Further infiltrare semantic types.

This commit is contained in:
Eric S. Raymond 2017-07-05 16:55:16 -04:00
parent d3578c9da9
commit 73608b6307
2 changed files with 26 additions and 22 deletions

24
misc.c
View file

@ -535,11 +535,11 @@ long get_vocab_id(const char* word)
return (WORD_NOT_FOUND);
}
void juggle(long object)
void juggle(obj_t object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
{
long i, j;
loc_t i, j;
i = game.place[object];
j = game.fixed[object];
@ -547,7 +547,7 @@ void juggle(long object)
move(object + NOBJECTS, j);
}
void move(long object, long where)
void move(obj_t object, loc_t where)
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
@ -564,15 +564,15 @@ void move(long object, long where)
drop(object, where);
}
long put(long object, long where, long pval)
/* PUT is the same as MOVE, except it returns a value used to set up the
long put(obj_t object, loc_t where, long pval)
/* put() is the same as move(), except it returns a value used to set up the
* negated game.prop values for the repository objects. */
{
move(object, where);
return (-1) - pval;;
return STASHED(pval);
}
void carry(long object, long where)
void carry(obj_t object, loc_t where)
/* Start toting an object, removing it from the list of things at its former
* location. Incr holdng unless it was already being toted. If object>NOBJECTS
* (moving "fixed" second loc), don't change game.place or game.holdng. */
@ -596,7 +596,7 @@ void carry(long object, long where)
game.link[temp] = game.link[object];
}
void drop(long object, long where)
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
* game.holdng if the object was being toted. */
{
@ -613,7 +613,7 @@ void drop(long object, long where)
game.atloc[where] = object;
}
long atdwrf(long where)
long atdwrf(loc_t where)
/* Return the index of first dwarf at the given location, zero if no dwarf is
* there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore
* the pirate (6th dwarf). */
@ -690,9 +690,11 @@ void bug(enum bugtype num, const char *error_string)
/* end */
void state_change(long obj, long state)
void state_change(obj_t obj, long state)
/* Object must have a change-message list for this to be useful; only some do */
{
game.prop[obj] = state;
pspeak(obj, change, state, true);
}
}
/* end */