Refactor scoring so score() does not conditionally exit.

This commit is contained in:
Eric S. Raymond 2017-06-18 12:51:05 -04:00
parent f66cb0cdae
commit 704b86afbb
4 changed files with 30 additions and 27 deletions

View file

@ -176,7 +176,7 @@ static void blast(void)
if (HERE(ROD2)) if (HERE(ROD2))
game.bonus = SPLATTER_MESSAGE; game.bonus = SPLATTER_MESSAGE;
RSPEAK(game.bonus); RSPEAK(game.bonus);
score(endgame); terminate(endgame);
} }
} }
@ -793,7 +793,7 @@ static int quit(FILE *input)
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
{ {
if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN)) if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
score(quitgame); terminate(quitgame);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
@ -950,13 +950,6 @@ static int throw (FILE *cmdin, long verb, token_t obj)
return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF); return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
} }
static int vscore(void)
/* Score. Call scoring routine but tell it to return. */
{
score(scoregame);
return GO_CLEAROBJ;
}
static int wake(token_t verb, token_t obj) static int wake(token_t verb, token_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
@ -1120,7 +1113,8 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
blast(); blast();
return GO_CLEAROBJ; return GO_CLEAROBJ;
case 23: /* SCOR */ case 23: /* SCOR */
return vscore(); score(scoregame);
return GO_CLEAROBJ;
case 24: /* FOO */ case 24: /* FOO */
return bigwords(WD1); return bigwords(WD1);
case 25: /* BRIEF */ case 25: /* BRIEF */

View file

@ -114,7 +114,8 @@ enum termination {endgame, quitgame, scoregame};
extern void set_seed(long); extern void set_seed(long);
extern unsigned long get_next_lcg_value(void); extern unsigned long get_next_lcg_value(void);
extern long randrange(long); extern long randrange(long);
extern void score(enum termination); extern long score(enum termination);
extern void terminate(enum termination) __attribute__((noreturn));
extern int suspend(FILE *); extern int suspend(FILE *);
extern int resume(FILE *); extern int resume(FILE *);
extern int restore(FILE *); extern int restore(FILE *);

10
main.c
View file

@ -150,7 +150,7 @@ int main(int argc, char *argv[])
break; break;
} }
/* show score and exit */ /* show score and exit */
score(quitgame); terminate(quitgame);
} }
static bool fallback_handler(char *buf) static bool fallback_handler(char *buf)
@ -482,12 +482,11 @@ static void croak(FILE *cmdin)
/* He died during closing time. No resurrection. Tally up a /* He died during closing time. No resurrection. Tally up a
* death and exit. */ * death and exit. */
RSPEAK(DEATH_CLOSING); RSPEAK(DEATH_CLOSING);
score(endgame); terminate(endgame);
} }
/* FIXME: Arithmetic on message numbers */ /* FIXME: Arithmetic on message numbers */
else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN)) else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
score(endgame); terminate(endgame);
else { else {
game.place[WATER] = game.place[OIL] = NOWHERE; game.place[WATER] = game.place[OIL] = NOWHERE;
if (TOTING(LAMP)) if (TOTING(LAMP))
@ -1121,8 +1120,7 @@ Laction:
case GO_DWARFWAKE: case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */ /* Oh dear, he's disturbed the dwarves. */
RSPEAK(DWARVES_AWAKEN); RSPEAK(DWARVES_AWAKEN);
score(endgame); terminate(endgame);
return true;
default: default:
BUG(99); BUG(99);
} }

30
score.c
View file

@ -7,11 +7,13 @@
* scoring and wrap-up * scoring and wrap-up
*/ */
void score(enum termination mode) static long mxscor; /* ugh..the price for having score() not exit. */
long score(enum termination mode)
/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
* or won */ * or won */
{ {
long score = 0, mxscor = 0; long score = 0;
/* The present scoring algorithm is as follows: /* The present scoring algorithm is as follows:
* Objective: Points: Present total possible: * Objective: Points: Present total possible:
@ -34,6 +36,7 @@ void score(enum termination mode)
/* First tally up the treasures. Must be in building and not broken. /* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */ * Give the poor guy 2 points just for finding each treasure. */
mxscor = 0;
for (long i = MINTRS; i <= MAXTRS; i++) { for (long i = MINTRS; i <= MAXTRS; i++) {
if (object_descriptions[i].inventory != 0) { if (object_descriptions[i].inventory != 0) {
long k = 12; long k = 12;
@ -99,21 +102,27 @@ void score(enum termination mode)
SETPRM(1, score, mxscor); SETPRM(1, score, mxscor);
SETPRM(3, game.turns, game.turns); SETPRM(3, game.turns, game.turns);
RSPEAK(GARNERED_POINTS); RSPEAK(GARNERED_POINTS);
return;
} }
/* that should be good enough. Let's tell him all about it. */ return score;
if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0) }
void terminate(enum termination mode)
/* End of game. Let's tell him all about it. */
{
long points = score(mode);
if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
RSPEAK(TOOK_LONG); RSPEAK(TOOK_LONG);
if (score + game.saved + 1 >= mxscor && game.saved != 0) if (points + game.saved + 1 >= mxscor && game.saved != 0)
RSPEAK(WITHOUT_SUSPENDS); RSPEAK(WITHOUT_SUSPENDS);
SETPRM(1, score, mxscor); SETPRM(1, points, mxscor);
SETPRM(3, game.turns, game.turns); SETPRM(3, game.turns, game.turns);
RSPEAK(TOTAL_SCORE); RSPEAK(TOTAL_SCORE);
for (long i = 1; i <= (long)CLSSES; i++) { for (long i = 1; i <= (long)CLSSES; i++) {
if (CVAL[i] >= score) { if (CVAL[i] >= points) {
newspeak(class_messages[i]); newspeak(class_messages[i]);
i = CVAL[i] + 1 - score; i = CVAL[i] + 1 - points;
SETPRM(1, i, i); SETPRM(1, i, i);
RSPEAK(NEXT_HIGHER); RSPEAK(NEXT_HIGHER);
exit(0); exit(0);
@ -122,5 +131,6 @@ void score(enum termination mode)
RSPEAK(OFF_SCALE); RSPEAK(OFF_SCALE);
RSPEAK(NO_HIGHER); RSPEAK(NO_HIGHER);
exit(0); exit(0);
} }
/* end */