Further infiltrare semantic types.
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parent
d3578c9da9
commit
73608b6307
2 changed files with 26 additions and 22 deletions
24
misc.c
24
misc.c
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@ -535,11 +535,11 @@ long get_vocab_id(const char* word)
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return (WORD_NOT_FOUND);
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}
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void juggle(long object)
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void juggle(obj_t object)
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/* Juggle an object by picking it up and putting it down again, the purpose
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* being to get the object to the front of the chain of things at its loc. */
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{
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long i, j;
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loc_t i, j;
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i = game.place[object];
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j = game.fixed[object];
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@ -547,7 +547,7 @@ void juggle(long object)
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move(object + NOBJECTS, j);
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}
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void move(long object, long where)
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void move(obj_t object, loc_t where)
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/* Place any object anywhere by picking it up and dropping it. May
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* already be toting, in which case the carry is a no-op. Mustn't
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* pick up objects which are not at any loc, since carry wants to
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@ -564,15 +564,15 @@ void move(long object, long where)
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drop(object, where);
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}
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long put(long object, long where, long pval)
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/* PUT is the same as MOVE, except it returns a value used to set up the
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long put(obj_t object, loc_t where, long pval)
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/* put() is the same as move(), except it returns a value used to set up the
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* negated game.prop values for the repository objects. */
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{
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move(object, where);
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return (-1) - pval;;
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return STASHED(pval);
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}
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void carry(long object, long where)
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void carry(obj_t object, loc_t where)
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/* Start toting an object, removing it from the list of things at its former
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* location. Incr holdng unless it was already being toted. If object>NOBJECTS
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* (moving "fixed" second loc), don't change game.place or game.holdng. */
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@ -596,7 +596,7 @@ void carry(long object, long where)
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game.link[temp] = game.link[object];
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}
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void drop(long object, long where)
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void drop(obj_t object, loc_t where)
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/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
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* game.holdng if the object was being toted. */
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{
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@ -613,7 +613,7 @@ void drop(long object, long where)
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game.atloc[where] = object;
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}
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long atdwrf(long where)
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long atdwrf(loc_t where)
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/* Return the index of first dwarf at the given location, zero if no dwarf is
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* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
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* the pirate (6th dwarf). */
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@ -690,9 +690,11 @@ void bug(enum bugtype num, const char *error_string)
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/* end */
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void state_change(long obj, long state)
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void state_change(obj_t obj, long state)
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/* Object must have a change-message list for this to be useful; only some do */
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{
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game.prop[obj] = state;
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pspeak(obj, change, state, true);
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}
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}
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/* end */
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