Remove an issue about dropping the vase, the drop code doesn't change state.

This commit is contained in:
Eric S. Raymond 2022-04-18 13:57:29 -04:00
parent 86e2e21ef8
commit 732b581031
2 changed files with 1 additions and 7 deletions

6
TODO
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@ -1,11 +1,5 @@
= Open Adventure TODO = = Open Adventure TODO =
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
* More possible vase tests:
Die while carrying the vase and confirm that it doesn't break.
* We are aware that the lamp currently used as the project logo is a * We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome. replacement images would be welcome.

2
misc.c
View file

@ -633,7 +633,7 @@ void carry(obj_t object, loc_t where)
void drop(obj_t object, loc_t where) void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */ * game.holdng if the object was being toted. No state change on the object. */
{ {
if (object > NOBJECTS) if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where; game.fixed[object - NOBJECTS] = where;