Namespace splittiing to prune the maze graph. No eeffect on gameplay.

This commit is contained in:
Eric S. Raymond 2022-04-06 18:59:14 -04:00
parent 07f77a8ffd
commit 6dd37a6ec3
4 changed files with 33 additions and 27 deletions

4
init.c
View file

@ -31,8 +31,8 @@ struct game_t game = {
* chest's eventual location inside the maze. This loc is saved
* in chloc for ref. The dead end in the other maze has its
* loc stored in chloc2. */
.dloc[6] = LOC_DEADEND12,
.chloc = LOC_DEADEND12,
.dloc[6] = LOC_MAZEEND12,
.chloc = LOC_MAZEEND12,
.chloc2 = LOC_DEADEND13,
.abbnum = 5,
.clock1 = WARNTIME,