Refactor scoring so score() does not conditionally exit.
This commit is contained in:
parent
f66cb0cdae
commit
704b86afbb
4 changed files with 30 additions and 27 deletions
14
actions.c
14
actions.c
|
@ -176,7 +176,7 @@ static void blast(void)
|
||||||
if (HERE(ROD2))
|
if (HERE(ROD2))
|
||||||
game.bonus = SPLATTER_MESSAGE;
|
game.bonus = SPLATTER_MESSAGE;
|
||||||
RSPEAK(game.bonus);
|
RSPEAK(game.bonus);
|
||||||
score(endgame);
|
terminate(endgame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -793,7 +793,7 @@ static int quit(FILE *input)
|
||||||
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
|
/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
|
||||||
{
|
{
|
||||||
if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
|
if (YES(input, REALLY_QUIT, OK_MAN, OK_MAN))
|
||||||
score(quitgame);
|
terminate(quitgame);
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -950,13 +950,6 @@ static int throw (FILE *cmdin, long verb, token_t obj)
|
||||||
return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
|
return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int vscore(void)
|
|
||||||
/* Score. Call scoring routine but tell it to return. */
|
|
||||||
{
|
|
||||||
score(scoregame);
|
|
||||||
return GO_CLEAROBJ;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int wake(token_t verb, token_t obj)
|
static int wake(token_t verb, token_t obj)
|
||||||
/* Wake. Only use is to disturb the dwarves. */
|
/* Wake. Only use is to disturb the dwarves. */
|
||||||
{
|
{
|
||||||
|
@ -1120,7 +1113,8 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
|
||||||
blast();
|
blast();
|
||||||
return GO_CLEAROBJ;
|
return GO_CLEAROBJ;
|
||||||
case 23: /* SCOR */
|
case 23: /* SCOR */
|
||||||
return vscore();
|
score(scoregame);
|
||||||
|
return GO_CLEAROBJ;
|
||||||
case 24: /* FOO */
|
case 24: /* FOO */
|
||||||
return bigwords(WD1);
|
return bigwords(WD1);
|
||||||
case 25: /* BRIEF */
|
case 25: /* BRIEF */
|
||||||
|
|
3
advent.h
3
advent.h
|
@ -114,7 +114,8 @@ enum termination {endgame, quitgame, scoregame};
|
||||||
extern void set_seed(long);
|
extern void set_seed(long);
|
||||||
extern unsigned long get_next_lcg_value(void);
|
extern unsigned long get_next_lcg_value(void);
|
||||||
extern long randrange(long);
|
extern long randrange(long);
|
||||||
extern void score(enum termination);
|
extern long score(enum termination);
|
||||||
|
extern void terminate(enum termination) __attribute__((noreturn));
|
||||||
extern int suspend(FILE *);
|
extern int suspend(FILE *);
|
||||||
extern int resume(FILE *);
|
extern int resume(FILE *);
|
||||||
extern int restore(FILE *);
|
extern int restore(FILE *);
|
||||||
|
|
10
main.c
10
main.c
|
@ -150,7 +150,7 @@ int main(int argc, char *argv[])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
/* show score and exit */
|
/* show score and exit */
|
||||||
score(quitgame);
|
terminate(quitgame);
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool fallback_handler(char *buf)
|
static bool fallback_handler(char *buf)
|
||||||
|
@ -482,12 +482,11 @@ static void croak(FILE *cmdin)
|
||||||
/* He died during closing time. No resurrection. Tally up a
|
/* He died during closing time. No resurrection. Tally up a
|
||||||
* death and exit. */
|
* death and exit. */
|
||||||
RSPEAK(DEATH_CLOSING);
|
RSPEAK(DEATH_CLOSING);
|
||||||
score(endgame);
|
terminate(endgame);
|
||||||
|
|
||||||
}
|
}
|
||||||
/* FIXME: Arithmetic on message numbers */
|
/* FIXME: Arithmetic on message numbers */
|
||||||
else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
|
else if (game.numdie == MAXDIE || !YES(cmdin, WATCH_IT + game.numdie * 2, WHICH_WAY + game.numdie * 2, OK_MAN))
|
||||||
score(endgame);
|
terminate(endgame);
|
||||||
else {
|
else {
|
||||||
