Made feeding a switch instead of elsif chain
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parent
23aced5c7c
commit
725105b4a2
3 changed files with 48 additions and 36 deletions
66
actions.c
66
actions.c
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@ -624,46 +624,56 @@ static int feed(token_t verb, token_t obj)
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/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
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* mad. Bear, special. */
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{
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int spk = actions[verb].message;
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if (obj == BIRD) {
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switch (obj) {
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case BIRD:
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rspeak(BIRD_PINING);
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return GO_CLEAROBJ;
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} else if (obj == SNAKE ||
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obj == DRAGON ||
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obj == TROLL) {
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spk = NOTHING_EDIBLE;
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if (obj == DRAGON && game.prop[DRAGON] != DRAGON_BARS)
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spk = RIDICULOUS_ATTEMPT;
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if (obj == TROLL)
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spk = TROLL_VICES;
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if (obj == SNAKE && !game.closed && HERE(BIRD)) {
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break;
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case DRAGON:
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if (game.prop[DRAGON] != DRAGON_BARS)
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rspeak(RIDICULOUS_ATTEMPT);
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else
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rspeak(NOTHING_EDIBLE);
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break;
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case SNAKE:
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if (!game.closed && HERE(BIRD)) {
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DESTROY(BIRD);
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spk = BIRD_DEVOURED;
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}
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} else if (obj == DWARF) {
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rspeak(BIRD_DEVOURED);
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} else
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rspeak(NOTHING_EDIBLE);
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break;
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case TROLL:
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rspeak(TROLL_VICES);
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break;
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case DWARF:
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if (HERE(FOOD)) {
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game.dflag += 2;
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spk = REALLY_MAD;
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rspeak(REALLY_MAD);
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}
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} else if (obj == BEAR) {
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if (game.prop[BEAR] == UNTAMED_BEAR)
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spk = NOTHING_EDIBLE;
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if (game.prop[BEAR] == BEAR_DEAD)
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spk = RIDICULOUS_ATTEMPT;
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break;
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case BEAR:
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if (game.prop[BEAR] == BEAR_DEAD) {
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rspeak(RIDICULOUS_ATTEMPT);
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break;
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}
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if (game.prop[BEAR] == UNTAMED_BEAR) {
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if (HERE(FOOD)) {
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DESTROY(FOOD);
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game.prop[BEAR] = SITTING_BEAR;
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game.fixed[AXE] = IS_FREE;
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game.prop[AXE] = AXE_HERE;
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spk = BEAR_TAMED;
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state_change(BEAR, SITTING_BEAR);
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} else
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rspeak(NOTHING_EDIBLE);
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}
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} else if (obj == OGRE) {
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break;
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case OGRE:
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if (HERE(FOOD))
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spk = OGRE_FULL;
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} else {
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spk = AM_GAME;
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rspeak(OGRE_FULL);
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else rspeak(actions[verb].message);
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break;
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default:
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rspeak(AM_GAME);
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}
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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@ -2966,9 +2966,6 @@ arbitrary_messages: !!omap
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- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
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- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
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- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
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- BEAR_TAMED: |-
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The bear eagerly wolfs down your food, after which he seems to calm
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down considerably and even becomes rather friendly.
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- BEAR_CHAINED: 'The bear is still chained to the wall.'
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- STILL_LOCKED: 'The chain is still locked.'
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- CHAIN_UNLOCKED: 'The chain is now unlocked.'
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@ -3537,6 +3534,11 @@ objects: !!omap
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- 'There is a gentle cave bear sitting placidly in one corner.'
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- 'There is a contented-looking bear wandering about nearby.'
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- ''
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changes:
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- ''
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- 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
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- ''
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- ''
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- MESSAG:
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words: ['messa']
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inventory: '*message in second maze'
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