Namespace splittiing to prune the maze graph. No eeffect on gameplay.
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4 changed files with 33 additions and 27 deletions
4
init.c
4
init.c
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@ -31,8 +31,8 @@ struct game_t game = {
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_DEADEND12,
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.chloc = LOC_DEADEND12,
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.dloc[6] = LOC_MAZEEND12,
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.chloc = LOC_MAZEEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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.clock1 = WARNTIME,
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