game.place[WATER] = game.place[OIL] = NOWHERE;
|
game.place[WATER] = game.place[OIL] = NOWHERE;
|
||||||
if (TOTING(LAMP))
|
if (TOTING(LAMP))
|
||||||
|
@ -1121,8 +1120,7 @@ Laction:
|
||||||
case GO_DWARFWAKE:
|
case GO_DWARFWAKE:
|
||||||
/* Oh dear, he's disturbed the dwarves. */
|
/* Oh dear, he's disturbed the dwarves. */
|
||||||
RSPEAK(DWARVES_AWAKEN);
|
RSPEAK(DWARVES_AWAKEN);
|
||||||
score(endgame);
|
terminate(endgame);
|
||||||
return true;
|
|
||||||
default:
|
default:
|
||||||
BUG(99);
|
BUG(99);
|
||||||
}
|
}
|
||||||
|
|
30
score.c
30
score.c
|
@ -7,11 +7,13 @@
|
||||||
* scoring and wrap-up
|
* scoring and wrap-up
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void score(enum termination mode)
|
static long mxscor; /* ugh..the price for having score() not exit. */
|
||||||
|
|
||||||
|
long score(enum termination mode)
|
||||||
/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
|
/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died
|
||||||
* or won */
|
* or won */
|
||||||
{
|
{
|
||||||
long score = 0, mxscor = 0;
|
long score = 0;
|
||||||
|
|
||||||
/* The present scoring algorithm is as follows:
|
/* The present scoring algorithm is as follows:
|
||||||
* Objective: Points: Present total possible:
|
* Objective: Points: Present total possible:
|
||||||
|
@ -34,6 +36,7 @@ void score(enum termination mode)
|
||||||
|
|
||||||
/* First tally up the treasures. Must be in building and not broken.
|
/* First tally up the treasures. Must be in building and not broken.
|
||||||
* Give the poor guy 2 points just for finding each treasure. */
|
* Give the poor guy 2 points just for finding each treasure. */
|
||||||
|
mxscor = 0;
|
||||||
for (long i = MINTRS; i <= MAXTRS; i++) {
|
for (long i = MINTRS; i <= MAXTRS; i++) {
|
||||||
if (object_descriptions[i].inventory != 0) {
|
if (object_descriptions[i].inventory != 0) {
|
||||||
long k = 12;
|
long k = 12;
|
||||||
|
@ -99,21 +102,27 @@ void score(enum termination mode)
|
||||||
SETPRM(1, score, mxscor);
|
SETPRM(1, score, mxscor);
|
||||||
SETPRM(3, game.turns, game.turns);
|
SETPRM(3, game.turns, game.turns);
|
||||||
RSPEAK(GARNERED_POINTS);
|
RSPEAK(GARNERED_POINTS);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* that should be good enough. Let's tell him all about it. */
|
return score;
|
||||||
if (score + game.trnluz + 1 >= mxscor && game.trnluz != 0)
|
}
|
||||||
|
|
||||||
|
void terminate(enum termination mode)
|
||||||
|
/* End of game. Let's tell him all about it. */
|
||||||
|
{
|
||||||
|
long points = score(mode);
|
||||||
|
|
||||||
|
if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0)
|
||||||
RSPEAK(TOOK_LONG);
|
RSPEAK(TOOK_LONG);
|
||||||
if (score + game.saved + 1 >= mxscor && game.saved != 0)
|
if (points + game.saved + 1 >= mxscor && game.saved != 0)
|
||||||
RSPEAK(WITHOUT_SUSPENDS);
|
RSPEAK(WITHOUT_SUSPENDS);
|
||||||
SETPRM(1, score, mxscor);
|
SETPRM(1, points, mxscor);
|
||||||
SETPRM(3, game.turns, game.turns);
|
SETPRM(3, game.turns, game.turns);
|
||||||
RSPEAK(TOTAL_SCORE);
|
RSPEAK(TOTAL_SCORE);
|
||||||
for (long i = 1; i <= (long)CLSSES; i++) {
|
for (long i = 1; i <= (long)CLSSES; i++) {
|
||||||
if (CVAL[i] >= score) {
|
if (CVAL[i] >= points) {
|
||||||
newspeak(class_messages[i]);
|
newspeak(class_messages[i]);
|
||||||
i = CVAL[i] + 1 - score;
|
i = CVAL[i] + 1 - points;
|
||||||
SETPRM(1, i, i);
|
SETPRM(1, i, i);
|
||||||
RSPEAK(NEXT_HIGHER);
|
RSPEAK(NEXT_HIGHER);
|
||||||
exit(0);
|
exit(0);
|
||||||
|
@ -122,5 +131,6 @@ void score(enum termination mode)
|
||||||
RSPEAK(OFF_SCALE);
|
RSPEAK(OFF_SCALE);
|
||||||
RSPEAK(NO_HIGHER);
|
RSPEAK(NO_HIGHER);
|
||||||
exit(0);
|
exit(0);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* end */
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue