Remove an issue about dropping the vase, the drop code doesn't change state.

This commit is contained in:
Eric S. Raymond 2022-04-18 13:57:29 -04:00
parent 86e2e21ef8
commit 732b581031
2 changed files with 1 additions and 7 deletions

2
misc.c
View file

@ -633,7 +633,7 @@ void carry(obj_t object, loc_t where)
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
* game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;