score.c begins to resemble actual C.

This commit is contained in:
Eric S. Raymond 2017-06-07 14:39:51 -04:00
parent 78f606c879
commit 73e8d7fd87

71
score.c
View file

@ -6,9 +6,9 @@
* scoring and wrap-up * scoring and wrap-up
*/ */
void score(long MODE) { void score(long mode) {
/* arg is <0 if scoring, >0 if quitting, =0 if died or won */ /* arg is <0 if scoring, >0 if quitting, =0 if died or won */
long MXSCOR = 0; long mxscor = 0;
/* The present scoring algorithm is as follows: /* The present scoring algorithm is as follows:
* Objective: Points: Present total possible: * Objective: Points: Present total possible:
@ -30,67 +30,73 @@ void score(long MODE) {
* saving intermediate positions. */ * saving intermediate positions. */
SCORE=0; SCORE=0;
MXSCOR=0; mxscor=0;
/* First tally up the treasures. Must be in building and not broken. /* First tally up the treasures. Must be in building and not broken.
* Give the poor guy 2 points just for finding each treasure. */ * Give the poor guy 2 points just for finding each treasure. */
/* 20010 */ for (I=50; I<=MAXTRS; I++) { for (I=50; I<=MAXTRS; I++) {
if(PTEXT[I] == 0) goto L20010; if(PTEXT[I] != 0) {
K=12; K=12;
if(I == CHEST)K=14; if(I == CHEST)K=14;
if(I > CHEST)K=16; if(I > CHEST)K=16;
if(game.prop[I] >= 0)SCORE=SCORE+2; if(game.prop[I] >= 0)
if(game.place[I] == 3 && game.prop[I] == 0)SCORE=SCORE+K-2; SCORE=SCORE+2;
MXSCOR=MXSCOR+K; if(game.place[I] == 3 && game.prop[I] == 0)
L20010: /*etc*/ ; SCORE=SCORE+K-2;
mxscor=mxscor+K;
}
} /* end loop */ } /* end loop */
/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us /* Now look at how he finished and how far he got. MAXDIE and
* how well he survived. game.dflag will * game.numdie tell us how well he survived. game.dflag will tell us
* tell us if he ever got suitably deep into the cave. game.closng still indicates * if he ever got suitably deep into the cave. game.closng still
* whether he reached the endgame. And if he got as far as "cave closed" * indicates whether he reached the endgame. And if he got as far as
* (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, * "cave closed" (indicated by "game.closed"), then bonus is zero for
* 135 if he blew it (so to speak). */ * mundane exits or 133, 134, 135 if he blew it (so to speak). */
SCORE=SCORE+(MAXDIE-game.numdie)*10; SCORE=SCORE+(MAXDIE-game.numdie)*10;
MXSCOR=MXSCOR+MAXDIE*10; mxscor=mxscor+MAXDIE*10;
if(MODE == 0)SCORE=SCORE+4; if(mode == 0)SCORE=SCORE+4;
MXSCOR=MXSCOR+4; mxscor=mxscor+4;
if(game.dflag != 0)SCORE=SCORE+25; if(game.dflag != 0)SCORE=SCORE+25;
MXSCOR=MXSCOR+25; mxscor=mxscor+25;
if(game.closng)SCORE=SCORE+25; if(game.closng)SCORE=SCORE+25;
MXSCOR=MXSCOR+25; mxscor=mxscor+25;
if(!game.closed) goto L20020; if(game.closed) {
if(game.bonus == 0)SCORE=SCORE+10; if(game.bonus == 0)SCORE=SCORE+10;
if(game.bonus == 135)SCORE=SCORE+25; if(game.bonus == 135)SCORE=SCORE+25;
if(game.bonus == 134)SCORE=SCORE+30; if(game.bonus == 134)SCORE=SCORE+30;
if(game.bonus == 133)SCORE=SCORE+45; if(game.bonus == 133)SCORE=SCORE+45;
L20020: MXSCOR=MXSCOR+45; }
mxscor=mxscor+45;
/* Did he come to Witt's End as he should? */ /* Did he come to Witt's End as he should? */
if(game.place[MAGZIN] == 108)SCORE=SCORE+1; if(game.place[MAGZIN] == 108)
MXSCOR=MXSCOR+1; SCORE=SCORE+1;
mxscor=mxscor+1;
/* Round it off. */ /* Round it off. */
SCORE=SCORE+2; SCORE=SCORE+2;
MXSCOR=MXSCOR+2; mxscor=mxscor+2;
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (I=1; I<=HNTMAX; I++) { for (I=1; I<=HNTMAX; I++) {
if(game.hinted[I])SCORE=SCORE-HINTS[I][2]; if(game.hinted[I])SCORE=SCORE-HINTS[I][2];
} /* end loop */ } /* end loop */
if(game.novice)SCORE=SCORE-5; if(game.novice)
if(game.clshnt)SCORE=SCORE-10; SCORE=SCORE-5;
if(game.clshnt)
SCORE=SCORE-10;
SCORE=SCORE-game.trnluz-game.saved; SCORE=SCORE-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */ /* Return to score command if that's where we came from. */
if(MODE < 0) { if(mode < 0) {
SETPRM(1,SCORE,MXSCOR); SETPRM(1,SCORE,mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3,game.turns,game.turns);
RSPEAK(259); RSPEAK(259);
return; return;
@ -98,14 +104,13 @@ L20020: MXSCOR=MXSCOR+45;
/* that should be good enough. Let's tell him all about it. */ /* that should be good enough. Let's tell him all about it. */
if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242); if(SCORE+game.trnluz+1 >= mxscor && game.trnluz != 0)RSPEAK(242);
if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143); if(SCORE+game.saved+1 >= mxscor && game.saved != 0)RSPEAK(143);
SETPRM(1,SCORE,MXSCOR); SETPRM(1,SCORE,mxscor);
SETPRM(3,game.turns,game.turns); SETPRM(3,game.turns,game.turns);
RSPEAK(262); RSPEAK(262);
for (I=1; I<=CLSSES; I++) { for (I=1; I<=CLSSES; I++) {
if(CVAL[I] >= SCORE) goto L20210; if(CVAL[I] >= SCORE) goto L20210;
/*etc*/ ;
} /* end loop */ } /* end loop */
SPK=265; SPK=265;
goto L25000; goto L25000;