Refactor scoring so score() does not conditionally exit.
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parent
f66cb0cdae
commit
704b86afbb
4 changed files with 30 additions and 27 deletions
14
actions.c
14
actions.c
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@ -176,7 +176,7 @@ static void blast(void)
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if (HERE(ROD2))
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game.bonus = SPLATTER_MESSAGE;
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RSPEAK(game.bonus);
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score(endgame);
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terminate(endgame);
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}
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}
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@ -793,7 +793,7 @@ static int quit(FILE *input)
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/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
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{
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if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
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score(quitgame);
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terminate(quitgame);
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return GO_CLEAROBJ;
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}
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@ -950,13 +950,6 @@ static int throw (FILE *cmdin, long verb, token_t obj)
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return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
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}
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static int vscore(void)
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/* Score. Call scoring routine but tell it to return. */
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{
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score(scoregame);
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return GO_CLEAROBJ;
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}
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static int wake(token_t verb, token_t obj)
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/* Wake. Only use is to disturb the dwarves. */
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{
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@ -1120,7 +1113,8 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
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blast();
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return GO_CLEAROBJ;
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case 23: /* SCOR */
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return vscore();
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score(scoregame);
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return GO_CLEAROBJ;
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case 24: /* FOO */
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return bigwords(WD1);
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case 25: /* BRIEF */
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3
advent.h
3
advent.h
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@ -114,7 +114,8 @@ enum termination {endgame, quitgame, scoregame};
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extern void set_seed(long);
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extern unsigned long get_next_lcg_value(void);
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extern long randrange(long);
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extern void score(enum termination);
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extern long score(enum termination);
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extern void terminate(enum termination) __attribute__((noreturn));
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extern int suspend(FILE *);
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extern int resume(FILE *);
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extern int restore(FILE *);
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10
main.c
10
main.c
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@ -150,7 +150,7 @@ int main(int argc, char *argv[])
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break;
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}
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/* show score and exit */
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score(quitgame);
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terminate(quitgame);
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}
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static bool fallback_handler(char *buf)
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@ -482,12 +482,11 @@ static void croak(FILE *cmdin)
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/* He died during closing time. No resurrection. Tally up a
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* death and exit. */
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RSPEAK(DEATH_CLOSING);
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score(endgame);
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terminate(endgame);
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}
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/* FIXME: Arithmetic on message numbers */
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else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
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score(endgame);
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terminate(endgame);
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else {
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game.place[WATER] = game.place[OIL] = NOWHERE;
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if (TOTING(LAMP))
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@ -1121,8 +1120,7 @@ Laction:
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case GO_DWARFWAKE:
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/* Oh dear, he's disturbed the dwarves. */
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RSPEAK(DWARVES_AWAKEN);
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score(endgame);
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return true;
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terminate(endgame);
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default:
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BUG(99);
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}
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30
score.c
30
score.c
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@ -7,11 +7,13 @@
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* scoring and wrap-up
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*/
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void score(enum termination mode)
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static long mxscor; /* ugh..the price for having score() not exit. */
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long score(enum termination mode)
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/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
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* or won */
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{
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long score = 0, mxscor = 0;
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long score = 0;
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/* The present scoring algorithm is as follows:
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* Objective: Points: Present total possible:
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@ -34,6 +36,7 @@ void score(enum termination mode)
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/* First tally up the treasures. Must be in building and not broken.
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* Give the poor guy 2 points just for finding each treasure. */
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mxscor = 0;
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for (long i = MINTRS; i <= MAXTRS; i++) {
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if (object_descriptions[i].inventory != 0) {
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long k = 12;
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@ -99,21 +102,27 @@ void score(enum termination mode)
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SETPRM(1, score, mxscor);
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SETPRM(3, game.turns, game.turns);
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RSPEAK(GARNERED_POINTS);
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return;
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}
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/* that should be good enough. Let's tell him all about it. */
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if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0)
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return score;
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}
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void terminate(enum termination mode)
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/* End of game. Let's tell him all about it. */
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{
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long points = score(mode);
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if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
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RSPEAK(TOOK_LONG);
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if (score + game.saved + 1 >= mxscor && game.saved != 0)
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if (points + game.saved + 1 >= mxscor && game.saved != 0)
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RSPEAK(WITHOUT_SUSPENDS);
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SETPRM(1, score, mxscor);
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SETPRM(1, points, mxscor);
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SETPRM(3, game.turns, game.turns);
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RSPEAK(TOTAL_SCORE);
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for (long i = 1; i <= (long)CLSSES; i++) {
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if (CVAL[i] >= score) {
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if (CVAL[i] >= points) {
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newspeak(class_messages[i]);
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i = CVAL[i] + 1 - score;
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i = CVAL[i] + 1 - points;
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SETPRM(1, i, i);
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RSPEAK(NEXT_HIGHER);
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exit(0);
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@ -122,5 +131,6 @@ void score(enum termination mode)
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RSPEAK(OFF_SCALE);
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RSPEAK(NO_HIGHER);
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exit(0);
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}
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/* end */
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