Remove an issue about dropping the vase, the drop code doesn't change state.
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2 changed files with 1 additions and 7 deletions
6
TODO
6
TODO
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@ -1,11 +1,5 @@
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= Open Adventure TODO =
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The FORTRANish mess that once was is now mostly idiomatic C. Some issues
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remain to be cleaned up:
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* More possible vase tests:
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Die while carrying the vase and confirm that it doesn't break.
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* We are aware that the lamp currently used as the project logo is a
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hurricane lamp, not a proper miner's lamp. Submissions of potential
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replacement images would be welcome.
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2
misc.c
2
misc.c
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@ -633,7 +633,7 @@ void carry(obj_t object, loc_t where)
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void drop(obj_t object, loc_t where)
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/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
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* game.holdng if the object was being toted. */
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* game.holdng if the object was being toted. No state change on the object. */
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{
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if (object > NOBJECTS)
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game.fixed[object - NOBJECTS] = where;
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