Refactor scoring so score() does not conditionally exit.

This commit is contained in:
Eric S. Raymond 2017-06-18 12:51:05 -04:00
parent f66cb0cdae
commit 704b86afbb
4 changed files with 30 additions and 27 deletions

View file

@ -176,7 +176,7 @@ static void blast(void)
if (HERE(ROD2))
game.bonus = SPLATTER_MESSAGE;
RSPEAK(game.bonus);
score(endgame);
terminate(endgame);
}
}
@ -793,7 +793,7 @@ static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{
if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
score(quitgame);
terminate(quitgame);
return GO_CLEAROBJ;
}
@ -950,13 +950,6 @@ static int throw (FILE *cmdin, long verb, token_t obj)
return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
}
static int vscore(void)
/* Score. Call scoring routine but tell it to return. */
{
score(scoregame);
return GO_CLEAROBJ;
}
static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */
{
@ -1120,7 +1113,8 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
blast();
return GO_CLEAROBJ;
case 23: /* SCOR */
return vscore();
score(scoregame);
return GO_CLEAROBJ;
case 24: /* FOO */
return bigwords(WD1);
case 25: /* BRIEF */

View file

@ -114,7 +114,8 @@ enum termination {endgame, quitgame, scoregame};
extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern void score(enum termination);
extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
extern int suspend(FILE *);
extern int resume(FILE *);
extern int restore(FILE *);

10
main.c
View file

@ -150,7 +150,7 @@ int main(int argc, char *argv[])
break;
}
/* show score and exit */
score(quitgame);
terminate(quitgame);
}
static bool fallback_handler(char *buf)
@ -482,12 +482,11 @@ static void croak(FILE *cmdin)
/* He died during closing time. No resurrection. Tally up a
* death and exit. */
RSPEAK(DEATH_CLOSING);
score(endgame);
terminate(endgame);
}
/* FIXME: Arithmetic on message numbers */
else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
score(endgame);
terminate(endgame);
else {
game.place[WATER] = game.place[OIL] = NOWHERE;
if (TOTING(LAMP))
@ -1121,8 +1120,7 @@ Laction:
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
RSPEAK(DWARVES_AWAKEN);
score(endgame);
return true;
terminate(endgame);
default:
BUG(99);
}

30
score.c
View file

@ -7,11 +7,13 @@
* scoring and wrap-up
*/
void score(enum termination mode)
static long mxscor; /* ugh..the price for having score() not exit. */
long score(enum termination mode)
/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
* or won */
{
long score = 0, mxscor = 0;
long score = 0;
/* The present scoring algorithm is as follows:
* Objective: Points: Present total possible:
@ -34,6 +36,7 @@ void score(enum termination mode)
/* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */
mxscor = 0;
for (long i = MINTRS; i <= MAXTRS; i++) {
if (object_descriptions[i].inventory != 0) {
long k = 12;
@ -99,21 +102,27 @@ void score(enum termination mode)
SETPRM(1, score, mxscor);
SETPRM(3, game.turns, game.turns);
RSPEAK(GARNERED_POINTS);
return;
}
/* that should be good enough. Let's tell him all about it. */
if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0)
return score;
}
void terminate(enum termination mode)
/* End of game. Let's tell him all about it. */
{
long points = score(mode);
if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
RSPEAK(TOOK_LONG);
if (score + game.saved + 1 >= mxscor && game.saved != 0)
if (points + game.saved + 1 >= mxscor && game.saved != 0)
RSPEAK(WITHOUT_SUSPENDS);
SETPRM(1, score, mxscor);
SETPRM(1, points, mxscor);
SETPRM(3, game.turns, game.turns);
RSPEAK(TOTAL_SCORE);
for (long i = 1; i <= (long)CLSSES; i++) {
if (CVAL[i] >= score) {
if (CVAL[i] >= points) {
newspeak(class_messages[i]);
i = CVAL[i] + 1 - score;
i = CVAL[i] + 1 - points;
SETPRM(1, i, i);
RSPEAK(NEXT_HIGHER);
exit(0);
@ -122,5 +131,6 @@ void score(enum termination mode)
RSPEAK(OFF_SCALE);
RSPEAK(NO_HIGHER);
exit(0);
}
/* end */