Further infiltrare semantic types.
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parent
d3578c9da9
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2 changed files with 26 additions and 22 deletions
24
advent.h
24
advent.h
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@ -116,6 +116,8 @@ enum phase_codes {
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typedef long token_t; // word token - someday this will be char[TOKLEN+1]
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typedef long vocab_t; // index into a vocabulary array */
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typedef long obj_t; // index into the object array */
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typedef long loc_t; // index into the locations array */
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struct game_t {
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unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
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@ -167,11 +169,11 @@ struct game_t {
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long abbrev[NLOCATIONS + 1];
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long atloc[NLOCATIONS + 1];
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long dseen[NDWARVES + 1]; // true if dwarf has seen him
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long dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
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long odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
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long fixed[NOBJECTS + 1];
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loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in
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loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage
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loc_t fixed[NOBJECTS + 1];
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long link[NOBJECTS * 2 + 1];
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long place[NOBJECTS + 1];
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loc_t place[NOBJECTS + 1];
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long hinted[NHINTS]; // hintlc[i] is how long he's been at LOC with cond bit i
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long hintlc[NHINTS]; // hinted[i] is true iff hint i has been used.
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long prop[NOBJECTS + 1];
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@ -222,12 +224,12 @@ extern int get_object_vocab_id(const char*);
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extern int get_action_vocab_id(const char*);
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extern int get_special_vocab_id(const char*);
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extern long get_vocab_id(const char*);
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extern void juggle(long);
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extern void move(long, long);
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extern long put(long, long, long);
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extern void carry(long, long);
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extern void drop(long, long);
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extern long atdwrf(long);
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extern void juggle(obj_t);
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extern void move(obj_t, loc_t);
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extern long put(obj_t, long, long);
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extern void carry(obj_t, loc_t);
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extern void drop(obj_t, loc_t);
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extern long atdwrf(loc_t);
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extern long setbit(long);
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extern bool tstbit(long, int);
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extern void make_zzword(char*);
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@ -242,7 +244,7 @@ extern int resume(void);
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extern int restore(FILE *);
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extern long initialise(void);
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extern int action(struct command_t *command);
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extern void state_change(long obj, long state);
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extern void state_change(obj_t, long);
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void bug(enum bugtype, const char *) __attribute__((__noreturn__));
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