_ALIKE1]},
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{verbs: [WEST], action: [goto, LOC_ALIKE11]},
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{verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
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{verbs: [EAST], action: [goto, LOC_DEADEND8]},
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{verbs: [EAST], action: [goto, LOC_MAZEEND8]},
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]
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- LOC_DEADEND8:
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- LOC_MAZEEND8:
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description:
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long: 'Dead end'
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short: !!null
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@ -1373,7 +1373,7 @@ locations: !!omap
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travel: [
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{verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
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]
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- LOC_DEADEND9:
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- LOC_MAZEEND9:
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description:
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long: 'Dead end'
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short: !!null
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@ -1390,7 +1390,7 @@ locations: !!omap
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travel: [
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{verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
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{verbs: [EAST], action: [goto, LOC_ALIKE13]},
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{verbs: [WEST], action: [goto, LOC_DEADEND10]},
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{verbs: [WEST], action: [goto, LOC_MAZEEND10]},
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]
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- LOC_ALIKE13:
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description:
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@ -1400,9 +1400,9 @@ locations: !!omap
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travel: [
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{verbs: [NORTH], action: [goto, LOC_PITBRINK]},
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{verbs: [WEST], action: [goto, LOC_ALIKE12]},
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{verbs: [NW], action: [goto, LOC_DEADEND12]},
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{verbs: [NW], action: [goto, LOC_MAZEEND12]},
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]
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- LOC_DEADEND10:
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- LOC_MAZEEND10:
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description:
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long: 'Dead end'
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short: !!null
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@ -1410,7 +1410,7 @@ locations: !!omap
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travel: [
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{verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
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]
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- LOC_DEADEND11:
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- LOC_MAZEEND11:
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description:
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long: 'Dead end'
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short: !!null
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@ -1762,7 +1762,7 @@ locations: !!omap
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{verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
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{verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
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]
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- LOC_DEADEND12:
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- LOC_MAZEEND12:
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description:
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long: 'Dead end'
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short: !!null
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4
init.c
4
init.c
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@ -31,8 +31,8 @@ struct game_t game = {
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_DEADEND12,
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.chloc = LOC_DEADEND12,
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.dloc[6] = LOC_MAZEEND12,
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.chloc = LOC_MAZEEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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.clock1 = WARNTIME,
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@ -9,7 +9,11 @@ import sys, yaml
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def allalike(loc):
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"Select out loci related to the Maze All Alike"
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return (loc == "LOC_MISTWEST") or ("ALIKE" in loc) or ("DEADEND" in loc) or ("STALACTITE" in loc)
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return (loc == "LOC_MISTWEST") or ("ALIKE" in loc) or ("MAZEEND" in loc) or ("STALACTITE" in loc)
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def abbreviate(d):
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m = {"NORTH":"N", "EAST":"E", "SOUTH":"S", "WEST":"W", "UPWAR":"U", "DOWN":"D"}
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return m.get(d, d)
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if __name__ == "__main__":
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with open("adventure.yaml", "r") as f:
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@ -22,7 +26,7 @@ if __name__ == "__main__":
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travel = attrs["travel"]
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if len(travel) > 0:
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for dest in travel:
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verbs = dest["verbs"]
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verbs = [abbreviate(x) for x in dest["verbs"]]
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if len(verbs) == 0:
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continue
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action = dest["action"]
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