Fix for issue #21, hopefully
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parent
4c32714997
commit
73af0e3a55
3 changed files with 20 additions and 22 deletions
27
actions.c
27
actions.c
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@ -527,15 +527,19 @@ static int extinguish(token_t verb, int obj)
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if (obj == INTRANSITIVE) {
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if (obj == INTRANSITIVE) {
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if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
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if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT)
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obj = LAMP;
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obj = LAMP;
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if (HERE(URN) && game.prop[URN] == 2)
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if (HERE(URN) && game.prop[URN] == URN_LIT)
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obj = obj * NOBJECTS + URN;
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obj = obj * NOBJECTS + URN;
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if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
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if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
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return GO_UNKNOWN;
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return GO_UNKNOWN;
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}
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}
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if (obj == URN) {
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if (obj == URN) {
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game.prop[URN] = game.prop[URN] / 2;
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if (game.prop[URN] != URN_EMPTY) {
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spk = URN_DARK;
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state_change(URN, URN_DARK);
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} else {
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pspeak(URN, change, URN_DARK);
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}
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return GO_CLEAROBJ;
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} else if (obj == LAMP) {
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} else if (obj == LAMP) {
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state_change(LAMP, LAMP_DARK);
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state_change(LAMP, LAMP_DARK);
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spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
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spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
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@ -728,32 +732,25 @@ static int inven(void)
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static int light(token_t verb, token_t obj)
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static int light(token_t verb, token_t obj)
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/* Light. Applicable only to lamp and urn. */
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/* Light. Applicable only to lamp and urn. */
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{
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{
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int spk = actions[verb].message;
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if (obj == INTRANSITIVE) {
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if (obj == INTRANSITIVE) {
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if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
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if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0)
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obj = LAMP;
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obj = LAMP;
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if (HERE(URN) && game.prop[URN] == 1)
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if (HERE(URN) && game.prop[URN] == URN_DARK)
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obj = obj * NOBJECTS + URN;
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obj = URN;
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if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
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if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS)
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return GO_UNKNOWN;
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return GO_UNKNOWN;
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}
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}
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if (obj == URN) {
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if (obj == URN) {
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if (game.prop[URN] == 0) {
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state_change(URN, game.prop[URN] == URN_EMPTY ? URN_EMPTY : URN_LIT);
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rspeak(URN_EMPTY);
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} else {
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game.prop[URN] = 2;
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rspeak(URN_LIT);
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}
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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} else {
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} else {
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if (obj != LAMP) {
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if (obj != LAMP) {
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rspeak(spk);
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rspeak(actions[verb].message);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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spk = LAMP_OUT;
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if (game.limit < 0) {
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if (game.limit < 0) {
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rspeak(spk);
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rspeak(LAMP_OUT);
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return GO_CLEAROBJ;
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return GO_CLEAROBJ;
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}
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}
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state_change(LAMP, LAMP_BRIGHT);
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state_change(LAMP, LAMP_BRIGHT);
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@ -2805,7 +2805,6 @@ arbitrary_messages: !!omap
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- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
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- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
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- ALREADY_LOCKED: 'It was already locked.'
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- ALREADY_LOCKED: 'It was already locked.'
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- ALREADY_UNLOCKED: 'It was already unlocked.'
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- ALREADY_UNLOCKED: 'It was already unlocked.'
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- URN_EMPTY: 'The urn is empty and will not light.'
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- BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
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- BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
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- NOTHING_HAPPENS: 'Nothing happens.'
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- NOTHING_HAPPENS: 'Nothing happens.'
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- WHERE_QUERY: 'Where?'
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- WHERE_QUERY: 'Where?'
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@ -2952,8 +2951,6 @@ arbitrary_messages: !!omap
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- FREE_FLY: 'The bird flies about agitatedly for a moment.'
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- FREE_FLY: 'The bird flies about agitatedly for a moment.'
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- CAGE_FLY: 'The bird flies agitatedly about the cage.'
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- CAGE_FLY: 'The bird flies agitatedly about the cage.'
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- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
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- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
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- URN_LIT: 'The urn is now lit.'
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- URN_DARK: 'The urn is now dark.'
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- WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
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- WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
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- OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
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- OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
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- FULL_URN: 'The urn is already full of oil.'
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- FULL_URN: 'The urn is already full of oil.'
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@ -3406,9 +3403,13 @@ objects: !!omap
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locations: LOC_CLIFF
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locations: LOC_CLIFF
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immovable: true
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immovable: true
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descriptions:
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descriptions:
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- 'A small urn is embedded in the rock.'
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- [URN_EMPTY, 'A small urn is embedded in the rock.']
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- 'A small urn full of oil is embedded in the rock.'
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- [URN_DARK, 'A small urn full of oil is embedded in the rock.']
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- 'A small oil flame extrudes from an urn embedded in the rock.'
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- [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
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changes:
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- 'The urn is empty and will not light.'
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- 'The urn is now dark.'
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- 'The urn is now lit.'
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- CAVITY:
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- CAVITY:
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words: ['cavit']
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words: ['cavit']
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inventory: '*cavity'
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inventory: '*cavity'
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@ -2048,7 +2048,7 @@ The urn is now dark.
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The forest thins out here to reveal a steep cliff. There is no way
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The forest thins out here to reveal a steep cliff. There is no way
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down, but a small ledge can be seen to the west across the chasm.
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down, but a small ledge can be seen to the west across the chasm.
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A small urn is embedded in the rock.
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A small urn full of oil is embedded in the rock.
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> fly
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> fly
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